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Latest Posts by Bloodlust
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Need help with a UO map please...
Call of Duty : CoDUO Mapping
I'm trying to make a tank arena map. I have the skybox, walls, tanks, player and spectator spawns. I can successfully compile the map, but when I try to run the map in game, it crashes on me and I see my desktop cursor. I've read through the game log file... [more]
3 1840 Jan 14, 2015 03:18 pm
by Bloodlust
modding help
Call of Duty : CoD+UO Map + Mod Releases
have you set these values in the weapon file? minDamagePercent damageInnerRadius damageOuterRadius as for tank speed, you has to edit: _tankdrive_gmi.gsc _jeepdrive_gmi.gsc change their self.closespeed to something higher than 1... [more]
6 2300 Jan 28, 2010 10:46 pm
by Bloodlust
Behind Enemy Lines...
Call of Duty : CoDUO Mapping
Level requirements ------------------ Spawnpoints: classname mp_teamdeathmatch_spawn All players spawn from these. The spawnpoint chosen one is dependent on the current locations of teammates and enemies at the time of spawn. Players ge... [more]
4 1933 Apr 6, 2009 06:43 am
by Bloodlust
Elevator issues (sorry, it's another one)
Call of Duty 2 : CoD2 Scripting
look in the Call of Duty: World at War mod tools and find the elevator script I wrote for the game. you can use that script in any version of Call of Duty and it should cover just about anything you could possibly want to do with an elevator. ... [more]
13 1611 Feb 17, 2009 08:31 pm
by Bloodlust
Need help with text-document
Call of Duty 4 : CoD4 MP Mapping
get yourself a copy of UltraEdit from www.ultraedit.com, then copy the wordfile.txt from Call of Duty 4/bin to the UltraEdit installation folder. Open UltraEdit, go to Advanced/Configuration/EditorDisplay/Syntax Highlighting. set the language to CODS... [more]
3 1170 Mar 25, 2008 08:12 am
by Bloodlust
Triggered FX
Call of Duty 4 : CoD4 MP Mapping
how about you post your working script for others to see how it was done? or did you use the script I posted with or without modifying it?... [more]
20 1597 Mar 11, 2008 04:08 pm
by Bloodlust
Triggered FX
Call of Duty 4 : CoD4 MP Mapping
see if this helps: main() { level._effect["splashfx"] = loadfx ("impacts/footstep_water"); trigger = getent("splashtrig","targetname"); while(1) { trigger waittill("trigger", who); if(isAlive(who)) { pos = who getorigin();... [more]
20 1597 Mar 11, 2008 09:48 am
by Bloodlust
What do you think of this model?
Call of Duty 2 : CoD2 MP Mapping
that looks really good! the UO one has a larger "head". you wouldnt happen to have an equally impressive M1897 trench Gun model for UO laying around would you???... [more]
6 1234 Feb 26, 2008 03:21 pm
by Bloodlust
COD4 Appleseed Mod
Soldier of Fortune : SoF Mapping
There is an importer/exporter for Maya 7/8 for modeling, plus a couple of example models including the rigging. uh... I sure could use a good shotgun model for COD:UO if you have one laying around somewhere... hehehe just curious, why did you po... [more]
3 2789 Feb 13, 2008 01:07 am
by Bloodlust
Elevator
Call of Duty 4 : CoD4 MP Mapping
just make sure the trigger is big enough for the player to walk into. then everytime a player walks into the trigger, it will start the function you specify. just be sure to set a level variable to keep the elevator from going up and down, up and down if ... [more]
4 1388 Feb 1, 2008 10:42 pm
by Bloodlust
draw distance question
Call of Duty 4 : CoD4 MP Mapping
CTRL + ] to make cubic clipping draw further and CTRL + [ to make cubic clipping draw only closer. ... [more]
10 4652 Feb 1, 2008 10:12 pm
by Bloodlust
Placing Prefab with basement/Clipping Terrain?
