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| Topic | Replies | Views | Last Post | |
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map Soldier of Fortune : SoFII Mapping narc writes...Quote:oops i didnt realise it was suposed to be a black leather couch, it looked unlit to me for some reason. the area outside with the wooden table and chairs has the planter i meant. i did notice also you used a high bounce level for your... [more] |
8 | 2213 | Jan 19, 2005 01:47 pm by gynec ![]() |
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map Soldier of Fortune : SoFII Mapping thx for the feedback narc #2 wanted to make it like a leather couch. so i used a black texture. #3 which planter do you mean? #4 maybe, but it runs well on a geforce2 in 16bit. In such a complex map its hard to avoid every bug. The bugs you ... [more] |
8 | 2213 | Jan 18, 2005 10:47 am by gynec ![]() |
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map Soldier of Fortune : SoFII Mapping Now you can get my last map "Chicago Burglary" at sof2files.com Please tell me how do you like it! download here... [more] |
8 | 2213 | Jan 14, 2005 12:34 pm by gynec ![]() |
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Hint brushes for less FPS Soldier of Fortune : SoFII Mapping Hint brushes are very important. Without them in my new map i get 120.000 tris when i stay in the front of the villa (a number from the beta). Simply unplayable. Now i get 38.000 tris at this place. Take a look at the jordan .map file. Thats perfect ... [more] |
12 | 2256 | Jan 7, 2005 03:49 pm by gynec ![]() |
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map test Soldier of Fortune : SoFII Mapping Important is if the target_location's are right named (my english isnt that good). and does a villa/neighborhood like this exist in chicago or should i rename the title? like miami or something...... [more] |
15 | 2253 | Dec 8, 2004 01:54 pm by gynec ![]() |
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map test Soldier of Fortune : SoFII Mapping ... [more] |
15 | 2253 | Dec 1, 2004 10:28 am by gynec ![]() |
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map test Soldier of Fortune : SoFII Mapping have you forgotten me? common m8 that takes weeks just for a test ... [more] |
15 | 2253 | Nov 30, 2004 10:13 am by gynec ![]() |
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map test Soldier of Fortune : SoFII Mapping and if the target_location's are right named (your english is much better). does a villa/neighborhood like this exist in chicago or should i rename the title?... [more] |
15 | 2253 | Nov 24, 2004 01:50 pm by gynec ![]() |
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map test Soldier of Fortune : SoFII Mapping yes, just test the map as a mapper and tell me what i could improve. the quality aspect you know.... [more] |
15 | 2253 | Nov 24, 2004 01:46 pm by gynec ![]() |
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map test Soldier of Fortune : SoFII Mapping does the link work?... [more] |
15 | 2253 | Nov 23, 2004 10:13 am by gynec ![]() |
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map test Soldier of Fortune : SoFII Mapping check your pm's ... [more] |
15 | 2253 | Nov 19, 2004 11:52 am by gynec ![]() |
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map test Soldier of Fortune : SoFII Mapping @ PleaseMYOB You didnt answer my mail/pm come on m8, i wanna release this map in the near future.... [more] |
15 | 2253 | Nov 5, 2004 09:42 am by gynec ![]() |
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B&W Textures....HMMM Soldier of Fortune : SoFII Mapping invalid shader-code can cause this. or just a wrecked sof2 installation.... [more] |
4 | 1883 | Oct 14, 2004 03:12 pm by gynec ![]() |
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If you decompile maps.. Soldier of Fortune : SoFII Mapping im not the only one who has this view. its an unsaid rule to do not steal any brushwork. and credit in your readme to ravensoft? they didnt gave you the permission. sure you can decompile maps. but do not expect other mappers sympathy for this. to my s... [more] |
15 | 3458 | Sep 13, 2004 08:04 pm by gynec ![]() |
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If you decompile maps.. Soldier of Fortune : SoFII Mapping Recently a lot of maps appear at sof2files.com that are modified SoF2 stock maps. I think i speak in the name of the old-established forum members (and moderators) that we willingly answer questions about decompiling maps. but please do this to learn fro... [more] |
15 | 3458 | Sep 13, 2004 05:39 pm by gynec ![]() |
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-Rename bsp question Soldier of Fortune : SoFII Mapping q3map2toolz!... [more] |
10 | 1645 | Sep 13, 2004 02:22 pm by gynec ![]() |
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major problem help my map is huge Soldier of Fortune : SoFII Mapping i would convert my map im working on for sof3 if it appears ever. or a game which has the proper textures. have you tried to make brushes detail? vis should be much smaller. and maybe your lightmap is too large. how many lights do you have?... [more] |
5 | 1663 | Sep 11, 2004 11:21 am by gynec ![]() |
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How i make floor thats gives damage? Soldier of Fortune : SoFII Mapping a trigger_hurt- brush with the tools/_trigger texture. give it the key dmg 9999... [more] |
2 | 1823 | Sep 7, 2004 10:04 am by gynec ![]() |
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Slickness Soldier of Fortune : SoFII Mapping no, but you could take a look at the slick-shader... [more] |
3 | 1713 | Sep 5, 2004 08:44 pm by gynec ![]() |
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Making my models solid Soldier of Fortune : SoFII Mapping load the tools-textures in gtkradiant (textures->tools) and use a shoot-texture.... [more] |
7 | 2165 | Sep 5, 2004 08:42 pm by gynec ![]() |
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help with radiant plz Soldier of Fortune : SoFII Mapping that's because all stock maps are compiled to the .bsp format... [more] |
4 | 1383 | Sep 5, 2004 08:38 pm by gynec ![]() |
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Lighting help - gynec help Soldier of Fortune : SoFII Mapping i understand. but thats not the circle i mean in my tut. look at mp_shop2 under the halogen lamps. place the info_null a little above the light entity. the info_null is the target. and light 100 is maybe too much, try 20. and get rid of the scale key!!! h... [more] |
6 | 1892 | Sep 3, 2004 02:06 pm by gynec ![]() |
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Professional Lighting Soldier of Fortune : SoFII Mapping Regarding this topic i wrote a lighting tutorial for SoF2 where all this is centralized. You can find it here... [more] |
27 | 4769 | Sep 2, 2004 06:01 pm by gynec ![]() |
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blackness in textures Soldier of Fortune : SoFII Mapping use selection/rotate to rotate brushes and a value of 45 degree. to make sure the brush is in the grid select it and press Control+G (to Snap to grid). other values than 45 degree will bring brushes out of the grid.... [more] |
9 | 2018 | Aug 31, 2004 07:52 pm by gynec ![]() |
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MrsBOO f*cks it up again.... Soldier of Fortune : SoFII Mapping either a wrong named pk3 (forgot to rename the zip?) or an invalid shader code can cause this.... [more] |
12 | 1643 | Aug 30, 2004 09:49 pm by gynec ![]() |
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