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Latest Posts by gynec
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Soldier of Fortune : SoFII Mapping
narc writes...Quote:oops i didnt realise it was suposed to be a black leather couch, it looked unlit to me for some reason. the area outside with the wooden table and chairs has the planter i meant. i did notice also you used a high bounce level for your... [more]
8 2213 Jan 19, 2005 01:47 pm
by gynec
map
Soldier of Fortune : SoFII Mapping
thx for the feedback narc #2 wanted to make it like a leather couch. so i used a black texture. #3 which planter do you mean? #4 maybe, but it runs well on a geforce2 in 16bit. In such a complex map its hard to avoid every bug. The bugs you ... [more]
8 2213 Jan 18, 2005 10:47 am
by gynec
map
Soldier of Fortune : SoFII Mapping
Now you can get my last map "Chicago Burglary" at sof2files.com Please tell me how do you like it! download here... [more]
8 2213 Jan 14, 2005 12:34 pm
by gynec
Hint brushes for less FPS
Soldier of Fortune : SoFII Mapping
Hint brushes are very important. Without them in my new map i get 120.000 tris when i stay in the front of the villa (a number from the beta). Simply unplayable. Now i get 38.000 tris at this place. Take a look at the jordan .map file. Thats perfect ... [more]
12 2256 Jan 7, 2005 03:49 pm
by gynec
map test
Soldier of Fortune : SoFII Mapping
Important is if the target_location's are right named (my english isnt that good). and does a villa/neighborhood like this exist in chicago or should i rename the title? like miami or something...... [more]
15 2253 Dec 8, 2004 01:54 pm
by gynec
map test
Soldier of Fortune : SoFII Mapping
... [more]
15 2253 Dec 1, 2004 10:28 am
by gynec
map test
Soldier of Fortune : SoFII Mapping
have you forgotten me? common m8 that takes weeks just for a test ... [more]
15 2253 Nov 30, 2004 10:13 am
by gynec
map test
Soldier of Fortune : SoFII Mapping
and if the target_location's are right named (your english is much better). does a villa/neighborhood like this exist in chicago or should i rename the title?... [more]
15 2253 Nov 24, 2004 01:50 pm
by gynec
map test
Soldier of Fortune : SoFII Mapping
yes, just test the map as a mapper and tell me what i could improve. the quality aspect you know.... [more]
15 2253 Nov 24, 2004 01:46 pm
by gynec
map test
Soldier of Fortune : SoFII Mapping
does the link work?... [more]
15 2253 Nov 23, 2004 10:13 am
by gynec
map test
Soldier of Fortune : SoFII Mapping
check your pm's ... [more]
15 2253 Nov 19, 2004 11:52 am
by gynec
map test
Soldier of Fortune : SoFII Mapping
@ PleaseMYOB You didnt answer my mail/pm come on m8, i wanna release this map in the near future.... [more]
15 2253 Nov 5, 2004 09:42 am
by gynec
B&W Textures....HMMM
Soldier of Fortune : SoFII Mapping
invalid shader-code can cause this. or just a wrecked sof2 installation.... [more]
4 1883 Oct 14, 2004 03:12 pm
by gynec
If you decompile maps..
Soldier of Fortune : SoFII Mapping
im not the only one who has this view. its an unsaid rule to do not steal any brushwork. and credit in your readme to ravensoft? they didnt gave you the permission. sure you can decompile maps. but do not expect other mappers sympathy for this. to my s... [more]
15 3458 Sep 13, 2004 08:04 pm
by gynec
If you decompile maps..
Soldier of Fortune : SoFII Mapping
Recently a lot of maps appear at sof2files.com that are modified SoF2 stock maps. I think i speak in the name of the old-established forum members (and moderators) that we willingly answer questions about decompiling maps. but please do this to learn fro... [more]
15 3458 Sep 13, 2004 05:39 pm
by gynec
-Rename bsp question
Soldier of Fortune : SoFII Mapping
q3map2toolz!... [more]
10 1645 Sep 13, 2004 02:22 pm
by gynec
major problem help my map is huge
Soldier of Fortune : SoFII Mapping
i would convert my map im working on for sof3 if it appears ever. or a game which has the proper textures. have you tried to make brushes detail? vis should be much smaller. and maybe your lightmap is too large. how many lights do you have?... [more]
5 1663 Sep 11, 2004 11:21 am
by gynec
How i make floor thats gives damage?
Soldier of Fortune : SoFII Mapping
a trigger_hurt- brush with the tools/_trigger texture. give it the key dmg 9999... [more]
2 1823 Sep 7, 2004 10:04 am
by gynec
Slickness
Soldier of Fortune : SoFII Mapping
no, but you could take a look at the slick-shader... [more]
3 1713 Sep 5, 2004 08:44 pm
by gynec
Making my models solid
Soldier of Fortune : SoFII Mapping
load the tools-textures in gtkradiant (textures->tools) and use a shoot-texture.... [more]
7 2165 Sep 5, 2004 08:42 pm
by gynec
help with radiant plz
Soldier of Fortune : SoFII Mapping
that's because all stock maps are compiled to the .bsp format... [more]
4 1383 Sep 5, 2004 08:38 pm
by gynec
Lighting help - gynec help
Soldier of Fortune : SoFII Mapping
i understand. but thats not the circle i mean in my tut. look at mp_shop2 under the halogen lamps. place the info_null a little above the light entity. the info_null is the target. and light 100 is maybe too much, try 20. and get rid of the scale key!!! h... [more]
6 1892 Sep 3, 2004 02:06 pm
by gynec
Professional Lighting
Soldier of Fortune : SoFII Mapping
Regarding this topic i wrote a lighting tutorial for SoF2 where all this is centralized. You can find it here... [more]
27 4769 Sep 2, 2004 06:01 pm
by gynec
blackness in textures
Soldier of Fortune : SoFII Mapping
use selection/rotate to rotate brushes and a value of 45 degree. to make sure the brush is in the grid select it and press Control+G (to Snap to grid). other values than 45 degree will bring brushes out of the grid.... [more]
9 2018 Aug 31, 2004 07:52 pm
by gynec
MrsBOO f*cks it up again....
Soldier of Fortune : SoFII Mapping
either a wrong named pk3 (forgot to rename the zip?) or an invalid shader code can cause this.... [more]
12 1643 Aug 30, 2004 09:49 pm
by gynec
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