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CoD2 DirectX 9 Call of Duty 2 : CoD2 General Your videocard is compatible with ditectX 9 software modus not hardware modes so you can beter play in directx 7 mode. And maybe you got something about this link; http://www.nzone.com/object/nzone_downloads_winxp_2k_32bit_81.87.html This is made... [more] |
5 | 1320 | Oct 30, 2005 06:12 pm by The_Grass ![]() |
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Measurment in Milkshape or Lightray 3D General Gaming Topics : General Modeling Janova writes...Quote:lol, some1 is on the ball today. no sorry, i actually cant help here. I will have a lil look into it tho for ya and will get back to you this evenig if i find anything. Janova Ok Janova I belief it now , But don't put t... [more] |
17 | 1971 | Apr 1, 2005 06:26 pm by The_Grass ![]() |
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Measurment in Milkshape or Lightray 3D General Gaming Topics : General Modeling Janova writes...Quote:o right. i understand. I have never used lightray :p, so i wouldn't know. sorry i cant help. Is it very important that your model fits the grid? If so, have a look in help files for shortcut keys etc.soory i cant be of more help. ... [more] |
17 | 1971 | Apr 1, 2005 04:18 pm by The_Grass ![]() |
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Measurment in Milkshape or Lightray 3D General Gaming Topics : General Modeling Janova writes...Quote:sorry for the late reply i have been at home over the easter weekend. I dont quite understand you problem. Do you mean why cant you snap an object to the grid in ms3d? Can you please rephrase it or check the grammer :s sorr... [more] |
17 | 1971 | Mar 31, 2005 08:30 pm by The_Grass ![]() |
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Measurment in Milkshape or Lightray 3D General Gaming Topics : General Modeling birritan writes...Quote:LOL Janova's a busy guy (arn't we all) it might be worth posting it on doom3world.org or even a milkshape forum Marcus Ok thx Marcus I will see there and waiting for Janova's .... [more] |
17 | 1971 | Mar 30, 2005 07:15 am by The_Grass ![]() |
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Measurment in Milkshape or Lightray 3D General Gaming Topics : General Modeling If this ( Above ) is a dumb question pleasy say it then , then I must find another solution for mmy own problem. ... [more] |
17 | 1971 | Mar 29, 2005 08:27 pm by The_Grass ![]() |
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Measurment in Milkshape or Lightray 3D General Gaming Topics : General Modeling birritan writes...Quote:hmm Janova is the guy to talk to about milkshape, I'm a Max/Maya man Marcus Ok I wait for Janova :)... [more] |
17 | 1971 | Mar 27, 2005 10:20 am by The_Grass ![]() |
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Measurment in Milkshape or Lightray 3D General Gaming Topics : General Modeling Well here i am again , Why can i not use the grid in lightray3d just like in codradiant ( I need that grid ) ? Example ( Lightray3D ) ; if i make a cube and trying to fit it on the grid and my grid is then it does not fit on the grid ? Example ( C... [more] |
17 | 1971 | Mar 24, 2005 01:17 pm by The_Grass ![]() |
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Measurment in Milkshape or Lightray 3D General Gaming Topics : General Modeling birritan writes...Quote:stryder has the best solution When I'm building models for maps I always scale them to a character model. I good tip is if your going to make custom characters, load in a model from the ga,e your going to make the character for ... [more] |
17 | 1971 | Feb 27, 2005 06:06 pm by The_Grass ![]() |
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Measurment in Milkshape or Lightray 3D General Gaming Topics : General Modeling StrYdeR writes...Quote:hmmm.... i would say that you will need to experiment with that if you had to (for example) double the size of the tellermine in the map editor, then use that as a reference on how far out of scale you were another way would ... [more] |
17 | 1971 | Feb 27, 2005 06:02 pm by The_Grass ![]() |
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Measurment in Milkshape or Lightray 3D General Gaming Topics : General Modeling I hope I can explain my Own question ? If I make a model for Call of Duty , what are then the measurements in a moddelingprogram like Milkshape or Lightray3d ? I had make a Model for Call of Duty ,the Tellermine from the Tutorial from this site. ... [more] |
