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5 New W@W videos 10/1/08 Call of Duty: World at War : CoDWW Offsite Links I'm disappointed by the fact that russians speak in english...again. i dont think its that hard to read subtitles, while still giving the game more realistic feel. Want to see some multiplayer action, maybe some vehicles too. edited on Oct. 1, 2008 ... [more] |
7 | 2207 | Oct 2, 2008 01:20 am by [WFH]=Hyperdrive= ![]() |
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[WIP] mp_TrainStation Call of Duty 4 : CoD4 Map + Mod Releases Well I got some screenshots which are taken in game, tho might not be new to everybody, because I had them posted on my clans forums way before. Never less, it shows insides of two warehouses in the map, so enjoy and tho these are nothing new, I hope you... [more] |
13 | 2604 | Aug 30, 2008 02:11 am by [WFH]=Hyperdrive= ![]() |
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[WIP] mp_TrainStation Call of Duty 4 : CoD4 Map + Mod Releases Yes, all the stuff on the floor in physical models so no cliped already. The railings are the stock size, so they are jumpable, will test them out, maybe will need a mantle over some spots for players to help them climb over the railings, but I will have... [more] |
13 | 2604 | Aug 29, 2008 06:04 am by [WFH]=Hyperdrive= ![]() |
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[WIP] mp_TrainStation Call of Duty 4 : CoD4 Map + Mod Releases Thank you guys, new stuff, new update. Alright guys, this time I put some hours this past few days, and finnaly finished my main trainstation building, its kind of an entrance with ticket boots, I added little bet of an old/abandoned feel and look to i... [more] |
13 | 2604 | Aug 28, 2008 04:47 am by [WFH]=Hyperdrive= ![]() |
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[WIP] mp_TrainStation Call of Duty 4 : CoD4 Map + Mod Releases Whats up guys, man I didn't have much to release for some time, very busy. Well I got many new things done, mostly one giant prefab composed of couple big buildings, still got to do minor details but its almost finished. Tho I don't have any in game scre... [more] |
13 | 2604 | Aug 23, 2008 05:41 am by [WFH]=Hyperdrive= ![]() |
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[WIP] mp_TrainStation Call of Duty 4 : CoD4 Map + Mod Releases =================Train Station=================== =========designed by: {WFH}+SLAYER+============== Please visit us at: http://www.warriorsfromhell.com/home/ Progress:50-60% (excluding FX and other small coding jobs) size:medium-big (perfect for 8... [more] |
13 | 2604 | May 13, 2008 11:30 pm by [WFH]=Hyperdrive= ![]() |
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xmodels fps portals issues. Call of Duty 4 : CoD4 MP Mapping mostly, there are fiew things to consider, one is that from what I can tell you dont have that much models on your map to make the engine drop in fps, does the fps drop happen only when you walk in the grass and go near it? second it might be that your... [more] |
5 | 1640 | Feb 25, 2008 05:33 pm by [WFH]=Hyperdrive= ![]() |
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Fiew Radiant questions. Call of Duty 4 : CoD4 MP Mapping Hi, Since the release of the new radiant I was busy drawing, desiging the layout for my future map, finished with the layout since couple days ago, and for the past 2 days, I started maping my prefabs-buildings. Couple things interest me about the pro... [more] |
9 | 2084 | Jan 28, 2008 05:28 pm by [WFH]=Hyperdrive= ![]() |
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CoD2 BoB MoD Update Call of Duty 2 : CoD2 MP Mapping Is this mod in construction, or you will be starting it? If its in construction, I would like to see some screen shots of this mod, as it sounds interesting.... [more] |
5 | 2197 | Aug 19, 2007 05:58 am by [WFH]=Hyperdrive= ![]() |
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[Release] Montargis - Search and Destroy Call of Duty 2 : CoD2 Map + Mod Releases its a very nice map, good detail and design. but you got some serious problems not just with the exploits. here you can cross over the fence, and get out of the map. ... [more] |
9 | 1599 | Jul 23, 2007 03:14 am by [WFH]=Hyperdrive= ![]() |
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CoD4 Official Box Art Call of Duty 4 : CoD4 Offsite Links Do you mean the game? of course the PC will always have the best detail, such as texture, they always wash out some detail for the consoles just to make it run smoothly. Same was for Cod2. I dont think it matters that they are showing a 360 on the box f... [more] |
5 | 1484 | Jul 21, 2007 03:21 am by [WFH]=Hyperdrive= ![]() |
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[Preview] Warsaw, Poland Call of Duty 2 : CoD2 Map + Mod Releases Heres some more screen shots of the map I took yesterday: http://img185.imageshack.us/img185/6224/72234432hw7.jpg http://img170.imageshack.us/img170/4746/74703187fo3.jpg http://img291.imageshack.us/img291/1748/76003914op2.jpg http://img1... [more] |
22 | 2937 | Jun 27, 2007 02:09 am by [WFH]=Hyperdrive= ![]() |
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[Preview] Warsaw, Poland Call of Duty 2 : CoD2 Map + Mod Releases if a person plays original maps with x7 and constant 91 frames, this map should run at the same level, on x9 it works perfectly also, if your computer can run on x9. thats what I was going for mostly, perfect constant frames, thats why i went with design... [more] |
