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Latest Posts by Carl21221
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Mod specific menu and music
Call of Duty 4 : CoD4 Scripting
Hello. It's been a long while since I've mapped or modded but I've decided to take on a project for cod4. One of my tasks is to change the main menu and music that is specific to the mod when it is selected. The only guides I can find on the internet ... [more]
3 2998 Jul 31, 2015 11:03 pm
by Carl21221
Swimming Mechanics?
Call of Duty 4 : CoD4 Scripting
First of all I've searched using the search bar and found nothing useful on this subject so I thought I'd ask :) Well my question is, would it be possible to add actual swimming mechanics in CoD4 through scripting? Such as making you sink gradually and... [more]
2 2336 Jul 10, 2012 08:15 pm
by Carl21221
Hidden files?
Call of Duty 2 : CoD2 MP Mapping
bump?... [more]
3 1445 Apr 8, 2010 06:26 pm
by Carl21221
Hidden files?
Call of Duty 2 : CoD2 MP Mapping
I have had Windows 7 for a while now, and have just recently started mapping again. However, whenever I create new maps since upgrading to windows 7, my .map files seem to be hidden. When I click open in radient and browse for my maps, I can see them but ... [more]
3 1445 Apr 5, 2010 06:18 pm
by Carl21221
One way Clip
Call of Duty 4 : CoD4 MP Mapping
Well just texture with what ever texture you need. It will work the same.... [more]
4 1875 Apr 2, 2010 10:44 pm
by Carl21221
One way Clip
Call of Duty 4 : CoD4 MP Mapping
Just create a patch/terrain mesh and texture it with the playerclip texture. Meshes are good for this because the texture is only visible on one side of that mesh. The back/underside of the mesh you can walk through, but the front/top of the mesh you cann... [more]
4 1875 Apr 2, 2010 10:04 pm
by Carl21221
S&D Sound Problem
Call of Duty 2 : CoD2 MP Mapping
I have incorperated S&D into my MP map. However when the bomb site explodes, the explosion sound does not play. I have searched the forums and i have not found any relevent advice to solve this problem. Anyone have any ideas? edited on Sep. 12, 2009... [more]
4 1354 Sep 12, 2009 03:08 pm
by Carl21221
1 Trigger but 2 bruschmodels...(doors)
Call of Duty 4 : CoD4 Scripting
Create the trigger_use like you have. And have something like this in your script within your map .gsc file: Code: trig = getent ("door_trig", "targetname"); trig waittill ("trigger"); leftdoor = getent("leftdoor", "targetname"); rightdoor = gete... [more]
4 1515 Jun 28, 2009 08:17 pm
by Carl21221
Higgins Boat Door
Call of Duty 2 : CoD2 MP Mapping
Thanks for the reply, can u please post a link to the higgins boat prefab. Ive had a look and i cant find it.... [more]
3 1171 Oct 26, 2008 01:11 pm
by Carl21221
Higgins Boat Door
Call of Duty 2 : CoD2 MP Mapping
Hi all, I am just wondering, i have found an xmodel of a higgins boat and i realized that there isn't one with the door open. But there is a mission on CoD2 SP where you are on a higgins boat and the door drops when you have stopped, How do i do it? Th... [more]
3 1171 Oct 25, 2008 11:21 pm
by Carl21221
Weapons in SP
Call of Duty 2 : CoD2 SP Mapping
I know how to insert weapons into mp but whenever i insert them into SP they never seem to appear. How do i insert them into SP? ty in advance... [more]
2 1216 May 29, 2008 01:22 pm
by Carl21221
My Tnt Script
Call of Duty 2 : CoD2 Scripting
Still not workin' :(... [more]
11 1169 Apr 19, 2008 10:13 am
by Carl21221
My Tnt Script
Call of Duty 2 : CoD2 Scripting
