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Community mp_uo_vierville Call of Duty : CoDUO Mapping Hmm....I'm currently working on a map based in Italy but if you need some help, I'll be willing to give you a hand. Email or PM me - MAD Mike - madmikedavis@gmail.com... [more] |
10 | 1490 | Mar 8, 2005 04:27 am by MAD_Mike ![]() |
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Vehicles driving on Patch Meshes... Call of Duty : CoDUO Mapping Either try using terrain meshes instead of patch meshes or put a 1 unit high vehicle clip on top of your patches.... [more] |
11 | 1879 | Feb 9, 2005 03:13 pm by MAD_Mike ![]() |
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decompiling Soldier of Fortune : SoFII Mapping I'm making a SP map a MP map and when I decompile it, the textures are way too big. Do I have to retexture everything or is there a way to decompile it and have the textures the normal size? Thx... [more] |
2 | 1115 | Oct 25, 2003 12:16 am by MAD_Mike ![]() |
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Requested feature was omitted at compile time? Soldier of Fortune : SoFII Mapping yea, that happened to me when i made my jpgs progressive instead of normal. Try turning off progressive and see if it works then... [more] |
19 | 2470 | Oct 21, 2003 01:37 am by MAD_Mike ![]() |
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Model Prefabs Soldier of Fortune : SoFII Mapping I'll be more then happy to host any prefabs. My site has some already and having more wouldn't hurt :P my email and msn is mistamad69@hotmail.com... [more] |
13 | 1392 | Oct 20, 2003 05:14 pm by MAD_Mike ![]() |
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2 simple questions... Soldier of Fortune : SoFII Mapping ya, That was the 1st map I ever made. Maybe someday I will optimize it a lil more :) I've been too busy making shop69v2 and kam69 lol... [more] |
13 | 1447 | Oct 15, 2003 07:57 pm by MAD_Mike ![]() |
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2 simple questions... Soldier of Fortune : SoFII Mapping If you want your glass to break, select it, Right click and make it a func_glass... [more] |
13 | 1447 | Oct 14, 2003 08:30 pm by MAD_Mike ![]() |
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Professional Lighting Soldier of Fortune : SoFII Mapping Very nice. The lighting is the last thing I need to do to my map, Kamchatka Train Depot. Should be done by tomorrow. You're the man gynec. Someone should sticky this ... [more] |
27 | 4769 | Oct 12, 2003 03:06 am by MAD_Mike ![]() |
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Creating things such as File Cabinet... Soldier of Fortune : SoFII Mapping You can always go to my site, http://madmike.sof2files.com and download prefabs of file cabinets :)... [more] |
7 | 1452 | Oct 10, 2003 02:03 pm by MAD_Mike ![]() |
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bsp2map by ydnar Soldier of Fortune : SoFII Mapping wow, just tried this out myself and I just had to make a comment. I hope no one steals someone else's brush work. It does however show you how Raven makes its maps. Let's hope people use this tool for good, not evil. ... [more] |
21 | 3959 | Oct 8, 2003 03:04 pm by MAD_Mike ![]() |
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Area Portal help Soldier of Fortune : SoFII Mapping I can't seem to get my area portals to work correctly. I put APs in every doorway but all my doorways now look "leaked" Here's a pic: Area Portal Anyways, I just wanted to know what is causing this. What am I doing wrong? And how do I fix it? Thx... [more] |
2 | 1160 | Oct 7, 2003 12:58 pm by MAD_Mike ![]() |
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Prefab Files Soldier of Fortune : SoFII Mapping my new site also has some prefabs which I made myself (except for the heli). Visit it at MAD Mike Files If you want to request a prefab, e-mail me at mistamad69@hotmail.com... [more] |
4 | 1211 | Aug 5, 2003 04:58 pm by MAD_Mike ![]() |
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The Assault on Shop Soldier of Fortune : SoFI+II Map + Mod Releases It's a Raven Quality map that holds 32 people max. Supports all stock Raven gametypes. Get it at http://www.sof2files.com/file.info?ID=17311 If anyone needs some prefabs, download or request some at my site at http://madmike.sof2files.com ... [more] |
