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Latest Posts by de_vice
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MShape3d import-export plugins for CoD
Call of Duty : CoD+UO General
Hi... I try to find old CoD import-export plugins for Milk Shape 3d from Scorpio.If anybody have it...please...post here or some Link. Thanks... [more]
2 944 Jul 27, 2008 06:24 am
by de_vice
[Release] Beyond Rostov SP Campaign (UO)
Call of Duty : CoD+UO Map + Mod Releases
Great work...York. It's good to see something new in a custom SP map! Cheers... [more]
8 3028 Jan 7, 2007 11:12 am
by de_vice
[Release]TheLostSymbol sp maps
Call of Duty : CoD+UO Map + Mod Releases
@Foxhound @GILLTAR...thanks but I have forgotten to add this folder "localizedstrings and objectives"!!! download fix:thesymbol_fix.zip ...and small "script fix" for the second map. ... [more]
20 4263 Nov 7, 2006 05:39 pm
by de_vice
Model Lighting/Shadows
Call of Duty : CoD Mapping
try to change your compile "flare" options: flare -extra -sundiffusesamples 10 -dumpoptions ..\..\Main\maps\yourmapname.map... [more]
3 1211 Nov 2, 2006 06:15 am
by de_vice
[Release]TheLostSymbol sp maps
Call of Duty : CoD+UO Map + Mod Releases
Hi guys...I finally finished my 2 custom CoD single player maps."TheLostSymbol" is a story based on the game RtCW. The pack contain: 2 sp maps,custom textures,xmodels and good music from RtCW. If you can't to see the pics,...here!! ht... [more]
20 4263 Oct 26, 2006 08:47 pm
by de_vice
sp_camera problem!
Call of Duty : CoD Mapping
I want to use this script "intro camera move_rotate"at begining my sp map,and i think...the problem is a missing line!!! look in the main/load/code: Code:#using_animtree ("generic_human"); main() { maps\_load::main(); level.globalTimer = 12; thread... [more]
4 1104 Oct 26, 2006 10:56 am
by de_vice
sp_camera problem!
Call of Duty : CoD Mapping
Hi all I find this script example "SP_Camera" and the script is good.I try to use script "camera move" into my sp_map,but the players just stand there doing nothing!If i remove script camera...no problem. what do i need to do to fix this. ...better d... [more]
4 1104 Oct 25, 2006 11:24 pm
by de_vice
SP Folders?
Call of Duty : CoD Mapping
aha...sorry,i make a mistake,you must to have ( 2 triggers multiple): first trigg is for "start objective" and second trigg "objective complete" use this script...i test it!...no problem Code: main() { maps\_load::main(); thread startobj1(); ... [more]
4 1053 Oct 22, 2006 08:53 pm
by de_vice
SP Folders?
Call of Duty : CoD Mapping
Localized strings folder: localizedstring/english/yourmapname.str ...into your "yourmapname.gsc" use this to fix OBJ: //***************************************** main() { maps\_load::main(); thread objective1(); } objective1() { startobj... [more]
4 1053 Oct 22, 2006 12:56 pm
by de_vice
Custom texture!
Call of Duty : CoD Mapping
Bump mapping.How to add this custom texture in CoD1 and what shadertype must to use? Possible or not! Here I find a tutorial ,but tutorial is for RtCW! http://www.wolfensteinx.com/surface/tutorials/bump_mapping.html... [more]
1 900 Oct 20, 2006 10:55 am
by de_vice
Custom Ai_xmodel
Call of Duty : CoD+UO General
I have a custom german_AI_xmodel for CoD sp maps and this is my first ai_xmodel import/successful in the game....actually i use some details and textures from RtCW to make this 3d model!!!I want to public here in CoD files this ai_xmodel,but where i can ... [more]
2 890 Jun 16, 2006 12:38 pm
by de_vice
Missing invisible textures in cylinder tower!?
Call of Duty : CoD Mapping
... better use brushes to made towers...if you use Cylinder or Simple Patch Mesh....possible problems! Tower from my test_map: http://pg.photos.yahoo.com/ph/liccinius/detail?.dir=6aafre2&.dnm=7085re2.jp g&.src=ph... [more]
11 1349 Jun 3, 2006 01:35 am
by de_vice
Missing invisible textures in cylinder tower!?
Call of Duty : CoD Mapping
...possible dublicate brush...!....try to find it ...or remove old ( bsp),(poly),(prt) files (main/maps) folder and compile your map again. ... [more]
11 1349 May 29, 2006 03:53 pm
by de_vice
how do you make cod videos
Call of Duty : CoD+UO General
If you want to add custom video at the beginning or ending of the map must to convert the video.avi ...to video.RoQ ...use this simple converter:SwitchBlade2 : RoQ video encoder/decoder/player http://icculus.org/~riot/ for editining your video...use Po... [more]
12 1531 Feb 22, 2006 03:18 pm
by de_vice
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