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| Topic | Replies | Views | Last Post | |
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mortars Call of Duty 2 : CoD2 MP Mapping anybody out there with a mortar script for cod2?... [more] |
2 | 670 | Jun 6, 2006 12:29 am by MrNoodle ![]() |
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mortars Call of Duty 2 : CoD2 MP Mapping Are there any script tutorials for cod 2 for making mortars fall. I tried the cod1, but didn't have any luck. I got a buch of script errors. Thanks... [more] |
2 | 670 | Jun 5, 2006 04:10 am by MrNoodle ![]() |
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Flying airplane ore something like that Call of Duty 2 : CoD2 MP Mapping I'm getting this error ******* script runtime error ******* undefined is not an entity: (file 'maps/mp/_planes.gsc', line 13) soundent playsound ("stuka"); * called from: (file 'maps/mp/_planes.gsc', line 3) rasta_cod2_stuka(); * called from: ... [more] |
22 | 797 | Jun 5, 2006 02:59 am by MrNoodle ![]() |
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plane sounds Call of Duty 2 : CoD2 MP Mapping i followed instructions, but i'm having some scripting problems. Do I add the plane script to my allready excisting mp_map gsc, or do i make a new gsc( example planes gsc). I tried making a new mp_map gsc with only the plane script in it, but the planes ... [more] |
10 | 1225 | Jun 3, 2006 02:17 am by MrNoodle ![]() |
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plane sounds Call of Duty 2 : CoD2 MP Mapping hey thanks for all the info. I'll mess with it tonight after work. Just one question though, i'm still learning the map editor, so is the script_origin in texture-tools? I saw an origin tool there. Do I make a small brush where i want the plane to go, an... [more] |
10 | 1225 | Jun 2, 2006 07:15 pm by MrNoodle ![]() |
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plane sounds Call of Duty 2 : CoD2 MP Mapping I'm not very good a scripting, could someone post a sound script for airplanes fyling overhead.That would be great Also, is there a tutorial on making planes fly for cod2 mp. I just saw one for single. Thanks... [more] |
10 | 1225 | Jun 2, 2006 11:58 am by MrNoodle ![]() |
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german attackers Call of Duty 2 : CoD2 MP Mapping I'm making a map in which the german are the attackers. I switch the info in my gsc golder, but it doesnt seem to work. I'm using a pre fab sd bomb site, is there something in the trigger I need to switch also? Thanks... [more] |
2 | 661 | May 31, 2006 02:00 am by MrNoodle ![]() |
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multiple maps Call of Duty 2 : CoD2 MP Mapping How would you got about making an Iwd file that would contain several maps. This is the only solution that i can see to get past the sum mismatch problem with to many custom maps in your server.. Thanks.... [more] |
2 | 890 | May 24, 2006 12:24 am by MrNoodle ![]() |
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radius Call of Duty 2 : CoD2 MP Mapping this is why you should stop making maps after 2 am lol. I was making the inner radius bigger then outer. Thanks... [more] |
4 | 663 | May 21, 2006 11:10 am by MrNoodle ![]() |
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radius Call of Duty 2 : CoD2 MP Mapping Ok, it's late and I'm a little embarassed, but for the life of me I cant figure out how to make the radius circles come back on a patch. I did something and now there gone. This is a major noob qeustion, but it's driving me crazy. Doesnt help that it's 2:... [more] |
4 | 663 | May 21, 2006 06:31 am by MrNoodle ![]() |
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awe mod Call of Duty 2 : CoD2 General Hey thanks man,that was the ticket. Works great now!!... [more] |
4 | 773 | May 21, 2006 02:00 am by MrNoodle ![]() |
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awe mod Call of Duty 2 : CoD2 General anybody...anybody...Bueller?... [more] |
4 | 773 | May 20, 2006 11:09 pm by MrNoodle ![]() |
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awe mod Call of Duty 2 : CoD2 General I'm having a problem with the http redirect, and running the awe mod. When you join the server, it downloads the first mod iwd from awe folder , then you see the path for the http path to download custom maps from my website. It then goes back to download... [more] |
