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Compiling From the Editor Call of Duty : CoD Mapping Nevermind. I have been gone for too looooooooooong. cant help much anymore edited on Apr. 5, 2006 11:53 pm by Kryton... [more] |
56 | 9111 | Apr 6, 2006 03:51 am by Kryton ![]() |
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Weres the map editor... Quake 4 : Q4 Mapping lol np... [more] |
13 | 1853 | Oct 27, 2005 05:40 pm by Kryton ![]() |
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Q3 - Q4 Editor Commands Quake 4 : Q4 Scripting Since I cant edit the last post... void the stuff pertaining to the light. Easiest way to do it... Insert new light and place where you want it. keys: light # to set intensity radius # to set distance falloff # to set amt of falloff all the ot... [more] |
6 | 4128 | Oct 26, 2005 04:26 pm by Kryton ![]() |
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Weres the map editor... Quake 4 : Q4 Mapping Hey guys... Dont know if everyone know about this yet... but Raven changed the R_intensity to R_brightness to make it easier to modifythe brightness of ur screen. knowing this I made 2 Shortcuts on me desktop Q4Game "C:\Program Files\id Software... [more] |
13 | 1853 | Oct 26, 2005 03:49 pm by Kryton ![]() |
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Sounds File Extension Quake 4 : Q4 Mapping Nice thing about OGG Vorbis is that they can contain AC3 file information. So if you know how to make 5.1channel sounds, then you can make some wicked sound effects. ;) Kryton... [more] |
5 | 1581 | Oct 26, 2005 03:45 pm by Kryton ![]() |
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OGG Quake 4 : Q4 Mapping Crap... delet this thread... was supposed to be a reply to a dif thread and i clicked wrong thing. hehe... thanks... [more] |
2 | 1303 | Oct 26, 2005 03:45 pm by Kryton ![]() |
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OGG Quake 4 : Q4 Mapping Nice thing about OGG Vorbis is that they can contain AC3 file information. So if you know how to make 5.1channel sounds, then you can make some wicked sound effects. ;) Kryton... [more] |
2 | 1303 | Oct 26, 2005 03:44 pm by Kryton ![]() |
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Q3 - Q4 Editor Commands Quake 4 : Q4 Scripting This will be an updated post every so often as I come across new things. Q3-Rad cmd === Q4-Rad cmd trigger_push = func_jumppad target_push = ... [more] |
6 | 4128 | Oct 21, 2005 02:28 am by Kryton ![]() |
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compiling problem like none other Call of Duty : CoD Mapping Um... Why did you install the codtools to your my documents folder??? the cod tools needs to be in the Call of Duty\main\ folder. and its a good idea to save your map files in the Call of Duty\main\maps folder. try that and see if it doesnt remedy your... [more] |
7 | 1320 | Oct 21, 2005 01:32 am by Kryton ![]() |
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1Tourney Quake 4 : Q4 Map + Mod Releases Ok PPL... My first map in a long while on a new mapping engine. I have no ETA or any clue as to how its going to turn out. I just hope that I can manage to get it worked out fast and have it looking great when Im done. Its gonna be about a 4 - 6 pla... [more] |
1 | 3560 | Oct 20, 2005 10:24 pm by Kryton ![]() |
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Porting Textures Quake 4 : Q4 Mapping hehe... np But its the q4 shader scripts i need... and It looks like i may have found them... in the FX files. now if I could just find the ones I need. Im also wondering If I should start a q4rad conversion post. Since stuff like trigger_push have b... [more] |
3 | 1458 | Oct 20, 2005 10:15 pm by Kryton ![]() |
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Porting Textures Quake 4 : Q4 Mapping Im trying to port textures from q3 into q4. I have the nvidia heghtmap converter and paintshop pro and have already begun the process (its gonna take forever!!!). the quake4 engine wont recognize any of the images without the shader scripts... anybody k... [more] |
3 | 1458 | Oct 20, 2005 03:16 pm by Kryton ![]() |
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first test map - sweet Quake 4 : Q4 Mapping WHERE THE HELLS THE SHADER FILES!!! IV LOOKED IN EVER PAK FILE AND I CANT FIND THEM! I know they dont have .shader but there in there somewhere!!!... [more] |
4 | 1825 | Oct 20, 2005 03:13 pm by Kryton ![]() |