17 | 1971 | Feb 27, 2005 04:17 pm by The_Grass ![]() |
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WW2 Model PICS Call of Duty : CoD+UO General It 's a compliment because it is very Beautiful :) And Tamiya makes it also very realistic just like you make it. There are also diorama's in the catalagus off Tamiya . ... [more] |
5 | 1435 | Dec 5, 2004 08:25 pm by The_Grass ![]() |
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WW2 Model PICS Call of Duty : CoD+UO General Nice work are you working by Tamyja ?... [more] |
5 | 1435 | Dec 5, 2004 09:53 am by The_Grass ![]() |
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my first map pics, comments and suggestions welcome Call of Duty : CoD Mapping No comments Looks nice :)... [more] |
9 | 1827 | Nov 23, 2004 08:57 am by The_Grass ![]() |
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Compile and Various Errors Call of Duty : CoD Mapping Thx StrYdeR ,Then I have something to do :) , there are a lot of them in my map. Terrein work is heavy work.... [more] |
13 | 1613 | Nov 18, 2004 08:07 am by The_Grass ![]() |
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Compile and Various Errors Call of Duty : CoD Mapping skipping degenerate poly; fewer than 3 vertices after duplicates removed. Has this allso something to do with terain ? Or what does this mean ? Thx ... [more] |
13 | 1613 | Nov 17, 2004 07:03 pm by The_Grass ![]() |
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deadly water Call of Duty : CoDUO Mapping gstylz writes...Quote:Right click on you river. Click on "Trigger" and then on "Hurt". That will do it. For a unvisible trigger you must go to the "COMMON" textures and select the trigger texture. That's invisible. Thx that's bloody great :) I needed... [more] |
6 | 1206 | Oct 21, 2004 09:31 am by The_Grass ![]() |
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Strange Terrain... Call of Duty : CoD Mapping You have used a Grass Alpha Texture I think ... [more] |
14 | 1275 | Aug 15, 2004 06:59 pm by The_Grass ![]() |
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A Few Questions Call of Duty : CoD Mapping lynx1337 writes...Quote:A few Questions regarding CoD radient How Do you create invisible walls? How do you convert a txt to a .arena What are the skins you can set for MP use (Airborne/Winter/Waffen SS/ Fallshirmjager) And what is the list? W... [more] |
10 | 1539 | Aug 5, 2004 02:52 pm by The_Grass ![]() |
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compiling time question ... morbidly curious! Soldier of Fortune : SoFII Mapping @ Grass: Thats a CoD map, hehe, I started trying to figure out mapping for CoD, then decided that I didnt enjoy the gameplay and quit. You might get better responses for a CoD map in the appropriate forums. It does look nice tho! Sorry I didn't s... [more] |
29 | 2208 | Jul 20, 2004 03:11 pm by The_Grass ![]() |
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Cliffs Call of Duty : CoD Mapping By the way can anyone point me to a dds plugin for Paintshop Pro 7? I think you mean Photoshop 7.0 from Adobe instead of Paintshop pro ?... [more] |
10 | 1383 | Jul 20, 2004 09:15 am by The_Grass ![]() |
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compiling time question ... morbidly curious! Soldier of Fortune : SoFII Mapping My map and it is not yet complet take 9:23 to compile Take a look at my webpage for an idea ? http://members.home.nl/r.grasman/ if you would... [more] |
29 | 2208 | Jul 20, 2004 08:20 am by The_Grass ![]() |
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Deleted model still in map? Call of Duty : CoD Mapping Try to look at the GTKRadiant and then the View option and then "show" ? And another posibility is with the "N" key and then filter ( below that window wat's pop's up ? ... [more] |
6 | 1288 | Jul 19, 2004 03:36 pm by The_Grass ![]() |
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BSP to MAP? Soldier of Fortune : SoFII Mapping Thank You I needed that too to :) ... [more] |
6 | 2051 | Jul 10, 2004 08:42 pm by The_Grass ![]() |
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Dev's Mapping Resource 1.0 MOHAA into CoD Call of Duty : CoD+UO General Just downloading now This should be great :) ... [more] |
25 | 2712 | Jun 22, 2004 09:48 am by The_Grass ![]() |
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