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SKYBOX ; tut Call of Duty: World at War : CoDWW MP Mapping i cant find triditonal skybox in the default mp_barebones i can only find some invisible brushes on the sky,I'v got no idea what are these brushes ,but if i delete them,the sky got a big black hole when i run this map any idea?... [more] |
21 | 1744 | Nov 29, 2008 07:58 am by PoorEnglish ![]() |
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Assertion Failure......How could i run my radiant again Call of Duty: World at War : CoDWW MP Mapping haha,i have found the register info and deleted it now ,every thing turns right go to regedit and serch "CoDWaWRadiantModTool" and "EffectsEd3"... [more] |
10 | 2060 | Nov 28, 2008 09:46 am by PoorEnglish ![]() |
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Assertion Failure......How could i run my radiant again Call of Duty: World at War : CoDWW MP Mapping something new i have found Quote:Expression: menuID >= ID_TEXTURERESOLUTION_MAXIMUM && menuID ... [more] |
10 | 2060 | Nov 28, 2008 07:59 am by PoorEnglish ![]() |
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Assertion Failure......How could i run my radiant again Call of Duty: World at War : CoDWW MP Mapping every time when lanch radiant,and i already checked the filter... [more] |
10 | 2060 | Nov 27, 2008 04:27 am by PoorEnglish ![]() |
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Assertion Failure......How could i run my radiant again Call of Duty: World at War : CoDWW MP Mapping it just occured when i lanched it. if i ignor this error,seems the radiant cant draw anything, i have tried to load a sample map,but there is still noting in both 2D and 3D window... [more] |
10 | 2060 | Nov 27, 2008 12:31 am by PoorEnglish ![]() |
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Assertion Failure......How could i run my radiant again Call of Duty: World at War : CoDWW MP Mapping my graphic card is 1950GT with driver 8.11, it always run well until it suddenly happened.... [more] |
10 | 2060 | Nov 26, 2008 09:05 am by PoorEnglish ![]() |
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Assertion Failure......How could i run my radiant again Call of Duty: World at War : CoDWW MP Mapping Quote:Expression: menuID >= ID_TEXTURERESOLUTION_MAXIMUM && menuID ... [more] |
10 | 2060 | Nov 26, 2008 08:28 am by PoorEnglish ![]() |
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[Release]Return to Bocage v1.0 Call of Duty 2 : CoD2 Map + Mod Releases I'll do some changes to the water in my next version ... [more] |
8 | 2078 | Jul 8, 2006 04:10 am by PoorEnglish ![]() |
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[Release]Return to Bocage v1.0 Call of Duty 2 : CoD2 Map + Mod Releases Attention!Attention! This version will crashed at opening menu on PAM2.03,but run fine on2.02and2.01 Will be fixed in my next version... [more] |
8 | 2078 | Jul 7, 2006 01:59 am by PoorEnglish ![]() |
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[Release]Return to Bocage v1.0 Call of Duty 2 : CoD2 Map + Mod Releases here it is http://callofduty.filefront.com/file/Return_to_Bocage;65767x%23945480... [more] |
8 | 2078 | Jul 6, 2006 07:24 am by PoorEnglish ![]() |
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[Release]Return to Bocage v1.0 Call of Duty 2 : CoD2 Map + Mod Releases Download Link from FileFront Readme file: Description: This is a map based on the offical one in COD:UO,but i also made some Changes. It is smaller than the offical one.I think that will make the map more playable. There are two versions.One is nor... [more] |
8 | 2078 | Jul 6, 2006 04:25 am by PoorEnglish ![]() |
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How to make a clean screenshot for loadscreen Call of Duty 2 : CoD2 MP Mapping thanx. and i find the command /cg_draw2D 0... [more] |
5 | 1791 | Jul 2, 2006 04:59 am by PoorEnglish ![]() |
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How to make a clean screenshot for loadscreen Call of Duty 2 : CoD2 MP Mapping I want to make a loadscreen for my map.but i dont know how to remove the time,the score,the subtitle(when im spector). one more thing ,i saw some map's loadscreen is third personal (like mp_bridge),how can i do it . i'll appreciate you. ... [more] |
