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Latest Posts by grb
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Making micro movements with mouse to bend pipes etc.
Soldier of Fortune : SoFII Mapping
Narc, I see what you mean. Never thought about adding more vertices so that one has a more even bend. I will keep this in mind. I guess with the pieces of cylinders I have been making, it always seems like there are three in the perpendicular axis s... [more]
5 1128 Feb 10, 2003 04:38 pm
by grb
Making micro movements with mouse to bend pipes etc.
Soldier of Fortune : SoFII Mapping
Thanks Narc, Understand about vertices movement. And it appears I have much better control over making little incremental changes in movement when setting the snap grid size to a lower number. So if I was at lets say Grid8, and then set it to Grid1, th... [more]
5 1128 Feb 10, 2003 01:52 am
by grb
Making micro movements with mouse to bend pipes etc.
Soldier of Fortune : SoFII Mapping
Hi all, I wonder if anyone knows how we can better control the mouse movements when having to make very slight bends for instance in a pipe. Lets say I create a pipe using the Curve more cylinders option. Then I make the pipe very long and very very ... [more]
5 1128 Feb 9, 2003 09:14 pm
by grb
Making the Osprey work on the Shop team....
Soldier of Fortune : SoFII Mapping
Has anyone been succesfull at spawning a Ospery that will recognize the player and Marines (and other Shop members), so that it does not treat the player and Marines as an enemy? I tried to place a Ospery (yes I tried both the NPC_Prometheus_Ospery as ... [more]
1 959 Jan 20, 2003 09:55 pm
by grb
Newbie
Soldier of Fortune : SoFII Mapping
MrWilson, Whoops the site I recommened was incorrect, the proper URL is: http://qeradiant.com/manual/Terrain_Manual/pages/table_of_contents.html grb ... [more]
5 1042 Jan 18, 2003 06:41 pm
by grb
Newbie
Soldier of Fortune : SoFII Mapping
Whoops, As I was typing, Foxhound submitted some sound starting advice to you. Perhaps the following site should also be on your list for starters. It is a very well put together user manual on how to use the Radiant Editor to create a lot of things s... [more]
5 1042 Jan 18, 2003 06:38 pm
by grb
Newbie
Soldier of Fortune : SoFII Mapping
MrWilson, There is no "easy way" to gain enough knowledge to build maps that both contain good looking and functional terrain features and contain enough realistic structures and player features to make the effort seem worth while. The best thing you c... [more]
5 1042 Jan 18, 2003 06:28 pm
by grb
creating a single hill
Soldier of Fortune : SoFII Mapping
Brutus, Thanks for the explaination. Sounds like it is much like what we do in Gmax, where we can create a simple mesh plane then edit the meshes shape using the vertices (in blue), same as in Gmax. This is great. It sure can be usefull to build odd s... [more]
11 1346 Jan 11, 2003 01:50 am
by grb
creating a single hill
Soldier of Fortune : SoFII Mapping
Brutus, Are there any docs available that describe how to use "patch mesh"? Sounds as if it may be a useful tool to modify existing terrain maps generated by Gensurf. grb ... [more]
11 1346 Jan 10, 2003 05:35 pm
by grb
some thing about mapping
Soldier of Fortune : SoFII Mapping
It would appear that he does not have the npcs folder, in his list. Obviously one will need that folder so that the NPC entities show up in the list to choose entities from when creating a new brush. grb ... [more]
6 971 Jan 5, 2003 05:32 am
by grb
creating a single hill
Soldier of Fortune : SoFII Mapping
Narc, Yes I meant alphamap. Do I have the tut you sent me regarding map making that you lost? If so let me know and I can send you the original you sent me, so that you can continue sharing it in the forum. And Beav, you did not make any response. ... [more]
11 1346 Jan 5, 2003 05:24 am
by grb
creating a single hill
Soldier of Fortune : SoFII Mapping
Beav, Using GenSurf is one of two methods you must use to create terrain. If you have not read the Terrain Creation And Texturing document by Raven Software that comes with both the SP and MP Sof2 SDK's I would suggest you start here. Then go to the... [more]
11 1346 Jan 3, 2003 06:19 pm
by grb
Selecting multiple entities so that they can be moved.
Soldier of Fortune : SoFII Mapping
Thanks guys, for the follow up help. I figured the "finc" was a typo. take care, grb (George) ... [more]
11 1229 Dec 16, 2002 02:58 am
by grb
Selecting multiple entities so that they can be moved.
Soldier of Fortune : SoFII Mapping
Brutus, I just want to verify that I am following your instructions correctly. I draw a box around all items, select them inside, the right click on grid and choose put bold text here funct_group put bold text here . I then assign a target name to ... [more]
11 1229 Dec 14, 2002 12:57 pm
by grb
Selecting multiple entities so that they can be moved.
Soldier of Fortune : SoFII Mapping
Brutus, Thanks for the information. This is what i really wanted to be able to do. Select items into a group so that one can move them around. You both helped considerably. grb (George) ... [more]
11 1229 Dec 13, 2002 02:48 pm
by grb
Selecting multiple entities so that they can be moved.
Soldier of Fortune : SoFII Mapping
rEdrUmMDK, Thanks for the help. I will give it a shot very soon. grb... [more]
11 1229 Dec 13, 2002 02:57 am
by grb
Selecting multiple entities so that they can be moved.
Soldier of Fortune : SoFII Mapping
Hi all, Anyone know how one can select a number of brushes, lets say all the walls, ceilings, door, staircases and other enties sitting inside a building and assign them all as a group. The reason I ask this is I do not no how I can reposition a buildi... [more]
11 1229 Dec 13, 2002 02:42 am
by grb
Is there anyway to do this...
Soldier of Fortune : SoFII Mapping
You may have to resort to going into the registery Editor and searching for every occurance of "Radiant". And also do searches on "Sof2*",etc. Bottom line is there are probably many occurances of these keywords in your registery. If you are not famili... [more]
7 1221 Nov 25, 2002 03:22 am
by grb
controlling NPC characters for SP missions.
Soldier of Fortune : SoFII Mapping
Brutus, And others showing an interest in SP scripting. Give Narc and I a little time to get things straightend out. He has a good feel as to what probably must be a starting point, and I as of today actually got a squad of marines to hammer on some co... [more]
12 1109 Nov 24, 2002 03:37 am
by grb
Does it make sense to have a new topic for Scripting?
Soldier of Fortune : SoFII Mapping
Brutus, Fair enough. Looks like your right. cheers, grb ... [more]
4 1341 Nov 24, 2002 03:22 am
by grb
Does it make sense to have a new topic for Scripting?
Soldier of Fortune : SoFII Mapping
Forum Administrators, Can it make sense to have a new TOPIC section titled "SOF2 SP Scripting" for instance, that would obviously only be used for those of us that want to develope MP/SP missions using techniques that some of us are trying to find ou... [more]
4 1341 Nov 23, 2002 06:15 pm
by grb
controlling NPC characters for SP missions.
Soldier of Fortune : SoFII Mapping
Narc, Thanks for the input. As indicated in email message to you, I would like to work with all of us on this forum that want to learn how to control NPC's etc, using the scripting tools. I am going to limit what I say in the forum until a few us get ... [more]
12 1109 Nov 23, 2002 06:05 pm
by grb
Regions,areas, and nav points in general
Soldier of Fortune : SoFII Mapping
5t3v3, Thank you for getting back to me. I am glad you signed up in this forum. As you indicated, the Raven Forum is not exactly the best one to stay involved with based on what one sees there. I hope you will find that the moderators and other ... [more]
4 1400 Nov 23, 2002 05:55 pm
by grb
Regions,areas, and nav points in general
Soldier of Fortune : SoFII Mapping
Hi all, Has anyone mastered the concepts behind what a region, area constitues and how to place nav points is accomplished? After reading the "Nav Point System.doc" located in the SP SDK doc directory, I have come to the conclusion that it is primarily ... [more]
4 1400 Nov 23, 2002 04:23 am
by grb
NPC in Multiplayer
Soldier of Fortune : SoFII Mapping
Whoops, Just goes to show you how much I know! Sorry. Yes the NPC directory is present in the MP SDK, but it there must be other stuff that is not present to allow one to create missions maps that fully utilitize NPC character control (scripting code ... [more]
5 1271 Nov 23, 2002 04:06 am
by grb
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