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What's this all about? Valve's Source : HL2 Mapping ataTable warning: player: Out-of-range value (1536.000000) in SendPropFloat 'm_vecBaseVelocity', clamping. DataTable warning: player: Out-of-range value (1536.000000) in SendPropFloat 'm_vecBaseVelocity', clamping. DataTable warning: player: Out-of-rang... [more] |
1 | 1331 | May 6, 2006 10:28 pm by SmOoOth ![]() |
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2 Questions Valve's Source : HL2 Mapping For CS: Source 1. How do I make people spawn without handgun? I was thinking about a trigger that forces G-button(throw away guns). 2. How do I set my map to have sv_airaccelerate 100. Trigger_Once? (I know it's possible...) ThanQ in advance.. ... [more] |
2 | 830 | May 3, 2006 11:46 pm by SmOoOth ![]() |
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[PREVIEW] mp_bayeux Call of Duty 2 : CoD2 MP Mapping I see, so it's more to make a layout. I just like 'custom'. Anybody can put a map together by just loading 20 prefabs in a map. Creating your map brush by brush is more like my idea of mapping. I think it's to bad Activision or IW or whatever prefabbed... [more] |
15 | 1893 | Apr 24, 2006 08:45 pm by SmOoOth ![]() |
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Bend Call of Duty 2 : CoD2 MP Mapping Iedereen is Nederlands hier lol Anyways, patches are always only 1 unit (or so) high.Nothing you can do about that really.. So if you want something higher bent, clipper is your best friend. (That rhymes )... [more] |
12 | 2073 | Apr 24, 2006 08:39 pm by SmOoOth ![]() |
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[PREVIEW] mp_bayeux Call of Duty 2 : CoD2 MP Mapping mrvip writes...Quote:prefabbed buildings... If that's true I think it's a lame map. If it's not true I like what i'm seeing so far ... [more] |
15 | 1893 | Apr 24, 2006 01:39 pm by SmOoOth ![]() |
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cant vind tunisia buildings Call of Duty 2 : CoD2 MP Mapping That's because they didn't prefab it. The whole idea of mapping is making something new yourself. So i suggest using no/few prefabs. (Not whole unmodified buildings)... [more] |
2 | 1148 | Apr 24, 2006 01:33 pm by SmOoOth ![]() |
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The "show us your cod2 map" topic Call of Duty 2 : CoD2 MP Mapping Map above.. Are all those buildings prefabs? Sure looks like them ... [more] |
7 | 1510 | Apr 22, 2006 07:04 pm by SmOoOth ![]() |
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Fhat the Wuck Compile tool doesn't work? Call of Duty 2 : CoD2 MP Mapping Never mind. I found the problem...You need a good key to compile, since Activision did something smart with the patch: Punkbuster checks your CD-key the moment you start CoD2. edited on Apr. 22, 2006 03:02 pm by SmOoOth... [more] |
6 | 1518 | Apr 22, 2006 07:01 pm by SmOoOth ![]() |
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Fhat the Wuck Compile tool doesn't work? Call of Duty 2 : CoD2 MP Mapping The_Caretaker writes...Quote:Did you update to 1.2? Maybe that's it. If not... do you have all the latest stuff installed? (DX9, video drivers and .Net) Yeah.. Also it's not a map problem because the sample maps won't compile either.. edited on ... [more] |
6 | 1518 | Apr 22, 2006 06:32 pm by SmOoOth ![]() |
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CSG Subtract Call of Duty 2 : CoD2 MP Mapping I never have problems with CSG Hollow. CSG subscart is very handy but to bad it causes all those problems.... [more] |
14 | 1548 | Apr 22, 2006 06:31 pm by SmOoOth ![]() |
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Fhat the Wuck Compile tool doesn't work? Call of Duty 2 : CoD2 MP Mapping When I try to compile my map it opens a black command window(know what i mean?), then i get a fatal error:Failed to initialize renderer:version mismatch. When I close that error it opens CoD2Console and says: File Handles: ---------------------- 8166... [more] |
6 | 1518 | Apr 22, 2006 06:25 pm by SmOoOth ![]() |
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The "show us your cod2 map" topic Call of Duty 2 : CoD2 MP Mapping Here's what i'm working on while I don't even play CoD2 anymore and don't have a key ... [more] |
7 | 1510 | Apr 22, 2006 05:54 pm by SmOoOth ![]() |
