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Latest Posts by cbreisch
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Maya models Export
Call of Duty 2 : CoD2 MP Mapping
This is from a post I made in another forum for giving a model a texture in maya. Here is one way to assign a material to an object in Maya Go to window-rendering editors-hypershade You will notice three defaut nodes (lambert, particle cloud, shader ... [more]
7 969 Oct 1, 2007 05:31 pm
by cbreisch
Can You Use Milkshape for Call Of Duty 2 also?
Call of Duty 2 : CoD2 MP Mapping
Check out my posts here... http://www.modsonline.com/Forums-top-63975.html It will tell you every thing you will need to know even though it is for importing from cod and coduo to cod2 the main point is you need maya 6.0 to do anything with custom models... [more]
6 1176 Aug 9, 2007 03:31 am
by cbreisch
Converting xmodels, how??
Call of Duty 2 : CoD2 MP Mapping
Like I said before, not real easy without the proper tools or really impossible without maya. I have heard that Jack the Ripper from Unbound Forces has made his own plugin which will work with other versions of maya. I am pretty sure he won't release it... [more]
7 1807 Aug 5, 2007 02:54 am
by cbreisch
Converting xmodels, how??
Call of Duty 2 : CoD2 MP Mapping
This is not an easy thing to do without the right tools but it can be done. First you will need Regoliths cod model exporter which can be found here: http://www.diegologic.net/CoD/XmodelExporter.htm Then you will need a copy of maya unlimited 6.0 to op... [more]
7 1807 Aug 4, 2007 02:58 pm
by cbreisch
Making a CoD2 map with Maya
Call of Duty 2 : CoD2 MP Mapping
not a real good idea, you will have no colmaps for your map which will be treated like one object. Also you will not be able to texture an xmodel in radiant. Maya is for making objects like guns, cars, planes and people. Your basic building blocks of a... [more]
4 1237 Jul 27, 2007 12:28 am
by cbreisch
edit models
Call of Duty 2 : CoD2 MP Mapping
Sorry dude, maya 6 is the only way to edit the stock models and they need to be imported in, edited and then exported back to cod2. If you don't have maya 6 then all hope is lost, unless you can find a copy and then put your life on hold for several mont... [more]
4 1190 May 27, 2007 12:09 pm
by cbreisch
Flakvierling Model in MP Maps
Call of Duty 2 : CoD2 MP Mapping
Another way which is fun for me is to export the model with Regolith's model exporter and use maya 6 to put it back together right and export it back and use asset manager to create a new static model.... [more]
6 1213 May 22, 2007 07:45 am
by cbreisch
Call of duty 2 FLAMETROWERS
Call of Duty 2 : CoD2 MP Mapping
using xmodel exporter, it will export cod, uo and cod2 models into .obj files that can be tweaked in maya 6.0 and exported for use in cod2. It sounds like he is stuck at the conversion point for the xmodel. I also meant to ask, ragnetto if you made the ... [more]
5 1912 May 5, 2007 12:21 pm
by cbreisch
Call of duty 2 FLAMETROWERS
Call of Duty 2 : CoD2 MP Mapping
You need to use asset_manager to comple your export into a viewmodel.... [more]
5 1912 May 2, 2007 06:28 pm
by cbreisch
Opel tanker truck
Call of Duty 2 : CoD2 MP Mapping
I have uploaded a custom model of an Opel tanker truck. http://www.modsonline.com/Downloads-full-3797.html It is based on the model used to fuel rockets. I will be updating the current model with fuel pump, hoses and fuel nozzle as well as making a des... [more]
1 665 May 2, 2007 06:06 pm
by cbreisch
Select Entitys..
Call of Duty 2 : CoD2 MP Mapping
Look at the tool bar and there is an icon of an E with a red circle and a line through it. This is the disable selection of entities button. Make sure it is not selected and then use shift + the left mouse button to select your entities. Use backspace ... [more]
12 1707 Jul 26, 2006 02:10 pm
by cbreisch
Cod2 house problem
Call of Duty 2 : CoD2 MP Mapping
Alt + PgDn to enter prefab, edit, save then Alt + PgUp to exit prefab. ... [more]
4 974 Jul 26, 2006 12:50 pm
by cbreisch
portals, where to start?
Call of Duty 2 : CoD2 MP Mapping
looks like you need to stagger your t-junctions to get them to work. Are you uisng calk for the t-junction walls or the portal no draw/portal textures?... [more]
17 1151 Jul 26, 2006 12:47 pm
by cbreisch
portals, where to start?
Call of Duty 2 : CoD2 MP Mapping
davar, you have gaps in your cells (not completly sealed ) and I don't think you did the T-junctions right, not sure. Can you post a pic of how you did the corners in 2d view?... [more]
17 1151 Jul 25, 2006 10:02 pm
by cbreisch
portals, where to start?
Call of Duty 2 : CoD2 MP Mapping
Quote:1) is portaling an all or nothing concept? Meaning, everything in a map needs to be in one portal or another by default, right? You can't portal buildings and be done, correct? By default the skybox makes one complete cell and if there are no por... [more]
17 1151 Jul 25, 2006 09:54 pm
by cbreisch
Occluder texture
Call of Duty 2 : CoD2 MP Mapping
The problem I am having is not with the skybox, it is with local lights inside of my buildings. All of my brushes inside are detail and they butt up against each other but none go through another brush (no gap and no overlap). I raised the light radius ... [more]
3 942 Jul 25, 2006 06:16 pm
by cbreisch
portals, where to start?
Call of Duty 2 : CoD2 MP Mapping
Yes, my chalk brushes are right under my terrain patches, my portals seem to ignore terrain and use only the structural brushes and the chalk. Also I compile and check after every portal I make and it is not necessary to compile light or vis just the bsp ... [more]
17 1151 Jul 25, 2006 06:05 pm
by cbreisch
Occluder texture
Call of Duty 2 : CoD2 MP Mapping
I have tried every way I know how to get it to work to stop light leaking through my walls. Does anyone know how to apply it so it works to stop light. Any help would be wonderful. Thanks!... [more]
3 942 Jul 25, 2006 04:37 pm
by cbreisch
portals, where to start?
Call of Duty 2 : CoD2 MP Mapping
I have been banging my head against a wall for a week trying to get the portals to work right on my new map. I have portaling buildings down but outside areas are not easy. First to answer your question. It needs to be a structrual brush like the side ... [more]
17 1151 Jul 25, 2006 04:33 pm
by cbreisch
Omega-Drivers an Radiant
Call of Duty 2 : CoD2 MP Mapping
Its your card, you need to have a radeon 9500 or better. They are the only ones that support shader model 2.0. My laptop has a 9600 pro and works great.... [more]
5 1309 Jul 4, 2006 02:54 am
by cbreisch
How do I limit ammo for an mg42 in mp
Call of Duty 2 : CoD2 MP Mapping
thats not a problem but I was hoping for a key instead of an extra weapon mod.... [more]
4 1739 Jun 29, 2006 10:16 pm
by cbreisch
How do I limit ammo for an mg42 in mp
Call of Duty 2 : CoD2 MP Mapping
How do I limit ammo for an mg42 in mp? I have tried using the count key in radiant but this does not seem to work(gave it a value of 200). I do not want to have an infanite ammout of ammo and possibly limit the firing time to a couple of seconds with ... [more]
4 1739 Jun 29, 2006 06:51 pm
by cbreisch
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