5 | 1791 | Jul 2, 2006 03:48 am by PoorEnglish ![]() |
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Gametype dependant walls etc Call of Duty 2 : CoD2 MP Mapping Plague writes...Quote:You can just add one object for each gametype like dragon says. I know its a pain but it does work. Yeah,it does work. i'll make a detail If you want a tank show up in(replace the position which is a flak in SD) tdm,dm,ctf. add ... [more] |
19 | 1586 | Jun 30, 2006 05:54 am by PoorEnglish ![]() |
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Gametype dependant walls etc Call of Duty 2 : CoD2 MP Mapping Quote:PoorEnglish: The script you have uses script_noteworthy2 instead of script_label. Change your key/values to use that instead of script_label. I changed the key value a little later in the thread to avoid issues with the search and destroy gametyp... [more] |
19 | 1586 | Jun 29, 2006 12:53 pm by PoorEnglish ![]() |
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Gametype dependant walls etc Call of Duty 2 : CoD2 MP Mapping I also noticed that in mp_brecout,there are different Flak88 guns bitween SD and other gametype. then i checked the mp_brecourt.gsc and mp_brecourt_fx.gsc(located in iw_07.iwd) ,but there isnt something speciall in them. So,i think a KEY can do what w... [more] |
19 | 1586 | Jun 29, 2006 12:37 pm by PoorEnglish ![]() |
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Gametype dependant walls etc Call of Duty 2 : CoD2 MP Mapping sentchy writes...Quote:Opps, forgot the use the array index inside the for loop. Try the following, once again not tested =p Also switch over to using script_noteworthy2 since script_label could be used in SD maps in a way that would conflict with the ... [more] |
19 | 1586 | Jun 29, 2006 12:06 pm by PoorEnglish ![]() |
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D6Day V 1.0 Call of Duty 2 : CoD2 Map + Mod Releases could you offer the mod to me cuz i cant connect to your sever. Thanx a lot... [more] |
51 | 2281 | Jun 28, 2006 10:52 am by PoorEnglish ![]() |
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HQ how to create players spawn and.. Call of Duty 2 : CoD2 MP Mapping you mean,i dont need to add some radio script_model for HQ? Just script for HQ?... [more] |
4 | 1474 | Jun 28, 2006 06:40 am by PoorEnglish ![]() |
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D6Day V 1.0 Call of Duty 2 : CoD2 Map + Mod Releases Looks great, but I only want to know which Mod are you using Tell me,OK?... [more] |
51 | 2281 | Jun 28, 2006 03:58 am by PoorEnglish ![]() |
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What is Light Call of Duty 2 : CoD2 MP Mapping What does "lightmap" do? I just want to know more Anybody can tell me... [more] |
2 | 871 | Jun 27, 2006 06:01 am by PoorEnglish ![]() |
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Compiler not creating d3dbsp file Call of Duty 2 : CoD2 MP Mapping thank you veef. but sorry for my poor mapping skill another problem: How to reduce vertices.... [more] |
16 | 1687 | Jun 22, 2006 04:40 am by PoorEnglish ![]() |
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Compiler not creating d3dbsp file Call of Duty 2 : CoD2 MP Mapping i know what's its mean now Must i rebulid the whole terrain. Any nother way? edited on Jun. 21, 2006 06:02 pm by veef... [more] |
16 | 1687 | Jun 21, 2006 10:40 am by PoorEnglish ![]() |
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Compiler not creating d3dbsp file Call of Duty 2 : CoD2 MP Mapping max collision triangles (262144) exceeded how to deal with this problem ... [more] |
16 | 1687 | Jun 21, 2006 10:00 am by PoorEnglish ![]() |
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Any idea about Respawn Weapon now? Call of Duty 2 : CoD2 MP Mapping I havent view the forms for a long time Any idea about Respawn Weapon now? ... [more] |
1 | 879 | Jun 13, 2006 04:37 am by PoorEnglish ![]() |
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