Call of Duty 4 : CoD4 MP Mapping
you're welcome ... [more]
7 1554 Feb 1, 2008 10:01 pm
by Bloodlust
Cant see or select the brush
Call of Duty 4 : CoD4 MP Mapping
hehe youre welcome ... [more]
4 991 Feb 1, 2008 06:29 pm
by Bloodlust
Placing Prefab with basement/Clipping Terrain?
Call of Duty 4 : CoD4 MP Mapping
select the terrain you want to cut, then press V. you'll see a buch of colored dots on the terrain. hold shift and click on a line of verts 9the dots) and they will turn blue. click again and the blue line will change direction. make sure the lin... [more]
7 1554 Feb 1, 2008 06:28 pm
by Bloodlust
Door Scripting
Call of Duty 2 : CoD2 Scripting
is the trigger a trigger_use?... [more]
5 1655 Feb 1, 2008 06:24 pm
by Bloodlust
Cant see or select the brush
Call of Duty 4 : CoD4 MP Mapping
in the console, under Filters, make sure you dont have Clip and Water unchecked... [more]
4 991 Feb 1, 2008 01:06 pm
by Bloodlust
Copying Lots Of Brushes from one Radiant to the other...
Call of Duty 2 : CoD2 MP Mapping
try using the layers tab in the console (where entity properties, textures, and filters are). make a layer and name it level_geo, and put all your buildings and terrain in it. make a layer name game_types and put all your MP gametype support in it, ... [more]
2 1162 Feb 1, 2008 01:04 pm
by Bloodlust
mp_backlot - can't select single brush
Call of Duty 4 : CoD4 MP Mapping
backlot_geo is one giant prefab. and yes it is very benficial to make your geometry (geo) one giant prefab. this way you can create a new map, load your geo as a misc_prefab, then add your MP gametypes or SP gameplay on top of it without accidently me... [more]
8 1634 Feb 1, 2008 12:25 am
by Bloodlust
Door Scripting
Call of Duty 2 : CoD2 Scripting
I would be willing to bet that you are getting an error saying that getEnt was used on more than one entity... your door and your trigger both have the same exact name. you cant do that unless you are going to use them in an array. try naming your ... [more]
5 1655 Feb 1, 2008 12:18 am
by Bloodlust
Map Preview: Siberia
Call of Duty 4 : CoD4 MP Mapping
looks good! I hope you include how to set it up and play it on an internet server.... [more]
27 1577 Jan 29, 2008 09:28 pm
by Bloodlust
Door sound lost...
Call of Duty 2 : CoD2 MP Mapping
zip up your .map and script and email it to me at bloodlust67@hotmail.com I'll have a look at it and see if I can find the problem. I wont steal your stuff, dont worry about that.... [more]
14 1007 Jan 29, 2008 09:25 pm
by Bloodlust
Exploding wall doesnt work.
Call of Duty 4 : CoD4 MP Mapping
yeah you need to uncheck splash, since the C4 and Claymores use splash damage.... [more]
13 1042 Jan 26, 2008 02:42 pm
by Bloodlust
Door sound lost...
Call of Duty 2 : CoD2 MP Mapping
the trigger is undefined because it cannot be found for some reason. check in Radiant to make sure you didnt rename the trigger or accidently delete it, or maybe accidently disable the layer the trigger is in if you are using layers. if it is disabled... [more]
14 1007 Jan 26, 2008 12:11 pm
by Bloodlust
AI settings
Call of Duty 4 : CoD4 MP Mapping
if you have the COD 4 Mod Tools installed, go to: raw/maps and read through _stealth_behavior.gsc and _stealth_logic.gsc also _stealth_anims.gsc contains the animations used for the stealthy behaviors. good luck...... [more]
4 1082 Jan 26, 2008 04:39 am
by Bloodlust
[TUTORIAL] COD 4 and COD 5 Color Groups
Call of Duty 4 : CoD4 SP Mapping
hmmm cant edit more than once, thats kinda lame... anyway, forgot to add what color group to assign your "gate_keeper" guy to. here is the correction: now lets say you have an AI you placed in your level to do a vignette, like opening a gate or... [more]
4 1566 Jan 26, 2008 04:26 am
by Bloodlust
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