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Topic | Replies | Views | Last Post | |
Auto-Reloading Call of Duty : CoD Mapping Sorry Supremegod, I guess I didn't make it clear enough in my previous post. This isn't the kind of script I was hoping for. What I need is something that when you run out of bullets in your current clip, the game does not automatically reload your gun, a... [more] |
9 | 1334 | Mar 29, 2007 08:14 pm by rogue722 |
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Auto-Reloading Call of Duty : CoD Mapping Ummm, couple questions. First, I need this to work for SP, not MP. Also, I don't exactly see what I need to do in Radiant to get this script to work. With my previous scripting skills, I don't exactly see how this will stop the game from automatically rel... [more] |
9 | 1334 | Mar 28, 2007 09:16 pm by rogue722 |
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Nothing changed by Map Call of Duty : CoDUO Mapping Are you sure there are no errors in your compile log? If you're not sure, then post your compile log here and we can tell you. -Rogue... [more] |
4 | 1322 | Mar 25, 2007 02:46 am by rogue722 |
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Auto-Reloading Call of Duty : CoD Mapping Never heard of that command, but unfortunately, it didn't work. -Rogue... [more] |
9 | 1334 | Mar 24, 2007 10:27 pm by rogue722 |
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Auto-Reloading Call of Duty : CoD Mapping Does anyone know if there is a way to prevent the game from auto-reloading your weapon when it is empty? -Rogue... [more] |
9 | 1334 | Mar 24, 2007 10:08 pm by rogue722 |
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SP friendly chain problems. Call of Duty 2 : CoD2 SP Mapping Do you have +set g_connectpaths 1 in your shortcut path? edited on Mar. 24, 2007 12:47 pm by rogue722... [more] |
5 | 1226 | Mar 24, 2007 04:46 pm by rogue722 |
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Compiling Call of Duty : CoDUO Mapping You simply just open your map file in radiant and click on File -> Pointfile and a red line should show up. Just follow the red line and it will pass through where your map is leaked through your skybox. -Rogue... [more] |
26 | 2160 | Mar 7, 2007 11:45 pm by rogue722 |
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some scriptable questions Call of Duty : CoDUO Mapping The rope would be easy, just make it the same way as you would a regular ladder, so make the rope, then add the ladder texture around it, simple! -Rogue... [more] |
15 | 1634 | Mar 7, 2007 10:10 pm by rogue722 |
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how can i make a script, so wen ya in a trigger, u get ammo? Call of Duty : CoDUO Mapping Yeah if you wanted them to wait 6 or 15 seconds, just put a wait(6); or something before it adds the ammo to the current count, simple! -Rogue... [more] |
7 | 1624 | Mar 7, 2007 12:48 am by rogue722 |
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how can i make a script, so wen ya in a trigger, u get ammo? Call of Duty : CoDUO Mapping I think something easier would be maybe something like this: Code: ammo_trigger = getent("ammo_trigger","targetname");//Gets the trigger that gives the player ammo players = getentarray("player","classname"); level.primaryClip = 0; level.secondaryCli... [more] |
7 | 1624 | Mar 7, 2007 12:16 am by rogue722 |
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How do you Spawn with No Weapon !? Call of Duty 2 : CoD2 Scripting Well, codmp, there are a couple of things wrong with ur script that would give script compile errors. You'll have to edit some things like so: Code: players = getentarray("player","classname"); for(i=0;i... [more] |
9 | 1494 | Mar 5, 2007 10:53 pm by rogue722 |
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Need help with AI...Pulling out hair Call of Duty 2 : CoD2 SP Mapping The reason your AI might not be going through the tunnel is because he can't actually fit. Try widening it and making it a little bit taller, this should help. -Rogue... [more] |
11 | 1481 | Mar 4, 2007 05:38 pm by rogue722 |
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Need help with AI...Pulling out hair Call of Duty 2 : CoD2 SP Mapping There is a good tutorial on using Friendly Chains, which is the easiest way to move your squad around the map and have them follow you. Technically, you don't need to use a friendly chain to get the AI to move to the node, but it is good practice to us... [more] |
11 | 1481 | Mar 4, 2007 06:56 am by rogue722 |
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Light Issues Call of Duty : CoD Mapping Are you sure u ran the -flare portion of your compile...this part takes care of all the lighting. Compile your map again and post the compile log here if you still need help. -Rogue... [more] |
18 | 1393 | Mar 3, 2007 11:30 pm by rogue722 |
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.bsp viewer and other tools Call of Duty : CoD Mapping Yes unfortunatly I just downloaded this tool and can't get it to work for any of the COD .bsp files, it seems this only works for HL1...what a disapointment -Rogue... [more] |
4 | 1600 | Feb 26, 2007 02:53 am by rogue722 |
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Can we get a simple map tutorial from the start, to complying to learn Call of Duty : CoD Mapping There are some great tutorials about getting started with your maps in the toolbar to the right, titled CoD Mapping. Also, watch the video tutorials as they are very helpful as well and they also show you real ime what you should be doing to follow along.... [more] |
8 | 1455 | Feb 23, 2007 08:46 pm by rogue722 |
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Where can i find my BSP of my map Call of Duty : CoD Mapping Did you compile ur map? You must compile it first to convert the .map into a .bsp file. -Rogue... [more] |
6 | 1606 | Feb 23, 2007 08:32 pm by rogue722 |
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spawns Call of Duty : CoD Mapping What are you guys talking about.....how can the spawns be random if you are setting the places where they spawn? In your mp map, right click -> mp -> spawn type to place the spawn. Just place all of them in the shed, and they will always spawn there. I... [more] |
7 | 1387 | Feb 18, 2007 11:37 pm by rogue722 |
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spawns Call of Duty : CoD Mapping No its not random, just place all of your allied spawns in the shed for each gametype, simple! -Rogue... [more] |
7 | 1387 | Feb 18, 2007 07:17 pm by rogue722 |
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A small and Simple multiple door handling script Call of Duty 2 : CoD2 Scripting Quote:cannot cast undefined to string ent = getten (self.target "targetname" ; I think your problem is your code, not the targeting persay... Your line of code here should be: ent = getent (self.target,"targetname"); You spelled getent wrong, missi... [more] |
22 | 2242 | Feb 18, 2007 01:37 am by rogue722 |
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2 triggers, who works after each other Call of Duty 2 : CoD2 Scripting There are some great beginner tutorials on this website. Look around those to find out what everything does. I can help you in this part, it should be very simple, and hopefully this can help you get off to a good start for scripting. Code: main() { ... [more] |
15 | 1165 | Feb 17, 2007 05:12 pm by rogue722 |
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Textures Call of Duty : CoDUO Mapping The couldn't load shader is not that big of a deal, it comes up on everysingle map that I have made, and I just ignore it, and it doesn't seem to really affect the map at all. I'm not sure exactly what you mean by the second error question, you said th... [more] |
6 | 1386 | Feb 17, 2007 01:58 pm by rogue722 |
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Crashed plane model Call of Duty 2 : CoD2 MP Mapping You can always search the xmodels folder, usually when u type in the name of the plane, just add _d to the end and it will get you the destroyed/crashed version. -Rogue... [more] |
4 | 1477 | Feb 16, 2007 12:18 am by rogue722 |
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wont make bsp Call of Duty : CoD Mapping No, your problem is one of the most common mapping errors, and is listed in the Common Mapping Errors under Tutorials on the left side of your screen. Your map is leaked, which means either there is a gap in your skybox, or you don't have one. You also... [more] |
5 | 1281 | Feb 12, 2007 02:13 am by rogue722 |
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Copying and pasting Call of Duty 2 : CoD2 MP Mapping I don't know if this would work, but try saving the building as a prefab, then load the prefab again and see if that works. -Rogue... [more] |
9 | 1478 | Feb 12, 2007 02:11 am by rogue722 |
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