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Maya models Export Call of Duty 2 : CoD2 MP Mapping This is from a post I made in another forum for giving a model a texture in maya. Here is one way to assign a material to an object in Maya Go to window-rendering editors-hypershade You will notice three defaut nodes (lambert, particle cloud, shader ... [more] |
7 | 969 | Oct 1, 2007 05:31 pm by cbreisch ![]() |
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Can You Use Milkshape for Call Of Duty 2 also? Call of Duty 2 : CoD2 MP Mapping Check out my posts here... http://www.modsonline.com/Forums-top-63975.html It will tell you every thing you will need to know even though it is for importing from cod and coduo to cod2 the main point is you need maya 6.0 to do anything with custom models... [more] |
6 | 1176 | Aug 9, 2007 03:31 am by cbreisch ![]() |
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Converting xmodels, how?? Call of Duty 2 : CoD2 MP Mapping Like I said before, not real easy without the proper tools or really impossible without maya. I have heard that Jack the Ripper from Unbound Forces has made his own plugin which will work with other versions of maya. I am pretty sure he won't release it... [more] |
7 | 1807 | Aug 5, 2007 02:54 am by cbreisch ![]() |
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Converting xmodels, how?? Call of Duty 2 : CoD2 MP Mapping This is not an easy thing to do without the right tools but it can be done. First you will need Regoliths cod model exporter which can be found here: http://www.diegologic.net/CoD/XmodelExporter.htm Then you will need a copy of maya unlimited 6.0 to op... [more] |
7 | 1807 | Aug 4, 2007 02:58 pm by cbreisch ![]() |
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Making a CoD2 map with Maya Call of Duty 2 : CoD2 MP Mapping not a real good idea, you will have no colmaps for your map which will be treated like one object. Also you will not be able to texture an xmodel in radiant. Maya is for making objects like guns, cars, planes and people. Your basic building blocks of a... [more] |
4 | 1237 | Jul 27, 2007 12:28 am by cbreisch ![]() |
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edit models Call of Duty 2 : CoD2 MP Mapping Sorry dude, maya 6 is the only way to edit the stock models and they need to be imported in, edited and then exported back to cod2. If you don't have maya 6 then all hope is lost, unless you can find a copy and then put your life on hold for several mont... [more] |
4 | 1190 | May 27, 2007 12:09 pm by cbreisch ![]() |
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Flakvierling Model in MP Maps Call of Duty 2 : CoD2 MP Mapping Another way which is fun for me is to export the model with Regolith's model exporter and use maya 6 to put it back together right and export it back and use asset manager to create a new static model.... [more] |
6 | 1213 | May 22, 2007 07:45 am by cbreisch ![]() |
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Call of duty 2 FLAMETROWERS Call of Duty 2 : CoD2 MP Mapping using xmodel exporter, it will export cod, uo and cod2 models into .obj files that can be tweaked in maya 6.0 and exported for use in cod2. It sounds like he is stuck at the conversion point for the xmodel. I also meant to ask, ragnetto if you made the ... [more] |
5 | 1912 | May 5, 2007 12:21 pm by cbreisch ![]() |
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Call of duty 2 FLAMETROWERS Call of Duty 2 : CoD2 MP Mapping You need to use asset_manager to comple your export into a viewmodel.... [more] |
5 | 1912 | May 2, 2007 06:28 pm by cbreisch ![]() |
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Opel tanker truck Call of Duty 2 : CoD2 MP Mapping I have uploaded a custom model of an Opel tanker truck. http://www.modsonline.com/Downloads-full-3797.html It is based on the model used to fuel rockets. I will be updating the current model with fuel pump, hoses and fuel nozzle as well as making a des... [more] |
1 | 665 | May 2, 2007 06:06 pm by cbreisch ![]() |
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Select Entitys.. Call of Duty 2 : CoD2 MP Mapping Look at the tool bar and there is an icon of an E with a red circle and a line through it. This is the disable selection of entities button. Make sure it is not selected and then use shift + the left mouse button to select your entities. Use backspace ... [more] |
