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Latest Posts by Repentant
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Clipper tool not working properly!!?
Call of Duty 4 : CoD4 MP Mapping
SOLUTION FOUND! First of all, thanks NovemberDobby for your suggestion, even though I had already tried that but forgot to say I had. No, in the end, it was simply that I needed to restart Radiant! I can't believe I didn't think of doing that, be... [more]
3 936 Feb 4, 2008 07:52 am
by Repentant
Clipper tool not working properly!!?
Call of Duty 4 : CoD4 MP Mapping
I have made maps with CoD2 Radiant, and know how to use the clipper tool. I've just installed Cod4 Radiant. Made a brush, and tried to clip it as 'split selected' You know, by pressing 'shift + return', so you end up with two brushes from the original ... [more]
3 936 Feb 3, 2008 09:32 pm
by Repentant
How do you Spawn with No Weapon !?
Call of Duty 2 : CoD2 Scripting
Thank you all, but before I can even try the code WHC_Grassy gave me, I need help! I have made 4 maps in UO, some of which had pretty complicated scripting (well, for me). I'm not a scripter, I just copy and paste the basics of what I need then modify... [more]
9 1428 Mar 6, 2007 06:48 pm
by Repentant
Player Size Change
Call of Duty 2 : CoD2 Scripting
Thank you Pedro699. If no one can help me achieve option 2), I will certainly take your advice. Capt.Com, sorry, you were right. I re-measured the door in question, and it is a little over 28 inches. And yes, compared to you Americans, the UK where I ... [more]
5 1124 Mar 6, 2007 07:12 am
by Repentant
How do you Spawn with No Weapon !?
Call of Duty 2 : CoD2 Scripting
Map type in question: Multiplayer I simply wish to spawn in to my map with no weapons in my hands or inventory? I would also like to by pass the weapon selection at the beginning all together, but maybe this will happen automatically if I can some how... [more]
9 1428 Mar 5, 2007 10:06 pm
by Repentant
Player Size Change
Call of Duty 2 : CoD2 Scripting
Map type in question: Multiplayer I'm creating a map based on a real building, just to walk round and view it, NOT for playing. My problem is, as you all know, the CoD2 player is 32x32x72 units, which in real life is inches. In my real life buildin... [more]
5 1124 Mar 5, 2007 09:58 pm
by Repentant
DONNINGTON CASTLE, Newbury, Berkshire, UK. Plus other maps!
Call of Duty : CoD+UO Map + Mod Releases
Just to round this thread off. I've decided to host my maps on: http://www.codutility.com Thanks.... [more]
11 1442 Nov 8, 2006 09:07 pm
by Repentant
DONNINGTON CASTLE, Newbury, Berkshire, UK. Plus other maps!
Call of Duty : CoD+UO Map + Mod Releases
Sorry, afraid I don't know the house you mean. I'm 29, Male. (Sorry everyone, I know we're subject drifting a bit) edited on Oct. 9, 2006 03:35 pm by Repentant... [more]
11 1442 Oct 9, 2006 07:33 pm
by Repentant
DONNINGTON CASTLE, Newbury, Berkshire, UK. Plus other maps!
Call of Duty : CoD+UO Map + Mod Releases
I know Marlbrough alright, I was born in Savernake Hospital, and grew up in Hungerford! Thanks for replying.... [more]
11 1442 Oct 5, 2006 06:21 pm
by Repentant
DONNINGTON CASTLE, Newbury, Berkshire, UK. Plus other maps!
Call of Duty : CoD+UO Map + Mod Releases
Thank you bodyguard, I have put a lot of effort into them.... [more]
11 1442 Oct 5, 2006 07:00 am
by Repentant
DONNINGTON CASTLE, Newbury, Berkshire, UK. Plus other maps!