I have put that in just now and still no luck.... -_- lol Ive just debugged it and i don't think call of duty 2 is loading the script up. This is the whole of my script: Code:main() { thread PrecacheFx(); thread Playerconnect(); } precacheFX(... [more]
11 1169 Apr 19, 2008 10:03 am
by Carl21221
My Tnt Script
Call of Duty 2 : CoD2 Scripting
done what both of you have said and still no luck. anymore ideas?... [more]
11 1169 Apr 18, 2008 06:47 pm
by Carl21221
My Tnt Script
Call of Duty 2 : CoD2 Scripting
I am making a mod where when u hold use for 5 seconds it plants a TnT on the floor which will blow up in a matter of seconds, heres my script. Code:main() { thread PrecacheFx(); thread Playerconnect(); } precacheFX() { level._effect["larg... [more]
11 1169 Apr 18, 2008 06:07 pm
by Carl21221
Won't giveweapon
Call of Duty 2 : CoD2 Scripting
bump... [more]
2 1236 Apr 3, 2008 09:55 pm
by Carl21221
Won't giveweapon
Call of Duty 2 : CoD2 Scripting
Hi again guys, I am trying to take the weapon i have at the beginning of the level and give myself a different one after a set period of time. Here's the script. Code:givetakeweapons() { level.player takeallweapons(); wait(20); level.player giv... [more]
2 1236 Apr 2, 2008 08:18 pm
by Carl21221
Screen as if you're unconcious
Call of Duty 2 : CoD2 Scripting
just tried this. its all fine apart from it says: uninitialised variable "meterial". how do i "initialize" it? Edit: Nevermind, i just recopied your script over the one i previously copied and it worked :) Thanks alot mate edited on Apr. 1, 2008 ... [more]
3 1236 Apr 1, 2008 11:33 pm
by Carl21221
Screen as if you're unconcious
Call of Duty 2 : CoD2 Scripting
How would i go about making the screen turn black as if you are unconcious or knocked out? An example would be on the level where you are a president being dragged through a town by two people on CoD4, but i want to make it for CoD2.... [more]
3 1236 Apr 1, 2008 10:48 pm
by Carl21221
Ai without weapons
Call of Duty 2 : CoD2 SP Mapping
it works, but he still has the weapon in his hands and there is a gun on the floor which i do not want it to be there. i want it to be gone fully... [more]
7 1963 Jan 5, 2008 10:51 pm
by Carl21221
Ai without weapons
Call of Duty 2 : CoD2 SP Mapping
Anyone have an idea how to make AI without a weapons? i have tried "takeallweapons()" but it didn't work. Is it even possible? if so how would i do it? Ty in advance... [more]
7 1963 Jan 4, 2008 02:53 pm
by Carl21221
stop AI seeing player
Call of Duty 2 : CoD2 SP Mapping
The_Caretaker writes...Quote:Also... are you sure this is for CoD4 an not for 2? Oh yeah, sorry, thought i was on cod2 forums, ill look next time ... [more]
4 1375 Dec 30, 2007 06:55 pm
by Carl21221
stop AI seeing player
Call of Duty 2 : CoD2 SP Mapping
Is it possible to stop the ai seeing the player because i want to test using a patroller on enemy AI, so i can make a little prison scene.... [more]
4 1375 Dec 29, 2007 11:42 pm
by Carl21221
terrain mesh gone wrong
Call of Duty 2 : CoD2 MP Mapping
Here is my compile log. A few lines at the bottom may have been missed of due to me having to stop just before my compile went off. Code:A subdirectory or file C:\Call of Duty 2\main\maps\ already exists. A subdirectory or file C:\Call of Duty 2\main\... [more]
16 1638 Dec 29, 2007 04:40 pm
by Carl21221
terrain mesh gone wrong
Call of Duty 2 : CoD2 MP Mapping
@ The_Caretaker Tried remaking them, didn't work either @ Morphisnb Yes i have a few light entities around the map from lights and lamps, and also i have worldspawn settings. I used those worldspawn settings from the CoD2 mapping tutorials and i have... [more]
16 1638 Dec 29, 2007 04:32 pm
by Carl21221
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