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Topic | Replies | Views | Last Post | |
Need help with a UO map please... Call of Duty : CoDUO Mapping I'm trying to make a tank arena map. I have the skybox, walls, tanks, player and spectator spawns. I can successfully compile the map, but when I try to run the map in game, it crashes on me and I see my desktop cursor. I've read through the game log file... [more] |
3 | 2219 | Jan 14, 2015 10:18 pm by Bloodlust |
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modding help Call of Duty : CoD+UO Map + Mod Releases have you set these values in the weapon file? minDamagePercent damageInnerRadius damageOuterRadius as for tank speed, you has to edit: _tankdrive_gmi.gsc _jeepdrive_gmi.gsc change their self.closespeed to something higher than 1... [more] |
6 | 6829 | Jan 29, 2010 05:46 am by Bloodlust |
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Behind Enemy Lines... Call of Duty : CoDUO Mapping Level requirements ------------------ Spawnpoints: classname mp_teamdeathmatch_spawn All players spawn from these. The spawnpoint chosen one is dependent on the current locations of teammates and enemies at the time of spawn. Players ge... [more] |
4 | 2334 | Apr 6, 2009 01:43 pm by Bloodlust |
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Elevator issues (sorry, it's another one) Call of Duty 2 : CoD2 Scripting look in the Call of Duty: World at War mod tools and find the elevator script I wrote for the game. you can use that script in any version of Call of Duty and it should cover just about anything you could possibly want to do with an elevator. ... [more] |
13 | 1757 | Feb 18, 2009 03:31 am by Bloodlust |
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Need help with text-document Call of Duty 4 : CoD4 MP Mapping get yourself a copy of UltraEdit from www.ultraedit.com, then copy the wordfile.txt from Call of Duty 4/bin to the UltraEdit installation folder. Open UltraEdit, go to Advanced/Configuration/EditorDisplay/Syntax Highlighting. set the language to CODS... [more] |
3 | 1358 | Mar 25, 2008 03:12 pm by Bloodlust |
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Triggered FX Call of Duty 4 : CoD4 MP Mapping how about you post your working script for others to see how it was done? or did you use the script I posted with or without modifying it?... [more] |
20 | 1800 | Mar 11, 2008 11:08 pm by Bloodlust |
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Triggered FX Call of Duty 4 : CoD4 MP Mapping see if this helps: main() { level._effect["splashfx"] = loadfx ("impacts/footstep_water"); trigger = getent("splashtrig","targetname"); while(1) { trigger waittill("trigger", who); if(isAlive(who)) { pos = who getorigin();... [more] |
20 | 1800 | Mar 11, 2008 04:48 pm by Bloodlust |
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What do you think of this model? Call of Duty 2 : CoD2 MP Mapping that looks really good! the UO one has a larger "head". you wouldnt happen to have an equally impressive M1897 trench Gun model for UO laying around would you???... [more] |
6 | 1443 | Feb 26, 2008 10:21 pm by Bloodlust |
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COD4 Appleseed Mod Soldier of Fortune : SoF Mapping There is an importer/exporter for Maya 7/8 for modeling, plus a couple of example models including the rigging. uh... I sure could use a good shotgun model for COD:UO if you have one laying around somewhere... hehehe just curious, why did you po... [more] |
3 | 3371 | Feb 13, 2008 08:07 am by Bloodlust |
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Elevator Call of Duty 4 : CoD4 MP Mapping just make sure the trigger is big enough for the player to walk into. then everytime a player walks into the trigger, it will start the function you specify. just be sure to set a level variable to keep the elevator from going up and down, up and down if ... [more] |
4 | 1637 | Feb 2, 2008 05:42 am by Bloodlust |
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draw distance question Call of Duty 4 : CoD4 MP Mapping CTRL + ] to make cubic clipping draw further and CTRL + [ to make cubic clipping draw only closer. ... [more] |
10 | 5428 | Feb 2, 2008 05:12 am by Bloodlust |
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Placing Prefab with basement/Clipping Terrain? Call of Duty 4 : CoD4 MP Mapping you're welcome ... [more] |
7 | 1864 | Feb 2, 2008 05:01 am by Bloodlust |
