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| Topic | Replies | Views | Last Post | |
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Kill player When they shoot =P Call of Duty 2 : CoD2 MP Mapping if i put this map on there, then i'm running mods.... [more] |
5 | 2181 | Oct 6, 2006 04:25 am by azzar92 ![]() |
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Kill player When they shoot =P Call of Duty 2 : CoD2 MP Mapping we dont run any mods on our server. can i make the script myself and just make it check if it is my map, then set ammo to 0? or do i need another mod to do that for me i will try to make a script for it. but any help would be great edited on Oct... [more] |
5 | 2181 | Oct 6, 2006 03:50 am by azzar92 ![]() |
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Kill player When they shoot =P Call of Duty 2 : CoD2 MP Mapping i made a map for my clan to practice bashing on . i want to put a script in so that if any player shoots (even if it doesnt kill someone), they die. is it possible? cheers azzar92... [more] |
5 | 2181 | Oct 5, 2006 06:53 am by azzar92 ![]() |
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PLS PLS PLS HELP ME......... Call of Duty 2 : CoD2 MP Mapping he means. Dont have any mods in your main folder while you are making custom maps. They don't go well together if you have mods in your main folder, you are gonna get so mad when your missing stuff in radient. or compiling. etc. edited on Sep. 29, 2... [more] |
8 | 2256 | Sep 29, 2006 08:59 am by azzar92 ![]() |
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Ehhh...?!? Call of Duty : CoD+UO General i think this is what your looking for http://www.modsonline.com/Downloads-full-586.html... [more] |
3 | 915 | Jul 20, 2006 01:36 am by azzar92 ![]() |
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modding help- hope some1 can help me Call of Duty : CoD Mapping change the "nopartialreload" from 0 to 1. that stops the player from reloading in the middle of a clip. if your still unsure, have a look at the m1garand weapon file as it has the No partial reload on 1... [more] |
5 | 1059 | Jun 11, 2006 05:15 pm by azzar92 ![]() |
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Mods Problem - Dedicated Server Call of Duty 2 : CoD2 General I've got some mods (eXtreme+ 1.4 Beta) on my server computer in a seperate folder in the Call of duty 2 folder. But when i remote logon, it won't start them unless it's in the main folder. If i try, it either says something about direct x (because i'm rem... [more] |
2 | 875 | May 13, 2006 01:12 pm by azzar92 ![]() |
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mp_11thACR_kairo DM&TDM Call of Duty 2 : CoD2 Map + Mod Releases when i was playing the map in CTF, the flag spawns away from the flag holder point, the little thing on the ground that the flag is normally in. just thought id point that out... [more] |
7 | 1003 | May 6, 2006 05:47 pm by azzar92 ![]() |
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CoD2CompileTools Call of Duty 2 : CoD2 MP Mapping i've got the exact same problem anyone know another way to compile our maps?... [more] |
5 | 2710 | Apr 24, 2006 11:40 am by azzar92 ![]() |
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Compiler Error Call of Duty 2 : CoD2 General i've made a test map. i want to compile it but when i open the compiler it comes up saying: Quote:The application failed to initialize properly (0xc0000135). Click OK to terminate the application Are there any other ways in which i can compile my Cod2... [more] |
4 | 1175 | Apr 24, 2006 09:11 am by azzar92 ![]() |
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SP Mapping Problem Call of Duty : CoD Mapping yea that fixed it up thanks.... [more] |
6 | 877 | Apr 24, 2006 02:49 am by azzar92 ![]() |
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SP Mapping Problem Call of Duty : CoD Mapping I may be new to SP mapping but i have watched Wyatt_Earp's single player video tuts and did Seeded[USAF] Friendly AI tutorial but i just can't seem to get the actors to move. When the level starts, the actors just stand there. What am i doing wrong?... [more] |
6 | 877 | Apr 23, 2006 05:51 pm by azzar92 ![]() |
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Auto Assign and Modding Help Call of Duty : CoD+UO General ok ill try that later when i get my computer fixed... [more] |