22 | 2937 | Jun 25, 2007 09:07 pm by [WFH]=Hyperdrive= ![]() |
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[Preview] Warsaw, Poland Call of Duty 2 : CoD2 Map + Mod Releases ==============Warsaw, Poland================ =========Designed by: {WFH}+SLAYER+=========== ========================================= ================================= Warsaw,Poland Russian army is advancing over Poland, soon they reach the capi... [more] |
22 | 2937 | Jun 25, 2007 06:31 pm by [WFH]=Hyperdrive= ![]() |
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[Release] Le Crew, Normandy Call of Duty 2 : CoD2 Map + Mod Releases yes, i know its a really nice map, but its unplayable online, just by playing by myself i get 40-50 frames around the map, playing with people makes it even worse. its not much about your computer tho, the engine just cant take that much detail, and mostl... [more] |
19 | 1938 | Jun 21, 2007 05:11 pm by [WFH]=Hyperdrive= ![]() |
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not creating a shadow. Call of Duty 2 : CoD2 MP Mapping I got a small question , how could I make an object, or a brush, not to drop a shadow after a compile? I got some wires going through 2 streets and after compiling they show not exactly what you call nice. they are set to none-colliding, and i would like... [more] |
2 | 1076 | Jun 20, 2007 08:36 pm by [WFH]=Hyperdrive= ![]() |
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[Release] Le Crew, Normandy Call of Duty 2 : CoD2 Map + Mod Releases This is one of the most beautiful and detailed maps i ever seen and played. only one problem is that with all this detail, the frame impact it brings is huge, with a bigger number of people it gets to unplayable levels. but on the design level, its ... [more] |
19 | 1938 | Jun 19, 2007 11:55 pm by [WFH]=Hyperdrive= ![]() |
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LIGHT AND SHADOWS Call of Duty 2 : CoD2 MP Mapping You need to create a grid file for your map. heres a tutorial: http://www.modsonline.com/Tutorials-read-341.html ... [more] |
3 | 1865 | Apr 30, 2007 03:03 am by [WFH]=Hyperdrive= ![]() |
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final compile problem... Call of Duty 2 : CoD2 MP Mapping its a really nice ,detailed map , nothing noobish if i could say. i got mostly small town building many close together as you see in france, search for strasbourg france and you see what kind of map it whould like, as i dont have any pics to host now, im... [more] |
11 | 1257 | Jan 31, 2007 03:10 pm by [WFH]=Hyperdrive= ![]() |
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error :( Call of Duty 2 : CoD2 MP Mapping From the looks of it, you dont have a fx.gsc wich is a gsc wich calls on all the fx that you put into your map. You whould need to create mp_yourmap_fx.gsc. Its probably that you dont have this file and the gsc cant run it, so erase the : maps\mp\mp_te... [more] |
2 | 963 | Jan 30, 2007 07:10 pm by [WFH]=Hyperdrive= ![]() |
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final compile problem... Call of Duty 2 : CoD2 MP Mapping i dont think i whould be running out of memory as many people have one gig and probably had no compile problems at all, I set my virtual memory high to 4000mb and max to 4096 as far as it can go, so i didnt have problems with virtual memory being too low.... [more] |
11 | 1257 | Jan 30, 2007 03:23 pm by [WFH]=Hyperdrive= ![]() |
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final compile problem... Call of Duty 2 : CoD2 MP Mapping My computer has one gig of ram, so i dont think that whould be the problem, but if its the problem then i dont know what to do about it. as i said the fast testing always worked fine, once i set the extra and block size to 2 i think, but the shadows looke... [more] |
11 | 1257 | Jan 29, 2007 06:47 pm by [WFH]=Hyperdrive= ![]() |
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final compile problem... Call of Duty 2 : CoD2 MP Mapping hi, im back, ans sadly i have the same problem, after waiting 3 days for it to compile and having a grid wich worked with no problem, the compiler still didnt compile my light and the whole map is messed up. i looked and it stoped at one point after the g... [more] |
11 | 1257 | Jan 29, 2007 04:28 pm by [WFH]=Hyperdrive= ![]() |
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final compile problem... Call of Duty 2 : CoD2 MP Mapping Sorry for the double post, but I forgot to say that while compiling later , I got the low virtual memory messege, but I dont think it whould impact the compile. After the 2nd compile wich didnt work, i went to the setting, and set it to around 4000mb and ... [more] |
11 | 1257 | Jan 18, 2007 05:00 pm by [WFH]=Hyperdrive= ![]() |
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final compile problem... Call of Duty 2 : CoD2 MP Mapping Heres my problem, im done with my map and i tried to make a finnal compile twice, i got everything right in the compiler, vis,extra,modelshadows, etc. the problem is that the map compiles, when it finishes with the vis the size of the file is about 28 mb... [more] |
11 | 1257 | Jan 18, 2007 04:24 pm by [WFH]=Hyperdrive= ![]() |
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