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[this is also for CODUO & COD2] Call of Duty : CoD Mapping but i dont think that would work for crates though, unless u make them with 6 different brushes (for the sides). the nazi seals are facing the right direction on 3 sides, but on the other 3, they are backwards. just remember the eagle points to the left... [more] |
9 | 1058 | May 28, 2006 06:03 pm by fresh_dg87 ![]() |
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[this is also for CODUO & COD2] Call of Duty : CoD Mapping thats an easy way to do it, instead of crtl effin 1 face, flipping it, and then resizing... [more] |
9 | 1058 | May 28, 2006 06:01 pm by fresh_dg87 ![]() |
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making a double sided dome Call of Duty : CoD Mapping sorry about that...cheap server u can see the pic here: http://revelation.awardspace.com/domebldg.htm... [more] |
4 | 931 | May 27, 2006 07:45 pm by fresh_dg87 ![]() |
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making a double sided dome Call of Duty : CoD Mapping i've stumbled across this building (i'm trying to recreate the goldeneye levels 'bunker' and 'surface' in my map), which seems nearly impossible for me to make. i've got the building made, the only thing i'm having trouble on is the dome part. not only do... [more] |
4 | 931 | May 27, 2006 06:50 pm by fresh_dg87 ![]() |
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[this is also for CODUO & COD2] Call of Duty : CoD Mapping well the official texture was created in the right direction. the problem i'm talking about is when you apply the texture to a face opposite of that original direction, which will make it backwards. as for if it matters, why don't you ask the COD and all ... [more] |
9 | 1058 | May 27, 2006 07:43 am by fresh_dg87 ![]() |
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[this is also for CODUO & COD2] Call of Duty : CoD Mapping alright i'm posting this cuz i've seen this many times in alot of maps. pay attention to the nazi flags if you're going to use them in your map guys. most of the time, the swastika is backwards lol. gotta flip the texture. this goes for crates as well, wi... [more] |
9 | 1058 | May 27, 2006 07:36 am by fresh_dg87 ![]() |
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free modeling software Call of Duty : CoD Mapping thanks man... [more] |
6 | 1232 | May 27, 2006 07:33 am by fresh_dg87 ![]() |
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free modeling software Call of Duty : CoD Mapping are there any free programs to use to create 3d models to import them into radiant?... [more] |
6 | 1232 | May 27, 2006 07:27 am by fresh_dg87 ![]() |
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portal values Call of Duty : CoD Mapping oh no problem man, i was once where u are. i'm still a lil weary with portals too. basically portals split up your map in cells, so that if you don't see a certain cell, anything in it set to "detail" is not drawn by the computer...therefore it allows the... [more] |
6 | 785 | May 25, 2006 08:00 pm by fresh_dg87 ![]() |
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# of spawnpoints Call of Duty : CoD Mapping nevermind guys, i just put 25 spawnpoints... [more] |
2 | 904 | May 24, 2006 09:33 am by fresh_dg87 ![]() |
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# of spawnpoints Call of Duty : CoD Mapping what would be a decent number of dm/tdm spawnpoints for a large (12-20) size map?... [more] |
2 | 904 | May 24, 2006 03:41 am by fresh_dg87 ![]() |
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gsc question Call of Duty : CoD Mapping my map takes place within a bunker, where no fog is needed. is it ok to leave out "setCullFog (0, 8000, 0.8, 0.8, 0.8, 0);" from the gsc file? or does that setting (not the exact parameters) have to be there for it all to work?... [more] |
2 | 887 | May 24, 2006 01:34 am by fresh_dg87 ![]() |
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compile log Call of Duty : CoD Mapping why am I getting these? i don't remember using the texture "clip_nosight_dirt" or "_nothing" at all in my map. and what about the shader file? WARNING: Couldn't find image for shader textures/sky/mp_rocket WARNING: Couldn't find image for shader textu... [more] |
