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| Topic | Replies | Views | Last Post | |
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Three Quick Questions Call of Duty : CoDUO Mapping Okay, thanks to the both of you for your help.... [more] |
4 | 923 | Mar 15, 2007 01:45 am by Dekka-97 ![]() |
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Three Quick Questions Call of Duty : CoDUO Mapping Okay I have a couple questions, couldn't find any answers using search so... 1. Is there any way to make models in crouch or prone positions? Just out of interest. I've never come across a way. 2. When adding textures to.. well to something without ... [more] |
4 | 923 | Mar 14, 2007 05:15 pm by Dekka-97 ![]() |
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Importing A Building? Call of Duty : CoDUO Mapping Okay I've searched, but not sure exactly what to search for. I used to know how to do this but it's been about 6 months since I've even looked at Radiant. How do you create a structure, save it, then import just the structure into a map? I know you can do... [more] |
2 | 854 | Jan 21, 2007 06:20 am by Dekka-97 ![]() |
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Something's Wrong With Radiant? Call of Duty : CoDUO Mapping I just opened Radiant up and when I tried to adjust the size of a wall, it just deleted it... I couldn't change it's size in any direction. Anybody know why this is and if there is a way to prevent it so I don't have to re-do any objects this occurs with?... [more] |
3 | 1030 | Apr 14, 2006 02:34 am by Dekka-97 ![]() |
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Thunder/Lightning? Call of Duty : CoDUO Mapping Okay, great. I looked and, yes, there are there are textures for machinegun placement. Thanks... I'll try to look harder.... [more] |
5 | 1041 | Apr 13, 2006 07:51 pm by Dekka-97 ![]() |
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Thunder/Lightning? Call of Duty : CoDUO Mapping Er... another thing I forgot to ask in there... Is there a certain height an object must be so a deployable machinegun can be placed on it? Like on most of the UO maps, you can deploy a machinegun on pretty much every surface.... [more] |
5 | 1041 | Apr 13, 2006 03:52 pm by Dekka-97 ![]() |
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Thunder/Lightning? Call of Duty : CoDUO Mapping Hey, are there any tutorials for adding thunder and lightning flashes to a map? If there aren't can somebody guide me through it? It isn't important to my map, I just want to add some effects to it. Thanks.... [more] |
5 | 1041 | Apr 13, 2006 03:38 pm by Dekka-97 ![]() |
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Highlighting Lines on Grid Call of Duty : CoDUO Mapping Sorry, I wasn't sure what to call this. I am just wondering if it's possible to highlight the lines and such on the grid. What I mean is, after you're done creating a building, it is hard to tell the lines of the building apart from the lines of the grid.... [more] |
2 | 919 | Apr 11, 2006 08:55 pm by Dekka-97 ![]() |
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Creating Prefabs & Curved Windows Call of Duty : CoDUO Mapping Alright, thanks guys.... [more] |
4 | 1339 | Apr 11, 2006 06:11 pm by Dekka-97 ![]() |
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Creating Prefabs & Curved Windows Call of Duty : CoDUO Mapping Two short questions - how do you create a prefab of, say, a single building, then open that in another map for placement?Also, how do you make circular or irregular shaped windows (like the windows on the church steeple in Foy)?... [more] |
4 | 1339 | Apr 11, 2006 02:44 am by Dekka-97 ![]() |
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Need Some Clipper Info Call of Duty : CoDUO Mapping Alright I got that down, thanks.... [more] |
5 | 955 | Feb 11, 2006 01:20 am by Dekka-97 ![]() |
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Do Entity's Automatically Save? Call of Duty : CoDUO Mapping I don't mean I close Radiant, I mean I just close the Entity editor.... [more] |
6 | 1756 | Feb 11, 2006 01:09 am by Dekka-97 ![]() |
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Do Entity's Automatically Save? Call of Duty : CoDUO Mapping No, I did that, and the values went into the middle box. But when I close the editor, and re-open it, they are no longer shown.... [more] |
6 | 1756 | Feb 10, 2006 03:00 am by Dekka-97 ![]() |