4 | 773 | May 19, 2006 08:41 pm by MrNoodle ![]() |
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[Tutorial] Adding rain to a COD2 MP map! Call of Duty 2 : CoD2 MP Mapping I had the same problem with not seeing the snow. I changed my game to run direct 9, and there was the snow. The crappy part is that i can't run at that setting, too much screen lag.Is there any way to get around this so i can see the effects on direct 7 ?... [more] |
33 | 2687 | May 16, 2006 12:49 pm by MrNoodle ![]() |
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http redirect Call of Duty 2 : CoD2 General Works like a charm now. Words can not express how thankfull I am.This was driving me crazy! Again, you guys do a awesome job. Thanks ... [more] |
4 | 765 | May 14, 2006 02:43 pm by MrNoodle ![]() |
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http redirect Call of Duty 2 : CoD2 General Having some problems wiht the redirect. here is part of my config.. set sv_allowDownload "1" /set sv_dl_maxRate "84000" set sv_wwwDownload "1" set sv_wwwDlDisconnected "0" set sv_wwwBaseURL "http://www.bk-clan.us/maps/cod2/main/" set cl_wwwDownl... [more] |
4 | 765 | May 14, 2006 02:14 pm by MrNoodle ![]() |
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S & D Call of Duty 2 : CoD2 MP Mapping Mabey between the 2 of us, we can figure it out. Or, mabey someone will figure it out for us... [more] |
5 | 1454 | May 7, 2006 07:07 am by MrNoodle ![]() |
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S & D Call of Duty 2 : CoD2 MP Mapping I figured it might be a little indepth. Simple weapon mods i can do, but when comes to scripting for get about it. I just thought it might be fun to be able to do this. It would be cool for couple of maps that have ideas for. Combining tdm and S&D would b... [more] |
5 | 1454 | May 7, 2006 03:20 am by MrNoodle ![]() |
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S & D Call of Duty 2 : CoD2 MP Mapping Is there a way to make a S & D map have unlimited respawns untill the target is destroyed. Thanks... [more] |
5 | 1454 | May 7, 2006 02:53 am by MrNoodle ![]() |
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[Tutorial] Adding rain to a COD2 MP map! Call of Duty 2 : CoD2 MP Mapping Thanks, I'll give it a try!... [more] |
33 | 2687 | May 1, 2006 12:09 pm by MrNoodle ![]() |
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[Tutorial] Adding rain to a COD2 MP map! Call of Duty 2 : CoD2 MP Mapping Thanks Bodger2, I couldn't get it to work the other way. Is there a way to adapt that to make it snow, and possibly the cold breath?... [more] |
33 | 2687 | May 1, 2006 04:09 am by MrNoodle ![]() |
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spawn problem Call of Duty 2 : CoD2 MP Mapping I Didn't have mp_ in front of my saved map. But now i get this and my main folder is clear. ------ Game Initialization ------- gamename: Call of Duty 2 gamedate: Mar 30 2006 ---------------------- Game: G_SetupWeaponDef ---------------------- ... [more] |
5 | 1867 | Apr 26, 2006 12:08 pm by MrNoodle ![]() |
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spawn problem Call of Duty 2 : CoD2 MP Mapping Sorry, this is actually 2 noob questions. After compiling my map and i try to run it, I get this. --- Loading 'ui/background.menu'... WARNING: Could not find 'maps/cemetary.csv'. Loading 'ui/pregame.menu'... Loading 'ui/victoryscreen.menu'... WAR... [more] |
5 | 1867 | Apr 24, 2006 11:44 pm by MrNoodle ![]() |
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rendering? Call of Duty 2 : CoD2 MP Mapping Thanks man, you guys are doing a great job. Us noobies thank you.... [more] |
3 | 623 | Apr 23, 2006 03:59 pm by MrNoodle ![]() |
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rendering? Call of Duty 2 : CoD2 MP Mapping please Excuse me if terminoligy is not right. In radiant in the 3d view box. Is it possible to controll the rendering distance on ojects disapearing from view. As it is, iI have to be fairly close to see objects that I have selected. Thanks... [more] |
3 | 623 | Apr 23, 2006 03:50 pm by MrNoodle ![]() |
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