2 | 811 | May 23, 2006 11:30 pm by fresh_dg87 ![]() |
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FLARE compile error Call of Duty : CoD Mapping yeah, that did it. thanks again... [more] |
6 | 759 | May 23, 2006 06:34 pm by fresh_dg87 ![]() |
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FLARE compile error Call of Duty : CoD Mapping no i don't have any terrain meshes, i do however have several patch meshes (pipes and cables basically). i checked the coordinates for the lightmap errors, they pointed to some cables, so i'll try to fix that. the cables ends were in the wall, hopefully t... [more] |
6 | 759 | May 23, 2006 06:01 pm by fresh_dg87 ![]() |
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FLARE compile error Call of Duty : CoD Mapping leaf at (-1024 -1300 12) - (0 -1196 128) ignoring light at (-963 -1088 74) with max intensity 0.0478 leaf at (-1024 -1300 12) - (0 -1196 128) ignoring light at (-963 -1088 74) with max intensity 0.0809 leaf at (-1024 -1300 12) - (0 -1196 128) ignoring... [more] |
6 | 759 | May 23, 2006 01:24 am by fresh_dg87 ![]() |
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i need help compiling (yet again) Call of Duty 2 : CoD2 MP Mapping do u mean ur gsc file is saved as "filename.gsc.txt" ? if so then u gotta save it as just filename.gsc... [more] |
11 | 1055 | May 22, 2006 11:45 pm by fresh_dg87 ![]() |
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FLARE compile error Call of Duty : CoD Mapping and what about this one: Couldn't derive lightmap vertex equations for poly at (-353.583, -278.5, -0. 333333) Couldn't derive lightmap vertex equations for poly at (-326.75, -278.583, -2 6.3333)... [more] |
6 | 759 | May 22, 2006 11:42 pm by fresh_dg87 ![]() |
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FLARE compile error Call of Duty : CoD Mapping hey, what does this error mean, and what do i do to fix it? Performing world and model lighting... leaf at (-1788 -748 -52) - (-1684 -148 64) ignoring light at (-1692 -47 10) with max intensity 0.103... [more] |
6 | 759 | May 22, 2006 11:04 pm by fresh_dg87 ![]() |
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dm/tdm spawnpoints Call of Duty : CoD Mapping just making sure, but you can put a dm and tdm spawnpoint directly on top of eachother in Radiant, right? i want to make the same spawnpoint(s) for dm as i have for tdm. ... [more] |
2 | 790 | May 22, 2006 09:58 pm by fresh_dg87 ![]() |
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simple question Call of Duty : CoD Mapping alright, got it. thanks, sorry for buggin u guys with such stupid questions.... [more] |
4 | 795 | May 22, 2006 08:26 pm by fresh_dg87 ![]() |
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simple question Call of Duty : CoD Mapping alright this is a simple question, u know the arrow that appears in Radiant when you rotate info_player_start or something like that? well i had that at one time but for some reason it went away. now no matter how i rotate something like that, which shoul... [more] |
4 | 795 | May 22, 2006 05:43 pm by fresh_dg87 ![]() |
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portal values Call of Duty : CoD Mapping right now, the bsp is 6871 kb... [more] |
6 | 785 | May 22, 2006 05:35 pm by fresh_dg87 ![]() |
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portal values Call of Duty : CoD Mapping alright guys, i finished portalling my map. i just hope i did it right! anyways, here's some values that came up in the command prompt. portalclusters: 2690 numportals: 8784 numfaces: 11131 active portals: 17568 hint portals: 1188 visdatasize: 925... [more] |
6 | 785 | May 22, 2006 07:58 am by fresh_dg87 ![]() |
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quick question Call of Duty : CoD Mapping hey guys, i have an mg42 in my map, works fine. but i was wondering, for the weaponinfo value, in the tutorial, it says to put "mg42_bipod_duck" or "mg42_bipod_duck_mp" shouldn't it be crouch instead of duck?... [more] |
2 | 948 | May 22, 2006 02:42 am by fresh_dg87 ![]() |
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