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Topic | Replies | Views | Last Post | |
When, and if, the tools come out... Call of Duty: Black Ops : CoDBO MP Mapping The mp maps released with BO are the weakest maps in the entire series for gameplay. It'll be nice to get some decent custom maps to offset the crap ones that came with the game.... [more] |
37 | 5116 | Nov 28, 2010 09:22 pm by Tridon |
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WAW Skybox Call of Duty: World at War : CoDWW MP Mapping Don't add the skymodel as a model ie. misc --> model. Bring up your Worldspawn settings by pressing N and add it there with a Key of skyboxmodel and a Value of skybox_pel1 and then press enter to make the change.... [more] |
4 | 2043 | Mar 7, 2009 09:15 pm by Tridon |
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vertice selection Call of Duty: World at War : CoDWW MP Mapping Once you have the verts selected that you want to move, hold alt + left click to move them.... [more] |
8 | 1184 | Feb 5, 2009 02:22 pm by Tridon |
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Entity Error Call of Duty: World at War : CoDWW MP Mapping Just a heads up but it looks like you added them as misc/models but you opened it from the prefab folder hence why only red boxes.... [more] |
3 | 1009 | Jan 27, 2009 09:05 pm by Tridon |
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how do i convert a cod4 map into cod waw? Call of Duty: World at War : CoDWW MP Mapping Beej writes...Quote:I have perhaps a silly question, if you used custom textures in the COD4 map and put the same custom textures into WaW... do you still have to retexture or does it just come across textured when opened in WaW rad? Yes the texture will... [more] |
12 | 2348 | Jan 18, 2009 05:04 pm by Tridon |
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Download: destructible and usable mp vehicles for codwaw Call of Duty: World at War : CoDWW MP Mapping kals writes...Quote:Hi m8,,,just checked that..still the same...Do i need to add the the variables to the vehicle prefab like in this.. http://wiki.treyarch.com/wiki/Vehicles Simply add them to your map as a misc/prefab.... [more] |
35 | 1682 | Jan 18, 2009 06:39 am by Tridon |
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More Working Vehicles for MP Call of Duty: World at War : CoDWW MP Mapping Worked perfectly with no errors. ... [more] |
7 | 1617 | Jan 18, 2009 06:15 am by Tridon |
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[WIP] CoD Mod Install Maker Call of Duty: World at War : CoDWW MP Mapping Unfortunately it makes no reference to any fixes for the mod tools.... [more] |
16 | 2276 | Jan 17, 2009 07:25 am by Tridon |
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Download: destructible and usable mp vehicles for codwaw Call of Duty: World at War : CoDWW MP Mapping Awesome! I know you and Zeroy have been working tirelessly on this. Wouldn't it be nice if Treyarch worked on this as hard as you guys have? ... [more] |
35 | 1682 | Jan 17, 2009 05:35 am by Tridon |
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pointfile help Call of Duty: World at War : CoDWW MP Mapping Did you even try it?... [more] |
11 | 1077 | Jan 16, 2009 12:27 am by Tridon |
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pointfile help Call of Duty: World at War : CoDWW MP Mapping It's a bug with the Launcher. The lin file is created but gets deleted once the compile process finishes. Immediately close the Launcher after you read the message in console that the file was created, and the lin file won't get deleted. edited on Jan. 1... [more] |
11 | 1077 | Jan 15, 2009 09:36 pm by Tridon |
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pointfile help Call of Duty: World at War : CoDWW MP Mapping Check the link below. http://www.raidersmerciless.com/showthread.php?t=7723... [more] |
11 | 1077 | Jan 14, 2009 09:59 pm by Tridon |
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Water Call of Duty: World at War : CoDWW MP Mapping Post a few screen shots of what it looks like in radiant.... [more] |
18 | 1006 | Jan 14, 2009 08:07 pm by Tridon |
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Players enter game when running from Launcher?? Call of Duty: World at War : CoDWW MP Mapping Those are gremlins, the waw tools are full of them.... [more] |
6 | 1108 | Jan 9, 2009 03:13 am by Tridon |
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Creating Fences in WoW Call of Duty: World at War : CoDWW MP Mapping Your directions for the fence make sense now that you explain it this way. My bad for missing a step. Thanks Techno!... [more] |
12 | 1022 | Jan 8, 2009 10:12 pm by Tridon |
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Creating Fences in WoW Call of Duty: World at War : CoDWW MP Mapping With the chain link texture you can't use No Draw because only one side of the texture has collision, the other side stops nothing. I found that drawing a brush with clip_missile to be the easiest, best looking and most effective way to use this texture. ... [more] |
12 | 1022 | Jan 8, 2009 09:26 pm by Tridon |
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Creating Fences in WoW Call of Duty: World at War : CoDWW MP Mapping I tried that (as a matter of fact that's the first thing I tried) but if both sides of the fence have playable areas then you'd need to copy the patch and invert it. This is where the problem is with the chain link texture because it shows on both sides o... [more] |
12 | 1022 | Jan 8, 2009 08:49 pm by Tridon |
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Creating Fences in WoW Call of Duty: World at War : CoDWW MP Mapping That may have been the case for some previous versions of radiant because they didn't have grid sizes less than 1. I didn't have a problem compiling when I tested and played my map, but if you feel more comfortable with 1 then use that. It will still look... [more] |
12 | 1022 | Jan 8, 2009 06:32 am by Tridon |
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Creating Fences in WoW Call of Duty: World at War : CoDWW MP Mapping The chainlink_fence texture in this Radiant looks like it is intended to be used in conjunction with the clip_missile texture. First, draw the length of your fence with the clip_missile texture and size the brush how you want. Make the brush very thin ... [more] |
12 | 1022 | Jan 8, 2009 06:02 am by Tridon |
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Multiplayer OffSite Downloading.. Call of Duty: World at War : CoDWW MP Mapping Download redirect is broken. You'll have to wait for the next patch before it's fixed...maybe.... [more] |
2 | 1599 | Jan 7, 2009 05:41 am by Tridon |
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Creating Fences in WoW Call of Duty: World at War : CoDWW MP Mapping Depends on what kind of fence you want. Can you provide an image of a fence you want to make?... [more] |
12 | 1022 | Jan 7, 2009 04:10 am by Tridon |
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Some questions, why? Call of Duty: World at War : CoDWW MP Mapping You would select the caulk brush and then use the clip_nosight_wood texture, so essentially you're making the brush out of the clip texture you want to use. You would only need to make a new map for the models that don't already have one in the \raw\collm... [more] |
18 | 1792 | Jan 7, 2009 12:59 am by Tridon |
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Some questions, why? Call of Duty: World at War : CoDWW MP Mapping Create a collmap for models you want to use that don't have them. 1. Start a new map, add your model in and make sure it has an origin of 0,0,0. 2. Draw a brush around your model and "encase" your model inside it. Shape the brush so it matches closely... [more] |
18 | 1792 | Jan 6, 2009 08:39 pm by Tridon |
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Video tut request Loadscreen Call of Duty: World at War : CoDWW MP Mapping Have you tried Tally's tutorial at the link is below? http://www.modsonline.com/Forums-top-93021.html... [more] |
9 | 1816 | Jan 6, 2009 03:54 am by Tridon |
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[WIP] CoD Mod Install Maker Call of Duty: World at War : CoDWW MP Mapping Tally writes...Quote:As for patches and Treyarch, my sources (pretty reliable) tell me the total budget Activision has allocated to patch COD5 post release is less than one quarter that COD4 had allocated to it. COD4 got 7 patches, so divide that by 4 and... [more] |
16 | 2276 | Jan 6, 2009 12:43 am by Tridon |
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