12 | 1707 | Jul 26, 2006 02:10 pm by cbreisch ![]() |
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Cod2 house problem Call of Duty 2 : CoD2 MP Mapping Alt + PgDn to enter prefab, edit, save then Alt + PgUp to exit prefab. ... [more] |
4 | 974 | Jul 26, 2006 12:50 pm by cbreisch ![]() |
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portals, where to start? Call of Duty 2 : CoD2 MP Mapping looks like you need to stagger your t-junctions to get them to work. Are you uisng calk for the t-junction walls or the portal no draw/portal textures?... [more] |
17 | 1151 | Jul 26, 2006 12:47 pm by cbreisch ![]() |
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portals, where to start? Call of Duty 2 : CoD2 MP Mapping davar, you have gaps in your cells (not completly sealed ) and I don't think you did the T-junctions right, not sure. Can you post a pic of how you did the corners in 2d view?... [more] |
17 | 1151 | Jul 25, 2006 10:02 pm by cbreisch ![]() |
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portals, where to start? Call of Duty 2 : CoD2 MP Mapping Quote:1) is portaling an all or nothing concept? Meaning, everything in a map needs to be in one portal or another by default, right? You can't portal buildings and be done, correct? By default the skybox makes one complete cell and if there are no por... [more] |
17 | 1151 | Jul 25, 2006 09:54 pm by cbreisch ![]() |
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Occluder texture Call of Duty 2 : CoD2 MP Mapping The problem I am having is not with the skybox, it is with local lights inside of my buildings. All of my brushes inside are detail and they butt up against each other but none go through another brush (no gap and no overlap). I raised the light radius ... [more] |
3 | 942 | Jul 25, 2006 06:16 pm by cbreisch ![]() |
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portals, where to start? Call of Duty 2 : CoD2 MP Mapping Yes, my chalk brushes are right under my terrain patches, my portals seem to ignore terrain and use only the structural brushes and the chalk. Also I compile and check after every portal I make and it is not necessary to compile light or vis just the bsp ... [more] |
17 | 1151 | Jul 25, 2006 06:05 pm by cbreisch ![]() |
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Occluder texture Call of Duty 2 : CoD2 MP Mapping I have tried every way I know how to get it to work to stop light leaking through my walls. Does anyone know how to apply it so it works to stop light. Any help would be wonderful. Thanks!... [more] |
3 | 942 | Jul 25, 2006 04:37 pm by cbreisch ![]() |
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portals, where to start? Call of Duty 2 : CoD2 MP Mapping I have been banging my head against a wall for a week trying to get the portals to work right on my new map. I have portaling buildings down but outside areas are not easy. First to answer your question. It needs to be a structrual brush like the side ... [more] |
17 | 1151 | Jul 25, 2006 04:33 pm by cbreisch ![]() |
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Omega-Drivers an Radiant Call of Duty 2 : CoD2 MP Mapping Its your card, you need to have a radeon 9500 or better. They are the only ones that support shader model 2.0. My laptop has a 9600 pro and works great.... [more] |
5 | 1309 | Jul 4, 2006 02:54 am by cbreisch ![]() |
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How do I limit ammo for an mg42 in mp Call of Duty 2 : CoD2 MP Mapping thats not a problem but I was hoping for a key instead of an extra weapon mod.... [more] |
4 | 1739 | Jun 29, 2006 10:16 pm by cbreisch ![]() |
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How do I limit ammo for an mg42 in mp Call of Duty 2 : CoD2 MP Mapping How do I limit ammo for an mg42 in mp? I have tried using the count key in radiant but this does not seem to work(gave it a value of 200). I do not want to have an infanite ammout of ammo and possibly limit the firing time to a couple of seconds with ... [more] |
4 | 1739 | Jun 29, 2006 06:51 pm by cbreisch ![]() |
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