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Latest Posts by PoorEnglish
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SKYBOX ; tut
Call of Duty: World at War : CoDWW MP Mapping
i cant find triditonal skybox in the default mp_barebones i can only find some invisible brushes on the sky,I'v got no idea what are these brushes ,but if i delete them,the sky got a big black hole when i run this map any idea?... [more]
21 1744 Nov 29, 2008 07:58 am
by PoorEnglish
Assertion Failure......How could i run my radiant again
Call of Duty: World at War : CoDWW MP Mapping
haha,i have found the register info and deleted it now ,every thing turns right go to regedit and serch "CoDWaWRadiantModTool" and "EffectsEd3"... [more]
10 2060 Nov 28, 2008 09:46 am
by PoorEnglish
Assertion Failure......How could i run my radiant again
Call of Duty: World at War : CoDWW MP Mapping
something new i have found Quote:Expression: menuID >= ID_TEXTURERESOLUTION_MAXIMUM && menuID ... [more]
10 2060 Nov 28, 2008 07:59 am
by PoorEnglish
Assertion Failure......How could i run my radiant again
Call of Duty: World at War : CoDWW MP Mapping
every time when lanch radiant,and i already checked the filter... [more]
10 2060 Nov 27, 2008 04:27 am
by PoorEnglish
Assertion Failure......How could i run my radiant again
Call of Duty: World at War : CoDWW MP Mapping
it just occured when i lanched it. if i ignor this error,seems the radiant cant draw anything, i have tried to load a sample map,but there is still noting in both 2D and 3D window... [more]
10 2060 Nov 27, 2008 12:31 am
by PoorEnglish
Assertion Failure......How could i run my radiant again
Call of Duty: World at War : CoDWW MP Mapping
my graphic card is 1950GT with driver 8.11, it always run well until it suddenly happened.... [more]
10 2060 Nov 26, 2008 09:05 am
by PoorEnglish
Assertion Failure......How could i run my radiant again
Call of Duty: World at War : CoDWW MP Mapping
Quote:Expression: menuID >= ID_TEXTURERESOLUTION_MAXIMUM && menuID ... [more]
10 2060 Nov 26, 2008 08:28 am
by PoorEnglish
[Release]Return to Bocage v1.0
Call of Duty 2 : CoD2 Map + Mod Releases
I'll do some changes to the water in my next version ... [more]
8 2078 Jul 8, 2006 04:10 am
by PoorEnglish
[Release]Return to Bocage v1.0
Call of Duty 2 : CoD2 Map + Mod Releases
Attention!Attention! This version will crashed at opening menu on PAM2.03,but run fine on2.02and2.01 Will be fixed in my next version... [more]
8 2078 Jul 7, 2006 01:59 am
by PoorEnglish
[Release]Return to Bocage v1.0
Call of Duty 2 : CoD2 Map + Mod Releases
here it is http://callofduty.filefront.com/file/Return_to_Bocage;65767x%23945480... [more]
8 2078 Jul 6, 2006 07:24 am
by PoorEnglish
[Release]Return to Bocage v1.0
Call of Duty 2 : CoD2 Map + Mod Releases
Download Link from FileFront Readme file: Description: This is a map based on the offical one in COD:UO,but i also made some Changes. It is smaller than the offical one.I think that will make the map more playable. There are two versions.One is nor... [more]
8 2078 Jul 6, 2006 04:25 am
by PoorEnglish
How to make a clean screenshot for loadscreen
Call of Duty 2 : CoD2 MP Mapping
thanx. and i find the command /cg_draw2D 0... [more]
5 1791 Jul 2, 2006 04:59 am
by PoorEnglish
How to make a clean screenshot for loadscreen
Call of Duty 2 : CoD2 MP Mapping
I want to make a loadscreen for my map.but i dont know how to remove the time,the score,the subtitle(when im spector). one more thing ,i saw some map's loadscreen is third personal (like mp_bridge),how can i do it . i'll appreciate you. ... [more]
5 1791 Jul 2, 2006 03:48 am
by PoorEnglish
Gametype dependant walls etc
Call of Duty 2 : CoD2 MP Mapping
Plague writes...Quote:You can just add one object for each gametype like dragon says. I know its a pain but it does work. Yeah,it does work. i'll make a detail If you want a tank show up in(replace the position which is a flak in SD) tdm,dm,ctf. add ... [more]
19 1586 Jun 30, 2006 05:54 am
by PoorEnglish
Gametype dependant walls etc
Call of Duty 2 : CoD2 MP Mapping
Quote:PoorEnglish: The script you have uses script_noteworthy2 instead of script_label. Change your key/values to use that instead of script_label. I changed the key value a little later in the thread to avoid issues with the search and destroy gametyp... [more]
19 1586 Jun 29, 2006 12:53 pm
by PoorEnglish
Gametype dependant walls etc
Call of Duty 2 : CoD2 MP Mapping
I also noticed that in mp_brecout,there are different Flak88 guns bitween SD and other gametype. then i checked the mp_brecourt.gsc and mp_brecourt_fx.gsc(located in iw_07.iwd) ,but there isnt something speciall in them. So,i think a KEY can do what w... [more]
19 1586 Jun 29, 2006 12:37 pm
by PoorEnglish
Gametype dependant walls etc
Call of Duty 2 : CoD2 MP Mapping
sentchy writes...Quote:Opps, forgot the use the array index inside the for loop. Try the following, once again not tested =p Also switch over to using script_noteworthy2 since script_label could be used in SD maps in a way that would conflict with the ... [more]
19 1586 Jun 29, 2006 12:06 pm
by PoorEnglish
D6Day V 1.0
Call of Duty 2 : CoD2 Map + Mod Releases
could you offer the mod to me cuz i cant connect to your sever. Thanx a lot... [more]
51 2281 Jun 28, 2006 10:52 am
by PoorEnglish
HQ how to create players spawn and..
Call of Duty 2 : CoD2 MP Mapping
you mean,i dont need to add some radio script_model for HQ? Just script for HQ?... [more]
4 1474 Jun 28, 2006 06:40 am
by PoorEnglish
D6Day V 1.0
Call of Duty 2 : CoD2 Map + Mod Releases
Looks great, but I only want to know which Mod are you using Tell me,OK?... [more]
51 2281 Jun 28, 2006 03:58 am
by PoorEnglish
What is Light
Call of Duty 2 : CoD2 MP Mapping
What does "lightmap" do? I just want to know more Anybody can tell me... [more]
2 871 Jun 27, 2006 06:01 am
by PoorEnglish
Compiler not creating d3dbsp file
Call of Duty 2 : CoD2 MP Mapping
thank you veef. but sorry for my poor mapping skill another problem: How to reduce vertices.... [more]
16 1687 Jun 22, 2006 04:40 am
by PoorEnglish
Compiler not creating d3dbsp file
Call of Duty 2 : CoD2 MP Mapping
i know what's its mean now Must i rebulid the whole terrain. Any nother way? edited on Jun. 21, 2006 06:02 pm by veef... [more]
16 1687 Jun 21, 2006 10:40 am
by PoorEnglish
Compiler not creating d3dbsp file
Call of Duty 2 : CoD2 MP Mapping
max collision triangles (262144) exceeded how to deal with this problem ... [more]
16 1687 Jun 21, 2006 10:00 am
by PoorEnglish
Any idea about Respawn Weapon now?
Call of Duty 2 : CoD2 MP Mapping
I havent view the forms for a long time Any idea about Respawn Weapon now? ... [more]
1 879 Jun 13, 2006 04:37 am
by PoorEnglish
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