5 | 871 | Apr 17, 2006 01:52 pm by azzar92 ![]() |
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Auto Assign and Modding Help Call of Duty : CoD+UO General i'm making the mod myself with the help of a friend. where do i put that script and is it in .gsc format or something else?... [more] |
5 | 871 | Apr 17, 2006 01:32 pm by azzar92 ![]() |
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Auto Assign and Modding Help Call of Duty : CoD+UO General is there an option which i can set to stop people from choosing their own teams? so that everyone gets randomly put onto a team? also how can i get a piece of text to appear under the health bar showing like what mod i'm running?... [more] |
5 | 871 | Apr 17, 2006 01:13 pm by azzar92 ![]() |
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Compass Mod Help Call of Duty : CoD+UO General thanks guys for the replies ill have to try it out later as my computer randomly died and i don't get my new motherboard for a couple of days... [more] |
8 | 1388 | Apr 17, 2006 01:05 pm by azzar92 ![]() |
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Compass Mod Help Call of Duty : CoD+UO General i've got my picture in the middle, the compass and the outside is supposed to be transparent. the file type in the actual cod compass is a .tga file type with RGB color settings. what program should i use for compass editing, at the moment, i'm usin... [more] |
8 | 1388 | Apr 15, 2006 11:49 am by azzar92 ![]() |
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Compass Mod Help Call of Duty : CoD+UO General i'm making a compass mod for some friends. i have made my skin and the pk3 file but when i load it in Cod, the background of the skin where it is supposed to be transparent appears as a white box. The mod works fine otherwise. How do i make the pic... [more] |
8 | 1388 | Apr 15, 2006 07:41 am by azzar92 ![]() |
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One Way Opening Doors Call of Duty : CoD Mapping i need to make a door_rotating so that it opens 90 degrees but only opens one way. ie. if i'm on one side of the door, the other side opens the same way. Does anyone know how to do this?... [more] |
2 | 939 | Mar 10, 2006 10:59 am by azzar92 ![]() |
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Auto Open Sliding Door Call of Duty : CoD Mapping It Works from both sides. Now i know how to make a auto open sliding door! Great help from ya... [more] |
18 | 1435 | Mar 1, 2006 04:50 am by azzar92 ![]() |
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Auto Open Sliding Door Call of Duty : CoD Mapping is there something that you can put in the script so that it repeats the function, like a loop?... [more] |
18 | 1435 | Mar 1, 2006 04:42 am by azzar92 ![]() |
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Auto Open Sliding Door Call of Duty : CoD Mapping it works! i stretched out one and deleted the other. I didn't know that for 2 identical triggers, you needed to use the array. And the host site was only temperary while i find a good one to change to. thanks for the help just tested the map whe... [more] |
18 | 1435 | Mar 1, 2006 04:26 am by azzar92 ![]() |
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Auto Open Sliding Door Call of Duty : CoD Mapping you can have a look at the files right in front of you if you want. Slide Door Maps The zip file has the .gsc and the .map files. In this gsc it doesn't have the movedone line, just the wait edited on Feb. 28, 2006 11:06 pm by azzar92... [more] |
18 | 1435 | Mar 1, 2006 03:58 am by azzar92 ![]() |
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Auto Open Sliding Door Call of Duty : CoD Mapping i went over the script. I changed the move coordinates so that its reversed and changed the door waittill ("movedone"); so that it says wait (1); because thats how long it takes to open / shut. Tried them together and seperate, and everytime the door sti... [more] |
18 | 1435 | Mar 1, 2006 03:37 am by azzar92 ![]() |
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Auto Open Sliding Door Call of Duty : CoD Mapping the trigger is a trigger_multiple and the target name is trig. thats all the settings it has. as soon as the map loads, the door opens, stays there for 3 sec then shuts and stays shut... [more] |
18 | 1435 | Mar 1, 2006 03:20 am by azzar92 ![]() |
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