
Members Online»
0 Active | 6 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 257 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1777 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1099 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 899 Voting menu on maps
CoD+UO General by
Posts: 0 / 790 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Contributing custom map and .map file Call of Duty 2 : CoD2 Map + Mod Releases Actually, as it was pointed out to me, this is a COD2 map. Sorry for all the cross posting. mp_sg_marketgarden.map: http://www.fileswap.com/share/?id=173e2619a507a324eb10f969df13a372 mp_sg_marketgarden.iwd: http://www.fileswap.com/share/?id=f663b... [more] |
6 | 1712 | May 13, 2009 01:09 am by p0z3r ![]() |
![]() |
RTCW's Marketgarden I created in 2006 Call of Duty : CoD+UO Map + Mod Releases .KiLL3R. writes...Quote:tourist.Tam writes...Quote: PS: @killer I thought the original post was about a UO map, was I wrong? If so, I apologies. Yes, he said it was a UO map, but p0z3r also mentions about it having a .iwd file which is CoD2/4/5 You... [more] |
5 | 2367 | May 13, 2009 01:00 am by p0z3r ![]() |
![]() |
Contributing custom map and .map file Call of Duty 2 : CoD2 Map + Mod Releases Download links posted in appropriate forum: http://www.modsonline.com/Forums-top-102165.html... [more] |
6 | 1712 | May 12, 2009 10:40 pm by p0z3r ![]() |
![]() |
RTCW's Marketgarden I created in 2006 Call of Duty : CoD+UO Map + Mod Releases Continuing from a discussion in another thread http://www.modsonline.com/Forums-top-102140.html I wanted to give back to the community and release a map I created back in 2006 that was only released to clan members at the time. I've included the ... [more] |
5 | 2367 | May 12, 2009 10:39 pm by p0z3r ![]() |
![]() |
Contributing custom map and .map file Call of Duty 2 : CoD2 Map + Mod Releases tourist.Tam writes...Quote:Well, that's the wrong forum, but be sure that it would be much appreciated from you to share your work in full with the rest of the community. :) Tam Good point. I didn't see the CODUO level design forum when browsing ea... [more] |
6 | 1712 | May 12, 2009 09:40 pm by p0z3r ![]() |
![]() |
Contributing custom map and .map file Call of Duty 2 : CoD2 Map + Mod Releases All, Back in 2006 I created a custom COD:UO map based on RTCW's marketgarden map. I released it then only to the clan I was involved. Well, I was able to locate the .iwd and the .map file on an old computer in my office and would like to contribute... [more] |
6 | 1712 | May 12, 2009 03:55 pm by p0z3r ![]() |
![]() |
Skybox texture Call of Duty 2 : CoD2 MP Mapping A skybox is not just one box, or in map editing terms, one brush. It is composed of 6 brushes. One for each side, 4, and then one for the top and bottom, 2 more, totaling six brushes. Then when you line them all up to be one giant box, you'd texture... [more] |
13 | 1549 | Jul 26, 2006 04:13 pm by p0z3r ![]() |
![]() |
Self made models for sd to blow up - how? Call of Duty 2 : CoD2 MP Mapping Maybe you have to "enter" the prefab before editing it. The command for it is listed in the help menu for commands. Something like Alt+PageUp or something similar.... [more] |
10 | 2502 | Jul 21, 2006 05:26 pm by p0z3r ![]() |
![]() |
How do I make a Vclog ? Call of Duty 2 : CoD2 MP Mapping But having that disabled will slow down the lighting portion of the compile somewhat, fwiw.... [more] |
66 | 2167 | Jul 21, 2006 05:24 pm by p0z3r ![]() |
![]() |
Shadow, where no shadow should be! Call of Duty 2 : CoD2 MP Mapping You need to perform a grid to make the game engine realize where to draw and not to draw shadows on the player.... [more] |
3 | 1482 | Jul 17, 2006 10:12 pm by p0z3r ![]() |
![]() |
barbwire texture Call of Duty 2 : CoD2 MP Mapping Snake-nl writes...Quote:but i don't want models. i need a texture. :) Cause this barbwaire looks weird :P Why do you need a texture instead of using the various models for barbed wire? Do they not match the look you want or something? ... [more] |
7 | 1358 | Jul 13, 2006 05:52 pm by p0z3r ![]() |
![]() |
barbwire texture Call of Duty 2 : CoD2 MP Mapping There are many barbed wire models to select from, just go into the Misc->Models and search around.. In my map, I also created a trigger_hurt brush around those models so that when people run into them they get hurt. ... [more] |
