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How Do you make a cloud? Call of Duty 2 : CoD2 MP Mapping ???a friend of mine wants to know but is to scared to ask because it sounds like a dumb question....?/ but it does sound interesting ... [more] |
4 | 796 | Aug 29, 2006 08:39 pm by DJJ ![]() |
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G_Spwan - no free entitys - error? Call of Duty : CoD Mapping i have press 'm' but it gives me my map info...tells me how many brushes and entities and the breakdone of the map um....i have no prefab s in my map...usually all my maps i make myself...or i try to make my own re-make of something...!@! =) i di... [more] |
5 | 863 | Aug 21, 2006 01:41 am by DJJ ![]() |
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G_Spwan - no free entitys - error? Call of Duty : CoD Mapping um.. the_caretaker can you give me an example of an node ...from SP that i put into my MP map.? ... [more] |
5 | 863 | Aug 20, 2006 12:42 am by DJJ ![]() |
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G_Spwan - no free entitys - error? Call of Duty : CoD Mapping hey any of you guys know what this means because this is the most confusing of all i have come across of ...please help me???? ... [more] |
5 | 863 | Aug 19, 2006 04:29 am by DJJ ![]() |
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G_Spwan - no free entities --ERROR Call of Duty : CoD Mapping nope i do not have those... one reason is because i have no idea how to even get a node into my map... [more] |
6 | 850 | Aug 11, 2006 11:07 pm by DJJ ![]() |
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G_Spwan - no free entities --ERROR Call of Duty : CoD Mapping not that i am aware of but ..i do have TDM spwan, srcipt models..and a TDM intermission... what is a NODE? ... [more] |
6 | 850 | Aug 11, 2006 09:58 pm by DJJ ![]() |
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G_Spwan - no free entities --ERROR Call of Duty : CoD Mapping anybody know what this means.... this happened after i made the map in radiant ...after i compiled .. after i made the .pk3 file for testing it.. it happened when i was loading the game in CODMP and it gave me the error for the map.. edited o... [more] |
6 | 850 | Aug 11, 2006 06:34 pm by DJJ ![]() |
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Sricpt for .gsc file (minefield) Call of Duty : CoD Mapping i seen that before but isnt ther more than taht...???? like im sure it just aint maps\mp\_load::main(); i know it aint just that but theres got to be mroe do you knw what it is... [more] |
4 | 945 | Jul 30, 2006 04:35 am by DJJ ![]() |
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Sricpt for .gsc file (minefield) Call of Duty : CoD Mapping what is the script in the .gsc file for a minefield???... [more] |
4 | 945 | Jul 30, 2006 04:24 am by DJJ ![]() |
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Spwan Problem in Mapping TOols Call of Duty : CoD Mapping Thank you so much marcp22 im actually used to CODUO Graydiant but i never played CODUO so i figured finally it was a waaaste of space... Thnaks a lot bud... [more] |
4 | 855 | Jul 30, 2006 03:55 am by DJJ ![]() |
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Spwan Problem in Mapping TOols Call of Duty : CoD Mapping hey anyone who knows about this please re-pond..... when i right click in my 2d window an scrool down to mp alll i get it Target_location..... why dont i get deathmath(TDM)(SD)(and any other) spwan points to click on and put them in a map or in ... [more] |
4 | 855 | Jul 30, 2006 03:50 am by DJJ ![]() |
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Making Weapons Usable?! Call of Duty : CoDUO Mapping hey Grassy is that all i have to do...get the script/model of it and type in the model = key xmodel=.......... or do i have to make a trigger as well or something so i actually pick up the weapon and use it in M.P. so i can shot them with a p... [more] |
5 | 1131 | Jul 26, 2006 05:41 pm by DJJ ![]() |
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Lighting Problem.......with Compiler Call of Duty : CoDUO Mapping here is the first compile part taht tells me if it made the .bsp -------------------------------------------------------------------- C:\Program Files\Call of Duty\uo\mp>"c:\program files\call of duty\uotools\bin\Q 3map.exe" -game uo "c:\program fi... [more] |
2 | 725 | Jul 25, 2006 03:30 am by DJJ ![]() |
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Making Weapons Usable?! Call of Duty : CoDUO Mapping Thanks for your help Grassy ...its been really useful and helpful i really happy about the teleporters.....with your .gsc file you gave me.... iwill firgure out theweapons thingy as well thanks you very much bud... [more] |
5 | 1131 | Jul 22, 2006 04:28 am by DJJ ![]() |
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Making Weapons Usable?! Call of Duty : CoDUO Mapping hey how do you make weapons usable so when you play them in the game ( i mainly looking for Multiplayer help) or in a mp sever i want the weapons to be usable... in particular the Panzerfuast!!! or in that matter any weapon and every weapon.... edi... [more] |
5 | 1131 | Jul 21, 2006 04:23 pm by DJJ ![]() |
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Teleporters......????? Call of Duty : CoDUO Mapping But Grassy bud when i do this in the Graydiant..... it has the red arrows pointing from one trigger going to both script orgins...and same for the other trigger as well...wont this make you spwan in that spot instead of the other sometimes????... [more] |
17 | 1144 | Jul 21, 2006 12:50 am by DJJ ![]() |
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Teleporters......????? Call of Duty : CoDUO Mapping Grassy bud, will this work for all my portals in a map or will it work for just one of them ex.- "A" to "B"????????... [more] |
17 | 1144 | Jul 20, 2006 03:23 pm by DJJ ![]() |
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Teleporters......????? Call of Duty : CoDUO Mapping -------------------------------------------------- main() { entTransporter = getentarray("2","targetname"); if(isdefined(entTransporter)) { for(lp=0;lp... [more] |
17 | 1144 | Jul 20, 2006 03:12 am by DJJ ![]() |
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Teleporters......????? Call of Duty : CoDUO Mapping i got a problem!!!!!!! i got a .gsc file taht works for one teleporter but, lemme put it this way.......i got point "A" to go to point "B" but, i cant get point "B" to nack to point "A" i know i have to make another trigger texture with t... [more] |
17 | 1144 | Jul 20, 2006 01:49 am by DJJ ![]() |
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Night Time Sky In Map ! Call of Duty : CoDUO Mapping Thank you so much ... [more] |
7 | 824 | Jun 28, 2006 01:42 am by DJJ ![]() |
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Night Time Sky In Map ! Call of Duty : CoDUO Mapping where i dont see it... [more] |
7 | 824 | Jun 28, 2006 01:25 am by DJJ ![]() |
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Night Time Sky In Map ! Call of Duty : CoDUO Mapping How do you do that.???? edited on Jun. 27, 2006 09:09 pm by DJJ... [more] |
7 | 824 | Jun 28, 2006 01:07 am by DJJ ![]() |
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Night Time Sky In Map ! Call of Duty : CoDUO Mapping HI i want to know how to make the map really dark like night time... i've made several maps i know the whole "sky/mp_depot" thing, but i want the map to be like night time....but i dont want to the whole - right click in 2d window ( in CODUO Graydia... [more] |
7 | 824 | Jun 28, 2006 01:02 am by DJJ ![]() |
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