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Cant see or select the brush Call of Duty 4 : CoD4 MP Mapping hehe youre welcome ... [more] |
4 | 1179 | Feb 2, 2008 01:29 am by Bloodlust |
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Placing Prefab with basement/Clipping Terrain? Call of Duty 4 : CoD4 MP Mapping select the terrain you want to cut, then press V. you'll see a buch of colored dots on the terrain. hold shift and click on a line of verts 9the dots) and they will turn blue. click again and the blue line will change direction. make sure the lin... [more] |
7 | 1864 | Feb 2, 2008 01:28 am by Bloodlust |
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Door Scripting Call of Duty 2 : CoD2 Scripting is the trigger a trigger_use?... [more] |
5 | 1908 | Feb 2, 2008 01:24 am by Bloodlust |
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Cant see or select the brush Call of Duty 4 : CoD4 MP Mapping in the console, under Filters, make sure you dont have Clip and Water unchecked... [more] |
4 | 1179 | Feb 1, 2008 08:06 pm by Bloodlust |
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Copying Lots Of Brushes from one Radiant to the other... Call of Duty 2 : CoD2 MP Mapping try using the layers tab in the console (where entity properties, textures, and filters are). make a layer and name it level_geo, and put all your buildings and terrain in it. make a layer name game_types and put all your MP gametype support in it, ... [more] |
2 | 3198 | Feb 1, 2008 08:04 pm by Bloodlust |
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mp_backlot - can't select single brush Call of Duty 4 : CoD4 MP Mapping backlot_geo is one giant prefab. and yes it is very benficial to make your geometry (geo) one giant prefab. this way you can create a new map, load your geo as a misc_prefab, then add your MP gametypes or SP gameplay on top of it without accidently me... [more] |
8 | 1965 | Feb 1, 2008 07:25 am by Bloodlust |
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Door Scripting Call of Duty 2 : CoD2 Scripting I would be willing to bet that you are getting an error saying that getEnt was used on more than one entity... your door and your trigger both have the same exact name. you cant do that unless you are going to use them in an array. try naming your ... [more] |
5 | 1908 | Feb 1, 2008 07:18 am by Bloodlust |
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Map Preview: Siberia Call of Duty 4 : CoD4 MP Mapping looks good! I hope you include how to set it up and play it on an internet server.... [more] |
27 | 1848 | Jan 30, 2008 04:28 am by Bloodlust |
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Door sound lost... Call of Duty 2 : CoD2 MP Mapping zip up your .map and script and email it to me at bloodlust67@hotmail.com I'll have a look at it and see if I can find the problem. I wont steal your stuff, dont worry about that.... [more] |
14 | 1128 | Jan 30, 2008 04:25 am by Bloodlust |
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Exploding wall doesnt work. Call of Duty 4 : CoD4 MP Mapping yeah you need to uncheck splash, since the C4 and Claymores use splash damage.... [more] |
13 | 1184 | Jan 26, 2008 09:42 pm by Bloodlust |
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Door sound lost... Call of Duty 2 : CoD2 MP Mapping the trigger is undefined because it cannot be found for some reason. check in Radiant to make sure you didnt rename the trigger or accidently delete it, or maybe accidently disable the layer the trigger is in if you are using layers. if it is disabled... [more] |
14 | 1128 | Jan 26, 2008 07:11 pm by Bloodlust |
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AI settings Call of Duty 4 : CoD4 MP Mapping if you have the COD 4 Mod Tools installed, go to: raw/maps and read through _stealth_behavior.gsc and _stealth_logic.gsc also _stealth_anims.gsc contains the animations used for the stealthy behaviors. good luck...... [more] |
4 | 1260 | Jan 26, 2008 11:39 am by Bloodlust |
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[TUTORIAL] COD 4 and COD 5 Color Groups Call of Duty 4 : CoD4 SP Mapping hmmm cant edit more than once, thats kinda lame... anyway, forgot to add what color group to assign your "gate_keeper" guy to. here is the correction: now lets say you have an AI you placed in your level to do a vignette, like opening a gate or... [more] |
4 | 1737 | Jan 26, 2008 11:26 am by Bloodlust |
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