1 | 1412 | Aug 4, 2003 07:39 pm by MAD_Mike ![]() |
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Cel Shading! Soldier of Fortune : SoFII Mapping most "cel-shaded" maps I've seen are just maps with normal colors instead of textures. Your's however, looks fantastic so far. Looks like the upcoming cel-shaded shooter XIII. Great job :P ... [more] |
9 | 1105 | Jun 13, 2003 08:00 am by MAD_Mike ![]() |
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Help, gonna kill myself soon. Soldier of Fortune : SoFII Mapping If you have Detail Brushes, press CTRL + D to hide them. Now go to where the red line goes from the outside to the inside. If you can see the outside of your map with Detail Brushes hidden, then that is considered a leak. Just turn it back into a Structur... [more] |
6 | 1214 | Jun 10, 2003 04:43 am by MAD_Mike ![]() |
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Some questions Soldier of Fortune : SoFII Mapping ok, the FPS thing is pissin me off so I'm just gonna leave it. I also found out how to fix the goldrush picture. You guys might want to update your gametype support page because the goldrush picture was labeled wrong, maybe because it was named that wa... [more] |
3 | 977 | Apr 27, 2003 06:02 pm by MAD_Mike ![]() |
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The direction that weapon pickups face Soldier of Fortune : SoFII Mapping ok, I figured out what items face which way by default and found out how to correct them. If oyu guys want me to, I'll write a faq when I have some spare time :) ... [more] |
7 | 1012 | Apr 26, 2003 07:44 pm by MAD_Mike ![]() |
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Some questions Soldier of Fortune : SoFII Mapping I'm almost done with my map but I have 2 problems. 1. My FPS is around 40 in my map. I think its rendering everything in the map instead of only what it needs to. I tried hint brushes many times and they just don't seem to work Any way to boost ... [more] |
3 | 977 | Apr 26, 2003 12:36 pm by MAD_Mike ![]() |
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The direction that weapon pickups face Soldier of Fortune : SoFII Mapping Is it like that in the SDK too? And I don't know what way to rotate the weapons. I know if oyu press N to bring up the entity editor, you can rotate it like the .md3s but I don't know which way it rotates. Did that make sense? lol Any way, when you fir... [more] |
7 | 1012 | Apr 26, 2003 04:40 am by MAD_Mike ![]() |
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The direction that weapon pickups face Soldier of Fortune : SoFII Mapping I can't get them to face the right way because I can't see them in the editor. All I see is a box but it doesn't have an arrow like the deathmatch spawn does. Is there any way to check which direction a weapon is facing in GTK Radient? I'm almost done... [more] |
7 | 1012 | Apr 25, 2003 11:15 pm by MAD_Mike ![]() |
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FPS question Soldier of Fortune : SoFII Mapping I think its cg_drawfps 1... [more] |
7 | 1298 | Apr 25, 2003 11:12 pm by MAD_Mike ![]() |
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How Do I name rooms and hallways? Soldier of Fortune : SoFII Mapping hmm...I found it but I don't know what to type. Anyone wanna try to help me?... [more] |
5 | 946 | Apr 17, 2003 10:31 pm by MAD_Mike ![]() |
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How Do I name rooms and hallways? Soldier of Fortune : SoFII Mapping thx, Im sure I can find it... [more] |
5 | 946 | Apr 17, 2003 09:41 pm by MAD_Mike ![]() |
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How Do I name rooms and hallways? Soldier of Fortune : SoFII Mapping Like left hallway or Kitchen, or bathroom? I don't know how to do it and I couldn't find any tutorials on it :ohwell: ... [more] |
5 | 946 | Apr 17, 2003 02:20 pm by MAD_Mike ![]() |
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Problem deleting the tool "metal clip" Soldier of Fortune : SoFII Mapping Thx Shoot, I had to unfilter clips in the view menu. Thx again... [more] |
4 | 1021 | Mar 18, 2003 01:23 am by MAD_Mike ![]() |
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