Call of Duty : CoD+UO Map + Mod Releases
Hi all. First of all, thanks to every & anyone who has helped me over the years when I’ve been in trouble with radiant (and who hasn’t!) I’ve been working on and off over a few years, and have now got four multiplayer maps to show for it. But... [more]
11 1442 Oct 3, 2006 09:22 pm
by Repentant
Compiler Builder run time error 2147221102 (80040192)
Call of Duty : CoD Mapping
PROBLEM SOLVED!! I noticed that every time this error message popped up, a speech bubble from windows also popped up complaining that there is not enough virtual memory and some programs may not run! So I went to the virtual memory settings (look it... [more]
5 1194 Aug 1, 2006 06:22 pm
by Repentant
Very simple question regarding SATCHEL CHARGES
Call of Duty : CoD Mapping
Thanks again Scratchy. Unfortunately I couldn't find anything on MoD SIM online under 'weapon file editing' to help me. I've decided my map will just have to be restricted to a UO map, because I have the option to choose Satchels in that editor. ... [more]
7 850 Jul 29, 2006 08:00 am
by Repentant
Very simple question regarding SATCHEL CHARGES
Call of Duty : CoD Mapping
adam1991 writes...Quote:just right click the 2d view and look for something like weapon/weapons/mp_weapons or somthing of that sort. i haven't put weapons in a map for a while. Repentant wrote...Quote: I'm not new to mapping. I know how to place usabl... [more]
7 850 Jul 28, 2006 07:50 pm
by Repentant
Very simple question regarding SATCHEL CHARGES
Call of Duty : CoD Mapping
Very simply, can/how do you place a usable satchel charge in a map? I'm not new to mapping. I know how to place usable weapons by right clicking in the 2D view, and selecting from the mpweapon list (and I know to make sure it hovers a little off the gr... [more]
7 850 Jul 28, 2006 07:12 am
by Repentant
Compiler Builder run time error 2147221102 (80040192)
Call of Duty : CoD Mapping
Quote:Have you tried reinstalling the tools? Yes. Quote:Did it give you the error in a compile log (command window) or in a "normal" error box? In a "normal" error box.... [more]
5 1194 Jun 12, 2006 08:17 pm
by Repentant
Compiler Builder run time error 2147221102 (80040192)
Call of Duty : CoD Mapping
I've just installed Radiant and CoD Builder 0.79 Beta on my cousin’s computer. We built a test map and went to compile it. That’s when we got the message: “run time error 2147221102 (80040192)” from the compiler! It didn't even attempt to ... [more]
5 1194 Jun 10, 2006 06:30 pm
by Repentant
Missing invisible textures in cylinder tower!?
Call of Duty : CoD Mapping
I used the CSG subtract tool. I know what some say about it, but I've gotten quite used to all its funny little ways! Besides, where do you begin clipping out doorways which are 45 degrees to any X or Y co-ordinates, and that on a cylinder too! (... [more]
11 1351 Jun 10, 2006 06:13 pm
by Repentant
Missing invisible textures in cylinder tower!?
Call of Duty : CoD Mapping
OK, PROBLEM SORTED!! After a bit more playing around with it, I found out what the problem was. As you know, when you cut into a brush, it splits into many different brushes. Well where I had cut into the tower, in some places it had created splint... [more]
11 1351 Jun 6, 2006 06:26 am
by Repentant
Missing invisible textures in cylinder tower!?
Call of Duty : CoD Mapping
Quote:... better use brushes to made towers... Do you mean you used a tall upright brush, then just copied and pasted it round in to a tower shape. rotating them as you went? Because if so, I have nothing but problems when I rotate brushes, then try... [more]
11 1351 Jun 3, 2006 06:58 am
by Repentant
Missing invisible textures in cylinder tower!?
Call of Duty : CoD Mapping
Quote:Maybe try recaulking and retexturing? Sorry, that doesn't work either?!! Is there anyone out there who has SUCSESSFULY made towers?... [more]
11 1351 Jun 2, 2006 06:01 pm
by Repentant
Missing invisible textures in cylinder tower!?
Call of Duty : CoD Mapping
Right, now I'm well confused. To accomplish de_vice's suggestions, I made a very quick map with the kind of tower I want, with a few floors and door ways cut out. Then I textured it. Were there any invisible textures when I compiled... no! Problem s... [more]
11 1351 May 30, 2006 08:58 pm
by Repentant
Missing invisible textures in cylinder tower!?
Call of Duty : CoD Mapping
This is my 4th map, and I've never had this problem before! Let me first say I am not using Alpha textures, and I have no other MODs/pk3s spoiling my compile. I am building a tower on a castle with various floors. I created the cylinder for the tower ... [more]
11 1351 May 29, 2006 10:16 am
by Repentant
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