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Im Back!!! With Doom 3 questions. DOOM III : DOOM III Mapping Hey guys Im back... took a break from the mapping scene when the last cod patch came out. Now me my buddies have gotten into doom3 and we want new maps to play. :D This is gonna be fun. Alrighty right now the only question I have is... is there a doom3... [more] |
3 | 2217 | May 6, 2005 02:46 pm by Kryton ![]() |
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CUSTOM TEXTURES: not visible Soldier of Fortune : SoFII Mapping yes they can be. any factor of 16 so 16 X 1024 will work... at least the y will in quake 3 and cod... [more] |
5 | 1659 | Aug 23, 2004 11:49 pm by Kryton ![]() |
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Heres a new error for ya! Call of Duty : CoD Mapping Um..... there must have been a code error when i poted this one cause it was under codmapping orginally, but anyways thanks for movin it ... [more] |
8 | 1315 | May 27, 2004 11:28 pm by Kryton ![]() |
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Heres a new error for ya! Call of Duty : CoD Mapping Quote: File Handles: ---------------------- 30906 files in pk3 files Loading map file E:/EAGames/Call of Duty/Tools/bin/../../main/maps/mp_4-way-X-a2.map WARNING: Couldn't find image for shader textures/common/ladder_wood WARNING: Couldn't find image... [more] |
8 | 1315 | May 27, 2004 01:46 am by Kryton ![]() |
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map wont compile Call of Duty : CoD Mapping check to make sure that none of your spawnpoints are in the ground or in a wall or touching anything. this caused a problem for me once and i ripped my hair out trying to find it. good luck... [more] |
6 | 1667 | May 27, 2004 01:42 am by Kryton ![]() |
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Strange problem Call of Duty : CoD Mapping Actually we just ran into this problem today and its not the game. Its dIrect X. make sure you have the latest drivers installed. this should fix the problem.... [more] |
6 | 1455 | May 27, 2004 01:39 am by Kryton ![]() |
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Distance culling Soldier of Fortune : SoFII Mapping Yes that would work, BUT if you make almost everything detail then the lighting effects that you get with the gameplay wont look right, like gunfire lights on walls when you shoot. just a thought. Kryton... [more] |
6 | 1695 | May 18, 2004 02:50 pm by Kryton ![]() |
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AllocOccluderPools: allocation....plaese help Call of Duty : CoD Mapping How big is this map? Are there any Portal textures in it? how many models are there? Too much of anyone of these things might be wahts causing the problem. ZHope this helps in solving your prob. Kryton... [more] |
12 | 1533 | May 18, 2004 02:45 pm by Kryton ![]() |
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Cod map problem in teamdeathmatch Call of Duty : CoD Mapping This is really a no-brainer. To fix this little problem your having make sure you set the G_GAMETYPE to TDM. when you creat a new game the default type is DM and since you have no DM spawnpoints the games won't let you do anything. Try this and se if i... [more] |
3 | 1815 | May 18, 2004 02:40 pm by Kryton ![]() |
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Help please lol again Call of Duty : CoD Mapping Alright, in order to get a glass texture that you can look through your going to have to make your own texture. There is a glass texture thet you can get from quake 3 but you will have to write your own shader file for since the shaders are not compatibl... [more] |
3 | 1627 | May 18, 2004 02:36 pm by Kryton ![]() |
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MAP NAME CHANGED TO MP_PLAZSOW Call of Duty : CoD Mapping Due to an over abundance of people telling me that it sickens them to think of playing a map of the worste concentration camp in WWII I will mke this statement final! I AM NOT MAKING A MAP RELATED TO AUSWITZ AND THE NAM HAS BEEN CHANGED TO REFLECT IT.... [more] |
2 | 1637 | May 1, 2004 09:33 pm by Kryton ![]() |
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Auschwits Call of Duty : CoD Mapping I have changed the name of the map to plazsow. if you had read earlier posts you woul have know that. for one I dont like what went on in auschwitz and it took a lil while for it to sink in but it finally got to the oint to where it sickened me. This m... [more] |
32 | 1915 | May 1, 2004 09:22 pm by Kryton ![]() |
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