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Do Entity's Automatically Save? Call of Duty : CoDUO Mapping I read through the tutorial by Stryder about destroyable walls (using the clipper tool etc...), and it sais to make some script pairs. Alright so I do that, but when I press 'N' to close the entity editor, and then bring it back up, the entity's I had in ... [more] |
6 | 1756 | Feb 8, 2006 11:20 pm by Dekka-97 ![]() |
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Need Some Clipper Info Call of Duty : CoDUO Mapping Alright, so I know how to work the clipper basically but can you cut a window or a door out with it? You can only put 3 dots on the grid and I can't get it to select the interior. What I mean is, a window would be in the middle of a wall, one block. Th... [more] |
5 | 955 | Feb 8, 2006 11:09 pm by Dekka-97 ![]() |
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Hiding Terrain Meshes To Build Call of Duty : CoDUO Mapping Uhmm, so how do you save it as a prefab? Lol.... [more] |
8 | 1787 | Feb 8, 2006 03:38 am by Dekka-97 ![]() |
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Getting Roof Angles Correct Call of Duty : CoDUO Mapping Is there a way to easily make the angles for a roof (A-Frame) correct? I've tried just flipping the one side of the roof, but in order for that to work that measurement has to reach perfectly to the center of the roof...it would take a long time to ge... [more] |
3 | 1741 | Feb 8, 2006 03:29 am by Dekka-97 ![]() |
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Good Starter Level Size? Call of Duty : CoDUO Mapping Just wondering, because obviously I'm new to this lol, what a good size map would be for me to work on. I'm going to try a multiplayer map for about 4-16 people. Is there a good size (in your opinion) that I could use as a beginner to make a map that c... [more] |
12 | 2213 | Feb 8, 2006 02:46 am by Dekka-97 ![]() |
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Hiding Terrain Meshes To Build Call of Duty : CoDUO Mapping Another simple question, and I thank everyone that has answered my questions so far, you've gotta learn somewhere right? This isnt a problem so much as an inconvenience. Is there a way I can hide all the terrain meshes I've made (I prefer setting the t... [more] |
8 | 1787 | Feb 6, 2006 10:08 pm by Dekka-97 ![]() |
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Laying Terrain Across Whole Map Call of Duty : CoDUO Mapping What do you mean by patch meshes?... [more] |
6 | 1037 | Feb 5, 2006 08:11 pm by Dekka-97 ![]() |
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Laying Terrain Across Whole Map Call of Duty : CoDUO Mapping Is there a way you can lay a single slab of one texture of terrain across the whole map other than making a giant square and texturing it? If you do this can you lay other textures over top of it or what?... [more] |
6 | 1037 | Feb 5, 2006 05:24 pm by Dekka-97 ![]() |
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Door/Window Opening Call of Duty : CoDUO Mapping I've got a building constructed, but how do I add door/window openings to it? Oh and also...the video files are too big for me to download and I can't find any other terrain tutorials. Know of any written ones? If not how do you make hills -.- ? edite... [more] |
2 | 866 | Feb 5, 2006 01:25 am by Dekka-97 ![]() |
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No Texture's In Texture Menu Call of Duty : CoDUO Mapping I fixed it lol. There was a mod left in the folder after all, it just didnt look like one. I was just removing things one by one today and found it. Thanks.... [more] |
5 | 962 | Feb 4, 2006 11:06 pm by Dekka-97 ![]() |
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Drawing Triangles Call of Duty : CoDUO Mapping This sounds like a stupid question and I really have used the search function but couldn't find anything: How do I draw triangles? Lol. Anyways, thanks.... [more] |
8 | 891 | Feb 4, 2006 11:05 pm by Dekka-97 ![]() |
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No Texture's In Texture Menu Call of Duty : CoDUO Mapping Well...the set-up tutorial says that when you start the editor "you should be asked to locate the cod.qe4 file". I was never asked to do this, and I don't know how to manually tell the editor where it is if this is important...Also I took all maps out of ... [more] |
5 | 962 | Feb 4, 2006 02:30 am by Dekka-97 ![]() |
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