7 | 1358 | Jul 13, 2006 05:02 pm by p0z3r ![]() |
![]() |
Water question Call of Duty 2 : CoD2 MP Mapping re read my edited note on my post above ^^^... [more] |
4 | 1067 | Jul 10, 2006 08:26 pm by p0z3r ![]() |
![]() |
Water question Call of Duty 2 : CoD2 MP Mapping Performing a quick search from above the forums yielded numerous results and in fact, on tutorial on this topic. Enjoy: http://www.modsonline.com/Forums-top-19643-0.html%23109102 One thing not mentioned there is that the water texture on the top ... [more] |
4 | 1067 | Jul 10, 2006 08:23 pm by p0z3r ![]() |
![]() |
Eliminate this Call of Duty 2 : CoD2 MP Mapping This could be done through mod scripting. http://www.modsonline.com/Forums-top-21445-0.html%23118658... [more] |
4 | 1523 | Jul 10, 2006 08:09 pm by p0z3r ![]() |
![]() |
Question Call of Duty 2 : CoD2 MP Mapping http://www.modsonline.com/Forums-top-21658-0.html%23119925 There's also a leftarc and a rightarc. ... [more] |
17 | 983 | Jul 10, 2006 01:23 pm by p0z3r ![]() |
![]() |
How do you rotate the skybox? Call of Duty 2 : CoD2 MP Mapping I just tested this and getting the compass to line up where you would like is the 'northyaw' worldspawn setting. The value can be from 0-360. This keeps you from having to rotate your map to match where you would like North to point. You'll have to do ... [more] |
6 | 1874 | Jul 10, 2006 04:12 am by p0z3r ![]() |
![]() |
How do you rotate the skybox? Call of Duty 2 : CoD2 MP Mapping I believe that is worldspawn settings. sundirection, northyaw and also look into making a .sun file.... [more] |
6 | 1874 | Jul 9, 2006 01:41 am by p0z3r ![]() |
![]() |
building map on 2 PC's Call of Duty 2 : CoD2 MP Mapping ThE_TeMpLaR writes...Quote:That's exactly what i did. However they show in one pc but not in the other...perhaps it is realted to the directory path to the files? In one pc the game is installed on drive C:, and in the ohter on drive E: Well, you coul... [more] |
9 | 1100 | Jul 9, 2006 01:38 am by p0z3r ![]() |
![]() |
building map on 2 PC's Call of Duty 2 : CoD2 MP Mapping Ah yes the custom textures and sounds.. You'll need to take the files from the main/materials/ directory, main/images/ and sound/misc (or wherever you defined your sounds to be) with you if you want to use them in both places. Oh and also your soundalia... [more] |
9 | 1100 | Jul 8, 2006 09:12 pm by p0z3r ![]() |
![]() |
building map on 2 PC's Call of Duty 2 : CoD2 MP Mapping What about using something like online storage to hold the .map file. There's always http://box.net where you get 1GB for free. Then you could just access your .map file from any machine by grabbing it from box.net, make your changes.. and then resave ... [more] |
9 | 1100 | Jul 8, 2006 04:31 pm by p0z3r ![]() |
![]() |
Starting error after changed light settings Call of Duty 2 : CoD2 MP Mapping Well, in your gsc somewhere you are calling wait with a float time instead of an integer time. wait .05; // waitframe That .05 is a "float" type time.. i.e. it's using decimal values. It should be some whole number (i.e. an integer) instead. wa... [more] |
4 | 974 | Jul 8, 2006 01:47 am by p0z3r ![]() |
![]() |
Dont get this script error Call of Duty 2 : CoD2 MP Mapping Before running the map, set the developer mode to either 1 or 2. It will give more information in the console about the error. /developer 1 /devmap mp_my_mapname or /developer 2 /devmap mp_my_mapname... [more] |
7 | 1199 | Jul 8, 2006 01:43 am by p0z3r ![]() |
![]() |
Problem with sound Call of Duty 2 : CoD2 MP Mapping Did you try ,auto,streamed, ? That's how I have mine and it works. Code:cafemusic,,misc/cafemusic.wav,0.75,0.75,,,,5,600,auto,streamed,,loopin g,,mp_sg_marketdarden,,,,... [more] |
10 | 1278 | Jul 5, 2006 06:09 pm by p0z3r ![]() |
![]() |
Alpha Blending -- OpenGL Call of Duty 2 : CoD2 MP Mapping Using the 'search' function at the top of the forums returns some results that can help you: http://www.modsonline.com/Forums-top-22106-0.html http://www.modsonline.com/Forums-top-22053-0.html... [more] |
5 | 923 | Jun 30, 2006 03:38 am by p0z3r ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware