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Latest Posts by samikaze
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grid question: inside vs outside
Call of Duty 2 : CoD2 MP Mapping
Thanks CT! Silly me for trying to cut corners. I did a cg_thirdperson 1 and noticed that dot collection is different, so I switched back. I wish there was a better way to collect dots faster! Oh wellz... [more]
3 1316 Jun 6, 2007 03:55 am
by samikaze
grid question: inside vs outside
Call of Duty 2 : CoD2 MP Mapping
Do you think playing pac-man inside bldgs is more important than running around outside in open terrain? I know that it'll take awhile to do all that, but from my last map, I notice there's not much difference in lighting after running around outside c... [more]
3 1316 Jun 5, 2007 05:22 am
by samikaze
outdoor portaling opinion
Call of Duty 2 : CoD2 MP Mapping
HyBr!d writes...Quote:samikaze writes...Quote: I've always thought that big maps would need portaling, but now I'm wondering when and if it is really necessary in my case? the cullfog setting in your .gsc can achieve that you don;t need much po... [more]
18 1583 Jun 5, 2007 05:13 am
by samikaze
outdoor portaling opinion
Call of Duty 2 : CoD2 MP Mapping
Given that this map is so huge that our "LR Gun" mod won't reach the other side of the map, I think it needs some portaling. It does have a couple areas of concentrated trees, but it's not really that "busy" I guess you could say. I'm not using any FX ... [more]
18 1583 Jun 3, 2007 12:24 am
by samikaze
outdoor portaling opinion
Call of Duty 2 : CoD2 MP Mapping
Oh yeah, and the FPS drops aren't really all that bad at all. I'm just trying to optimize my map. ... [more]
18 1583 May 31, 2007 02:58 am
by samikaze
outdoor portaling opinion
Call of Duty 2 : CoD2 MP Mapping
Sweet Stryder! Thanks!! Yes, I tried to make as many detailed brushes as possible. All bldgs are made minimal structural brushes and the portals for the bldgs compile just fine. Now onto what I hope is the last question, which is replying to cornrow's... [more]
18 1583 May 31, 2007 02:55 am
by samikaze
outdoor portaling opinion
Call of Duty 2 : CoD2 MP Mapping
LPRay, thanks for the reply, that's exactly why I left some areas unboxed intentionally. -- And Stryder, I boxed the more "crowded" areas because FPS goes down when looking towards that area from another part of the map. That's why I didn't box e... [more]
18 1583 May 30, 2007 06:35 pm
by samikaze
outdoor portaling opinion
Call of Duty 2 : CoD2 MP Mapping
I've got portaling down for buildings, and have the knowledge that too many portals will cause problems because the game will take longer on what to draw. So, for this huge map I'm working on, I'm at the point of where outdoor portaling needs to be don... [more]
18 1583 May 30, 2007 06:00 am
by samikaze
2 Questions
Call of Duty 2 : CoD2 MP Mapping
sorry to bump an old thread, but it contains what I'm looking for but am uncertain. I understand that the worldspawn settings determines the direction, color, and how bright your map is, but does the sun file determine it's origin? Here is my issue.... [more]
14 1569 May 30, 2007 04:41 am
by samikaze
gametype dependant walls
Call of Duty 2 : CoD2 MP Mapping
Thanks man, I've done this before, but not for this topic. As I was typing in "key" in the "Key" field, the bell didn't go off in my head. Now I'm at a problem where it's not showing up at all, but I think I figured it out (accidentally entered that ... [more]
8 2469 Apr 12, 2007 05:26 pm
by samikaze
gametype dependant walls
Call of Duty 2 : CoD2 MP Mapping
DUHHH!! For Key, I put "Key" ..... ... [more]
8 2469 Apr 12, 2007 04:26 am
by samikaze
gametype dependant walls
Call of Duty 2 : CoD2 MP Mapping
Does this work with structural terrain? I have a big piece of terrain to only appear when the gametype is ctf and dm, but it still shows up in tdm classname = script_brushmodel (there is no "script_brush" unless you manually type it) key = script_... [more]
8 2469 Apr 12, 2007 02:46 am
by samikaze
Selecting backdrop
Call of Duty 2 : CoD2 MP Mapping
Check out the buttons in your toolbar. There's a prohitory sign with an "S" in it (aka, circle S). That'll turn off selecting the skybox while it's depressed. The circle E sign prevents selecting models. Just deselect those buttons to let you sel... [more]
3 1194 Mar 15, 2007 07:12 pm
by samikaze
Selecting similar textures?
Call of Duty 2 : CoD2 MP Mapping
Skyguy writes...Quote:WOW. Thanks Corn, that just saved me hours and hours of time. I wish Radiant came with an Instruction Manual of all the shortcuts LOL. Thanks so much! ~Sky Look under the help menu ;) you'll find something there that will ... [more]
5 2137 Mar 15, 2007 07:02 pm
by samikaze
AWE Mod
Call of Duty 2 : CoD2 General
[BW-UK]Lt.Basha writes...Quote:There is support for AWE,the Raiders clan(xtreme mod) have taken on support and theres some AWE community project going on also http://forums.raidersmerciless.com/forumdisplay.php?f=71 That's good news. Thanks for the ... [more]
9 3075 Mar 11, 2007 02:49 pm
by samikaze
screenshot help
Call of Duty 2 : CoD2 MP Mapping
BODYGUARD(RF) writes...Quote:and how do people change to dev map mode bring console down: /devmap mapname example: /devmap mp_bodyguard then you can do some commands that you can't do normally like /g_speed 300 (lets you run faster arou... [more]
8 2095 Mar 10, 2007 06:56 am
by samikaze
Gimp Help
Call of Duty 2 : CoD2 MP Mapping
I haven't used GIMP, but if it will let you save it as a .psd and you have flattened it, then gave it a proper alpha channel, use "DDS Converter 2" to convert it to .DDS ... [more]
8 1728 Mar 10, 2007 05:58 am
by samikaze
screenshot help
Call of Duty 2 : CoD2 MP Mapping
[FR]Sparks writes...Quote:Change your config (single player) or config_mp (multiplayer)... make this change: Code:bind F12 "cg_draw2d 0; cg_drawgun 0; wait .5; screenshot; wait 1; cg_draw2d 1; cg_drawgun 1" edited on Mar. 10, 2007 12:25 am by [FR]Spar... [more]
8 2095 Mar 10, 2007 05:55 am
by samikaze
Custom decal problems
Call of Duty 2 : CoD2 MP Mapping
={E|S|R}=Switch writes...Quote:woohoo, finally got it! cant remember how I got it, but I have lol. LOL! Like I said, I ran into the same issue with the texture I posted those pics on this topic :lol: It must be something that we're doing specifically i... [more]
23 1985 Mar 10, 2007 05:53 am
by samikaze
Custom decal problems
Call of Duty 2 : CoD2 MP Mapping
Woot! with me being a modsonline reg user for a year now and with 56 posts, I'm a P.O.S. /sorry for the off-topic post... [more]
23 1985 Mar 9, 2007 03:14 am
by samikaze
Custom decal problems
Call of Duty 2 : CoD2 MP Mapping
I ran into this EXACT same issue when I was trying to make a decal of winter trees for background stuff (ripped from CoD1 in fact, hehe). I don't know what I was doing wrong, but I saved everything to reference if I ever run into it again. Here are sna... [more]
23 1985 Mar 9, 2007 03:10 am
by samikaze
Custom decal problems
Call of Duty 2 : CoD2 MP Mapping
={E|S|R}=Switch writes...Quote:sorry to drag this up but I have the same problem :( the only way to solve it is to flatten the image, but that makes my backgrounds white anyway. really beginning to bug me! specialy as styders vid was exactly what I needed... [more]
23 1985 Mar 8, 2007 11:29 pm
by samikaze
Another 'full compile time' question
Call of Duty 2 : CoD2 MP Mapping
Yarg.... up to 261 hours and still at the same spot >_... [more]
6 1193 Mar 8, 2007 07:43 pm
by samikaze
AWE Mod
Call of Duty 2 : CoD2 General
TheArmy writes...Quote:no. the guys who run the server tell me that the AWE mod has always had problems with HQ. they are looking into a solution, but I thought maybe someone here might have already figured something out. Yep, my clan's gameserver ru... [more]
9 3075 Mar 8, 2007 05:50 pm
by samikaze
Small gift for those without Photoshop
Call of Duty 2 : CoD2 MP Mapping
And for those that don't have Photoshop, look into "GIMP." It's basically the free version of Photoshop made by a different company.... [more]
5 1272 Mar 8, 2007 05:44 pm
by samikaze
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