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Latest Posts by fresh_dg87
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[this is also for CODUO & COD2]
Call of Duty : CoD Mapping
but i dont think that would work for crates though, unless u make them with 6 different brushes (for the sides). the nazi seals are facing the right direction on 3 sides, but on the other 3, they are backwards. just remember the eagle points to the left... [more]
9 1058 May 28, 2006 06:03 pm
by fresh_dg87
[this is also for CODUO & COD2]
Call of Duty : CoD Mapping
thats an easy way to do it, instead of crtl effin 1 face, flipping it, and then resizing... [more]
9 1058 May 28, 2006 06:01 pm
by fresh_dg87
making a double sided dome
Call of Duty : CoD Mapping
sorry about that...cheap server u can see the pic here: http://revelation.awardspace.com/domebldg.htm... [more]
4 931 May 27, 2006 07:45 pm
by fresh_dg87
making a double sided dome
Call of Duty : CoD Mapping
i've stumbled across this building (i'm trying to recreate the goldeneye levels 'bunker' and 'surface' in my map), which seems nearly impossible for me to make. i've got the building made, the only thing i'm having trouble on is the dome part. not only do... [more]
4 931 May 27, 2006 06:50 pm
by fresh_dg87
[this is also for CODUO & COD2]
Call of Duty : CoD Mapping
well the official texture was created in the right direction. the problem i'm talking about is when you apply the texture to a face opposite of that original direction, which will make it backwards. as for if it matters, why don't you ask the COD and all ... [more]
9 1058 May 27, 2006 07:43 am
by fresh_dg87
[this is also for CODUO & COD2]
Call of Duty : CoD Mapping
alright i'm posting this cuz i've seen this many times in alot of maps. pay attention to the nazi flags if you're going to use them in your map guys. most of the time, the swastika is backwards lol. gotta flip the texture. this goes for crates as well, wi... [more]
9 1058 May 27, 2006 07:36 am
by fresh_dg87
free modeling software
Call of Duty : CoD Mapping
thanks man... [more]
6 1232 May 27, 2006 07:33 am
by fresh_dg87
free modeling software
Call of Duty : CoD Mapping
are there any free programs to use to create 3d models to import them into radiant?... [more]
6 1232 May 27, 2006 07:27 am
by fresh_dg87
portal values
Call of Duty : CoD Mapping
oh no problem man, i was once where u are. i'm still a lil weary with portals too. basically portals split up your map in cells, so that if you don't see a certain cell, anything in it set to "detail" is not drawn by the computer...therefore it allows the... [more]
6 785 May 25, 2006 08:00 pm
by fresh_dg87
# of spawnpoints
Call of Duty : CoD Mapping
nevermind guys, i just put 25 spawnpoints... [more]
2 904 May 24, 2006 09:33 am
by fresh_dg87
# of spawnpoints
Call of Duty : CoD Mapping
what would be a decent number of dm/tdm spawnpoints for a large (12-20) size map?... [more]
2 904 May 24, 2006 03:41 am
by fresh_dg87
gsc question
Call of Duty : CoD Mapping
my map takes place within a bunker, where no fog is needed. is it ok to leave out "setCullFog (0, 8000, 0.8, 0.8, 0.8, 0);" from the gsc file? or does that setting (not the exact parameters) have to be there for it all to work?... [more]
2 887 May 24, 2006 01:34 am
by fresh_dg87
compile log
Call of Duty : CoD Mapping
why am I getting these? i don't remember using the texture "clip_nosight_dirt" or "_nothing" at all in my map. and what about the shader file? WARNING: Couldn't find image for shader textures/sky/mp_rocket WARNING: Couldn't find image for shader textu... [more]
2 811 May 23, 2006 11:30 pm
by fresh_dg87
FLARE compile error
Call of Duty : CoD Mapping
yeah, that did it. thanks again... [more]
6 759 May 23, 2006 06:34 pm
by fresh_dg87
FLARE compile error
Call of Duty : CoD Mapping
no i don't have any terrain meshes, i do however have several patch meshes (pipes and cables basically). i checked the coordinates for the lightmap errors, they pointed to some cables, so i'll try to fix that. the cables ends were in the wall, hopefully t... [more]
6 759 May 23, 2006 06:01 pm
by fresh_dg87
FLARE compile error
Call of Duty : CoD Mapping
leaf at (-1024 -1300 12) - (0 -1196 128) ignoring light at (-963 -1088 74) with max intensity 0.0478 leaf at (-1024 -1300 12) - (0 -1196 128) ignoring light at (-963 -1088 74) with max intensity 0.0809 leaf at (-1024 -1300 12) - (0 -1196 128) ignoring... [more]
6 759 May 23, 2006 01:24 am
by fresh_dg87
i need help compiling (yet again)
Call of Duty 2 : CoD2 MP Mapping
do u mean ur gsc file is saved as "filename.gsc.txt" ? if so then u gotta save it as just filename.gsc... [more]
11 1055 May 22, 2006 11:45 pm
by fresh_dg87
FLARE compile error
Call of Duty : CoD Mapping
and what about this one: Couldn't derive lightmap vertex equations for poly at (-353.583, -278.5, -0. 333333) Couldn't derive lightmap vertex equations for poly at (-326.75, -278.583, -2 6.3333)... [more]
6 759 May 22, 2006 11:42 pm
by fresh_dg87
FLARE compile error
Call of Duty : CoD Mapping
hey, what does this error mean, and what do i do to fix it? Performing world and model lighting... leaf at (-1788 -748 -52) - (-1684 -148 64) ignoring light at (-1692 -47 10) with max intensity 0.103... [more]
6 759 May 22, 2006 11:04 pm
by fresh_dg87
dm/tdm spawnpoints
Call of Duty : CoD Mapping
just making sure, but you can put a dm and tdm spawnpoint directly on top of eachother in Radiant, right? i want to make the same spawnpoint(s) for dm as i have for tdm. ... [more]
2 790 May 22, 2006 09:58 pm
by fresh_dg87
simple question
Call of Duty : CoD Mapping
alright, got it. thanks, sorry for buggin u guys with such stupid questions.... [more]
4 795 May 22, 2006 08:26 pm
by fresh_dg87
simple question
Call of Duty : CoD Mapping
alright this is a simple question, u know the arrow that appears in Radiant when you rotate info_player_start or something like that? well i had that at one time but for some reason it went away. now no matter how i rotate something like that, which shoul... [more]
4 795 May 22, 2006 05:43 pm
by fresh_dg87
portal values
Call of Duty : CoD Mapping
right now, the bsp is 6871 kb... [more]
6 785 May 22, 2006 05:35 pm
by fresh_dg87
portal values
Call of Duty : CoD Mapping
alright guys, i finished portalling my map. i just hope i did it right! anyways, here's some values that came up in the command prompt. portalclusters: 2690 numportals: 8784 numfaces: 11131 active portals: 17568 hint portals: 1188 visdatasize: 925... [more]
6 785 May 22, 2006 07:58 am
by fresh_dg87
quick question
Call of Duty : CoD Mapping
hey guys, i have an mg42 in my map, works fine. but i was wondering, for the weaponinfo value, in the tutorial, it says to put "mg42_bipod_duck" or "mg42_bipod_duck_mp" shouldn't it be crouch instead of duck?... [more]
2 948 May 22, 2006 02:42 am
by fresh_dg87
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