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Topic | Replies | Views | Last Post | |
Mod specific menu and music Call of Duty 4 : CoD4 Scripting Hello. It's been a long while since I've mapped or modded but I've decided to take on a project for cod4. One of my tasks is to change the main menu and music that is specific to the mod when it is selected. The only guides I can find on the internet ... [more] |
3 | 2998 | Jul 31, 2015 11:03 pm by Carl21221 |
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Swimming Mechanics? Call of Duty 4 : CoD4 Scripting First of all I've searched using the search bar and found nothing useful on this subject so I thought I'd ask :) Well my question is, would it be possible to add actual swimming mechanics in CoD4 through scripting? Such as making you sink gradually and... [more] |
2 | 2336 | Jul 10, 2012 08:15 pm by Carl21221 |
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Hidden files? Call of Duty 2 : CoD2 MP Mapping bump?... [more] |
3 | 1445 | Apr 8, 2010 06:26 pm by Carl21221 |
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Hidden files? Call of Duty 2 : CoD2 MP Mapping I have had Windows 7 for a while now, and have just recently started mapping again. However, whenever I create new maps since upgrading to windows 7, my .map files seem to be hidden. When I click open in radient and browse for my maps, I can see them but ... [more] |
3 | 1445 | Apr 5, 2010 06:18 pm by Carl21221 |
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One way Clip Call of Duty 4 : CoD4 MP Mapping Well just texture with what ever texture you need. It will work the same.... [more] |
4 | 1875 | Apr 2, 2010 10:44 pm by Carl21221 |
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One way Clip Call of Duty 4 : CoD4 MP Mapping Just create a patch/terrain mesh and texture it with the playerclip texture. Meshes are good for this because the texture is only visible on one side of that mesh. The back/underside of the mesh you can walk through, but the front/top of the mesh you cann... [more] |
4 | 1875 | Apr 2, 2010 10:04 pm by Carl21221 |
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S&D Sound Problem Call of Duty 2 : CoD2 MP Mapping I have incorperated S&D into my MP map. However when the bomb site explodes, the explosion sound does not play. I have searched the forums and i have not found any relevent advice to solve this problem. Anyone have any ideas? edited on Sep. 12, 2009... [more] |
4 | 1354 | Sep 12, 2009 03:08 pm by Carl21221 |
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1 Trigger but 2 bruschmodels...(doors) Call of Duty 4 : CoD4 Scripting Create the trigger_use like you have. And have something like this in your script within your map .gsc file: Code: trig = getent ("door_trig", "targetname"); trig waittill ("trigger"); leftdoor = getent("leftdoor", "targetname"); rightdoor = gete... [more] |
4 | 1515 | Jun 28, 2009 08:17 pm by Carl21221 |
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Higgins Boat Door Call of Duty 2 : CoD2 MP Mapping Thanks for the reply, can u please post a link to the higgins boat prefab. Ive had a look and i cant find it.... [more] |
3 | 1171 | Oct 26, 2008 01:11 pm by Carl21221 |
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Higgins Boat Door Call of Duty 2 : CoD2 MP Mapping Hi all, I am just wondering, i have found an xmodel of a higgins boat and i realized that there isn't one with the door open. But there is a mission on CoD2 SP where you are on a higgins boat and the door drops when you have stopped, How do i do it? Th... [more] |
3 | 1171 | Oct 25, 2008 11:21 pm by Carl21221 |
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Weapons in SP Call of Duty 2 : CoD2 SP Mapping I know how to insert weapons into mp but whenever i insert them into SP they never seem to appear. How do i insert them into SP? ty in advance... [more] |
2 | 1216 | May 29, 2008 01:22 pm by Carl21221 |
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My Tnt Script Call of Duty 2 : CoD2 Scripting Still not workin' :(... [more] |
11 | 1169 | Apr 19, 2008 10:13 am by Carl21221 |
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My Tnt Script Call of Duty 2 : CoD2 Scripting I have put that in just now and still no luck.... -_- lol Ive just debugged it and i don't think call of duty 2 is loading the script up. This is the whole of my script: Code:main() { thread PrecacheFx(); thread Playerconnect(); } precacheFX(... [more] |
