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Latest Posts by Skyguy
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compiling time
Call of Duty: World at War : CoDWW MP Mapping
I'm running a highly overclocked Core i7, running 8 threads, and 12GB RAM........and my full compile with lighting is done in about a bit over 3 minutes.... [more]
19 1114 Apr 25, 2009 07:04 pm
by Skyguy
Can't covert brushes to Detail?
Call of Duty: World at War : CoDWW MP Mapping
Worked! Thank you very much.... [more]
4 1023 Mar 29, 2009 02:23 pm
by Skyguy
Can't covert brushes to Detail?
Call of Duty: World at War : CoDWW MP Mapping
I notice there are some brushes in the prefabs that are Structural, and I want to change them to Detail, but they won't go. I also notice, however, they are all a mustard/gold color in the Top XY view....are they on a locked layer or something? They're ... [more]
4 1023 Mar 28, 2009 01:47 pm
by Skyguy
End Parse Session?
Call of Duty: World at War : CoDWW MP Mapping
Resolved. The "underflow" I think was a clue. I went into the areas of the map I recently added and changed the Light Map sample sizes to a much larger number, I figured they were chewing up too much texture memory. And now no problems. Just in ca... [more]
3 1005 Mar 18, 2009 03:51 pm
by Skyguy
End Parse Session?
Call of Duty: World at War : CoDWW MP Mapping
Did a full compile with lighting and reflections. When it went to start the game to do reflections, I got this End Parse Session error. Anyone know what it means and/or how to fix it? Thanks in advance.... [more]
3 1005 Mar 15, 2009 12:00 am
by Skyguy
Global model change in prefabs?
Call of Duty: World at War : CoDWW MP Mapping
Is there a way to globally change models in a map that are specifically contained within prefabs? For example......I have a map, and all my buildings contain chairs that i want to change to........say, desks. Whatever. Doesn't matter really what the ... [more]
1 850 Feb 15, 2009 11:21 pm
by Skyguy
Making prefabs into non-prefabs?
Call of Duty: World at War : CoDWW MP Mapping
I know, the topic sounds weird. Best way to describe my issue is this: I have many similar prefabs in a map and I don't want them to be prefabs anymore, I want them actually IN the map as brushes, models, etc. Is there a way to "load" the prefab that... [more]
1 813 Feb 12, 2009 05:28 am
by Skyguy
Stuck on "Awaiting Challenge"
Call of Duty: World at War : CoDWW MP Mapping
Well after getting some sleep I decided to go at it again from a different route...... I copy pasted the patches into a new .map, ran a compile. Worked fine. Then started copying brushes and compile. Worked fine. Then started copying models and com... [more]
15 3892 Dec 30, 2008 12:34 am
by Skyguy
Stuck on "Awaiting Challenge"
Call of Duty: World at War : CoDWW MP Mapping
Ya I tried the copy/paste trick, didn't work. So I tried copy/pasting bit by bit.......it worked only to a point. So then I backtracked, deleted what I thought was the offending entity (I had a rogue weapon model from CoD4 map when I converted it to WaW... [more]
15 3892 Dec 29, 2008 05:34 am
by Skyguy
Stuck on "Awaiting Challenge"
Call of Duty: World at War : CoDWW MP Mapping
Well I'm impartial to site politics and such, so I'll continue to post wherever I can get help, for the record. Accordingly, here's a bit more info on my problem: -my map compiled fine as far as I can tell -it gets stuck at "Awaiting Challenge" if I ... [more]
15 3892 Dec 28, 2008 07:10 pm
by Skyguy
Stuck on "Awaiting Challenge"
Call of Duty: World at War : CoDWW MP Mapping
Will do Tally, I'll head over there. BTW, I did a quick little barebones map, compiled, and it ran. So something has to be wonky with my full map........ [more]
15 3892 Dec 28, 2008 05:43 pm
by Skyguy
Stuck on "Awaiting Challenge"
Call of Duty: World at War : CoDWW MP Mapping
Well, I removed all the folders in /mods and compiled from scratch to try that instead. I now have /AppData/Local/Activision/CoDWaW/mods/mp_usermaps/mp_fortbhc2.ff but still get the "Awaiting Challenge...." ARGH.... [more]
15 3892 Dec 28, 2008 04:40 pm
by Skyguy
Stuck on "Awaiting Challenge"
Call of Duty: World at War : CoDWW MP Mapping
LOL Hey Tally, good to see you're still kickin I could very well have the wrong file structure, so here's some more detailed info: -I'm running Vista (UAC is off and I'm Administrator) -Directory I currently have is: C:/users/Skyguy/AppData/Loc... [more]
15 3892 Dec 28, 2008 04:23 pm
by Skyguy
Stuck on "Awaiting Challenge"
Call of Duty: World at War : CoDWW MP Mapping
Finally got my map to compile, did the GSC, Arena, FF, etc, and everything seems to be present in /usermaps/mp_mymapname no problem, as far as I can tell. But when I try to load my map (selecting usermaps Mod, developer 1, developer_script 1, devmap mp... [more]
15 3892 Dec 28, 2008 09:45 am
by Skyguy
Assertion Error
Call of Duty: World at War : CoDWW MP Mapping
Success! Opened the map in Wordpad and found a stray worldspawn entity with completely different values, which was apparently conflicting with the "proper" settings at the very top. Deleted the rogue code and BOOM, compiled! Lesson of the day: Word... [more]
7 1117 Dec 28, 2008 06:11 am
by Skyguy
Assertion Error
Call of Duty: World at War : CoDWW MP Mapping
*sigh* Ok, redid the worldspawn settings, skybox, skyboxmodel. Now I have this Assertion Error: It must have something to do with my worldspawn, at least that's my theory. Is there a way to completely remove worldspawn stuff altogether and/or ... [more]
7 1117 Dec 28, 2008 05:27 am
by Skyguy
Assertion Error
Call of Duty: World at War : CoDWW MP Mapping
Now when I go back into Radiant, I'm getting this problem: Dunno if these are related. Never had this issue before. Looks like my worldspawn settings are correct.... [more]
7 1117 Dec 27, 2008 08:15 pm
by Skyguy
Assertion Error
Call of Duty: World at War : CoDWW MP Mapping
Hey guys, went to run a first-ever compile in WaW and SURPRISE---error!! Looks like it won't even get past this initial assertion error, can anyone please tell me what this means? Here's the text: Code:ASSERTBEGIN ------------------------------... [more]
7 1117 Dec 27, 2008 07:52 pm
by Skyguy
xmodel collsion
Call of Duty: World at War : CoDWW MP Mapping
LOL, guess there isn't an "easier" way then. Cross-reference /collmaps with /model...........ok then, that's the way it goes. At least I know now. Thanks.... [more]
3 1867 Nov 28, 2008 03:04 pm
by Skyguy
xmodel collsion
Call of Duty: World at War : CoDWW MP Mapping
Anyone have any idea how many (which???) of the xmodels have collision? I know previous releases of Radiant more or less divided up those with collision as /prefabs and those without collision in /xmodels (plus or minus). But with all the stuff in /xmod... [more]
3 1867 Nov 27, 2008 04:21 pm
by Skyguy
uh prefabs?
Call of Duty: World at War : CoDWW MP Mapping
Ok, lemme back the truck up here and apologize.........my comments are borne out of frustration, I didn't mean to sound mouthy or offensive. My apologies. I do have an honest question for facts: Am I simply missing something or are some of the pref... [more]
18 2383 Nov 22, 2008 08:22 pm
by Skyguy
Tanks that work
Call of Duty: World at War : CoDWW MP Mapping
uhhhhh..........it's because the prefabs/mp folder doesn't exist. Treyarch didn't include it. Epic fail.... [more]
12 1395 Nov 22, 2008 02:46 pm
by Skyguy
uh prefabs?
Call of Duty: World at War : CoDWW MP Mapping
No offense guys, but I think you're missing the point here.....yes, I know I can make my own buildings and prefabs. I can even bring them over from UO and CoD2 and find/replace textures. That is not a problem, I've already done that. The problem is t... [more]
18 2383 Nov 22, 2008 02:42 pm
by Skyguy
uh prefabs?
Call of Duty: World at War : CoDWW MP Mapping
LMAO. Seriously. They released the mapping tools without any prefabs, particularly MP prefabs. Open their mp barebones map........nothing shows up. I'm at a loss for words...........this is an epic fail of monumental proportions. Just...........W... [more]
18 2383 Nov 22, 2008 08:47 am
by Skyguy
Custom texture not showing in Radiant
Call of Duty 4 : CoD4 MP Mapping
Apparently something at the very beginning as far as I can tell. File was put in wrong folder, not into /raw/materials to begin with? Dobby, again, no offense to your tutorial. I think a few screenshots would help, I'm a visual person. I tried to fo... [more]
5 1570 Oct 25, 2008 10:50 pm
by Skyguy
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