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House Rotation errors Call of Duty : CoDUO Mapping How 'bout using Selection>Rotate>Arbitry Rotation?... [more] |
10 | 1126 | Apr 18, 2006 08:49 pm by SmOoOth ![]() |
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cheats and exploits???? Call of Duty 2 : CoD2 General You mean like: Wallhack,Aimbot,Speedhack,Noclip. Or like names?... [more] |
5 | 1635 | Apr 10, 2006 02:41 pm by SmOoOth ![]() |
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color change by death Call of Duty 2 : CoD2 Scripting No one would play on your server if you would have a mod like that... ... [more] |
12 | 1781 | Apr 9, 2006 03:59 pm by SmOoOth ![]() |
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doors..... Call of Duty : CoD Mapping I think its easier to clip the black out a couple of times. But that's just because i suck at making arches ... [more] |
3 | 996 | Apr 7, 2006 10:01 pm by SmOoOth ![]() |
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explosive target practice Call of Duty : CoD Mapping Offtopic: These are the kind of problems that Hammer doesn't have. In Hammer you could just make it a func_breakable and there you have it. I seriously hope CoD2 has some break-physics. Ontopic:Use exploders.. ... [more] |
14 | 972 | Apr 7, 2006 10:00 pm by SmOoOth ![]() |
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Patch Testing on Activision Server Call of Duty 2 : CoD2 General I don't understand why Activision is so mysterious about it's release/problems or whatever. Its a f*cking patch for a f*cking video game. They act the same way as Area 51. ... [more] |
14 | 1271 | Apr 2, 2006 09:02 pm by SmOoOth ![]() |
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glass qestion Call of Duty : CoD Mapping You do know this site has a tutorial section?... [more] |
7 | 813 | Mar 31, 2006 08:35 pm by SmOoOth ![]() |
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Realistic Winter Level Call of Duty : CoD+UO General blade12201 writes...Quote:Thanks guys, I tryed ricstas idea and it worked only...when you go prone your body goes fully under. I wanted it so if you went prone in deep snow the guound would flatten out where your laying or crawling so you couldnt hide ... [more] |
12 | 1632 | Mar 30, 2006 02:19 pm by SmOoOth ![]() |
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2 Questions Call of Duty : CoD Mapping Effect writes...Quote:and thats the weird part.. i did?... Heres my step-by-step process exactly" 1) I make an orgin brush that looks like wyatt's and deselect. 2) I make simple long block blade, copy it (for each side), then intersect them into the ... [more] |
19 | 1535 | Mar 28, 2006 09:06 pm by SmOoOth ![]() |
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water csg subtract problem Soldier of Fortune : SoFII Mapping Just don't cut the water and put your island/block/bridge or whatever in the water.... [more] |
8 | 870 | Mar 28, 2006 07:00 pm by SmOoOth ![]() |
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Opening maps downloaded from CS:S! Valve's Source : HL2 Mapping splinterx writes...Quote:i downloaded a map called breakfloor from counter strike:source and i now want to open it in Hammer Editor to make a new version of it but i cant! how can i open it That's such an easy map. I could prolly make that in 10 minute... [more] |
20 | 1031 | Mar 28, 2006 04:15 pm by SmOoOth ![]() |
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Radiant CoD1 Prefabs>CoD2 Radiant. Call of Duty 2 : CoD2 MP Mapping Today I downloaded Radiant again to get used to it again (Hammer pwns Radiant btw). I remember reading somewhere that you could save prefabs in CoD1-Radiant and open them in CoD2-Radiant. I already spent 4 hours mapping a house today so could someone plea... [more] |
2 | 1199 | Mar 24, 2006 08:24 pm by SmOoOth ![]() |
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Static Willys Jeep Call of Duty : CoDUO Mapping techno2sl writes...Quote: Then again, looking at COD2 and its current static models, i think its gonna be mapping heaven! Just sucks to still be editting CODUO! If they make the new Radiant like Hammer it's definitely gonna be mapping heaven!... [more] |
11 | 887 | Mar 22, 2006 06:45 pm by SmOoOth ![]() |
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