11 | 1169 | Apr 19, 2008 10:03 am by Carl21221 |
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My Tnt Script Call of Duty 2 : CoD2 Scripting done what both of you have said and still no luck. anymore ideas?... [more] |
11 | 1169 | Apr 18, 2008 06:47 pm by Carl21221 |
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My Tnt Script Call of Duty 2 : CoD2 Scripting I am making a mod where when u hold use for 5 seconds it plants a TnT on the floor which will blow up in a matter of seconds, heres my script. Code:main() { thread PrecacheFx(); thread Playerconnect(); } precacheFX() { level._effect["larg... [more] |
11 | 1169 | Apr 18, 2008 06:07 pm by Carl21221 |
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Won't giveweapon Call of Duty 2 : CoD2 Scripting bump... [more] |
2 | 1236 | Apr 3, 2008 09:55 pm by Carl21221 |
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Won't giveweapon Call of Duty 2 : CoD2 Scripting Hi again guys, I am trying to take the weapon i have at the beginning of the level and give myself a different one after a set period of time. Here's the script. Code:givetakeweapons() { level.player takeallweapons(); wait(20); level.player giv... [more] |
2 | 1236 | Apr 2, 2008 08:18 pm by Carl21221 |
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Screen as if you're unconcious Call of Duty 2 : CoD2 Scripting just tried this. its all fine apart from it says: uninitialised variable "meterial". how do i "initialize" it? Edit: Nevermind, i just recopied your script over the one i previously copied and it worked :) Thanks alot mate edited on Apr. 1, 2008 ... [more] |
3 | 1236 | Apr 1, 2008 11:33 pm by Carl21221 |
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Screen as if you're unconcious Call of Duty 2 : CoD2 Scripting How would i go about making the screen turn black as if you are unconcious or knocked out? An example would be on the level where you are a president being dragged through a town by two people on CoD4, but i want to make it for CoD2.... [more] |
3 | 1236 | Apr 1, 2008 10:48 pm by Carl21221 |
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Ai without weapons Call of Duty 2 : CoD2 SP Mapping it works, but he still has the weapon in his hands and there is a gun on the floor which i do not want it to be there. i want it to be gone fully... [more] |
7 | 1963 | Jan 5, 2008 10:51 pm by Carl21221 |
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Ai without weapons Call of Duty 2 : CoD2 SP Mapping Anyone have an idea how to make AI without a weapons? i have tried "takeallweapons()" but it didn't work. Is it even possible? if so how would i do it? Ty in advance... [more] |
7 | 1963 | Jan 4, 2008 02:53 pm by Carl21221 |
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stop AI seeing player Call of Duty 2 : CoD2 SP Mapping The_Caretaker writes...Quote:Also... are you sure this is for CoD4 an not for 2? Oh yeah, sorry, thought i was on cod2 forums, ill look next time ... [more] |
4 | 1375 | Dec 30, 2007 06:55 pm by Carl21221 |
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stop AI seeing player Call of Duty 2 : CoD2 SP Mapping Is it possible to stop the ai seeing the player because i want to test using a patroller on enemy AI, so i can make a little prison scene.... [more] |
4 | 1375 | Dec 29, 2007 11:42 pm by Carl21221 |
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terrain mesh gone wrong Call of Duty 2 : CoD2 MP Mapping Here is my compile log. A few lines at the bottom may have been missed of due to me having to stop just before my compile went off. Code:A subdirectory or file C:\Call of Duty 2\main\maps\ already exists. A subdirectory or file C:\Call of Duty 2\main\... [more] |
16 | 1638 | Dec 29, 2007 04:40 pm by Carl21221 |
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terrain mesh gone wrong Call of Duty 2 : CoD2 MP Mapping @ The_Caretaker Tried remaking them, didn't work either @ Morphisnb Yes i have a few light entities around the map from lights and lamps, and also i have worldspawn settings. I used those worldspawn settings from the CoD2 mapping tutorials and i have... [more] |
16 | 1638 | Dec 29, 2007 04:32 pm by Carl21221 |
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