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Latest Posts by rogue722
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Auto-Reloading
Call of Duty : CoD Mapping
Sorry Supremegod, I guess I didn't make it clear enough in my previous post. This isn't the kind of script I was hoping for. What I need is something that when you run out of bullets in your current clip, the game does not automatically reload your gun, a... [more]
9 1334 Mar 29, 2007 08:14 pm
by rogue722
Auto-Reloading
Call of Duty : CoD Mapping
Ummm, couple questions. First, I need this to work for SP, not MP. Also, I don't exactly see what I need to do in Radiant to get this script to work. With my previous scripting skills, I don't exactly see how this will stop the game from automatically rel... [more]
9 1334 Mar 28, 2007 09:16 pm
by rogue722
Nothing changed by Map
Call of Duty : CoDUO Mapping
Are you sure there are no errors in your compile log? If you're not sure, then post your compile log here and we can tell you. -Rogue... [more]
4 1322 Mar 25, 2007 02:46 am
by rogue722
Auto-Reloading
Call of Duty : CoD Mapping
Never heard of that command, but unfortunately, it didn't work. -Rogue... [more]
9 1334 Mar 24, 2007 10:27 pm
by rogue722
Auto-Reloading
Call of Duty : CoD Mapping
Does anyone know if there is a way to prevent the game from auto-reloading your weapon when it is empty? -Rogue... [more]
9 1334 Mar 24, 2007 10:08 pm
by rogue722
SP friendly chain problems.
Call of Duty 2 : CoD2 SP Mapping
Do you have +set g_connectpaths 1 in your shortcut path? edited on Mar. 24, 2007 12:47 pm by rogue722... [more]
5 1226 Mar 24, 2007 04:46 pm
by rogue722
Compiling
Call of Duty : CoDUO Mapping
You simply just open your map file in radiant and click on File -> Pointfile and a red line should show up. Just follow the red line and it will pass through where your map is leaked through your skybox. -Rogue... [more]
26 2160 Mar 7, 2007 11:45 pm
by rogue722
some scriptable questions
Call of Duty : CoDUO Mapping
The rope would be easy, just make it the same way as you would a regular ladder, so make the rope, then add the ladder texture around it, simple! -Rogue... [more]
15 1634 Mar 7, 2007 10:10 pm
by rogue722
how can i make a script, so wen ya in a trigger, u get ammo?
Call of Duty : CoDUO Mapping
Yeah if you wanted them to wait 6 or 15 seconds, just put a wait(6); or something before it adds the ammo to the current count, simple! -Rogue... [more]
7 1624 Mar 7, 2007 12:48 am
by rogue722
how can i make a script, so wen ya in a trigger, u get ammo?
Call of Duty : CoDUO Mapping
I think something easier would be maybe something like this: Code: ammo_trigger = getent("ammo_trigger","targetname");//Gets the trigger that gives the player ammo players = getentarray("player","classname"); level.primaryClip = 0; level.secondaryCli... [more]
7 1624 Mar 7, 2007 12:16 am
by rogue722
How do you Spawn with No Weapon !?
Call of Duty 2 : CoD2 Scripting
Well, codmp, there are a couple of things wrong with ur script that would give script compile errors. You'll have to edit some things like so: Code: players = getentarray("player","classname"); for(i=0;i... [more]
9 1494 Mar 5, 2007 10:53 pm
by rogue722
Need help with AI...Pulling out hair
Call of Duty 2 : CoD2 SP Mapping
The reason your AI might not be going through the tunnel is because he can't actually fit. Try widening it and making it a little bit taller, this should help. -Rogue... [more]
11 1481 Mar 4, 2007 05:38 pm
by rogue722
Need help with AI...Pulling out hair
Call of Duty 2 : CoD2 SP Mapping
There is a good tutorial on using Friendly Chains, which is the easiest way to move your squad around the map and have them follow you. Technically, you don't need to use a friendly chain to get the AI to move to the node, but it is good practice to us... [more]
11 1481 Mar 4, 2007 06:56 am
by rogue722
Light Issues
Call of Duty : CoD Mapping
Are you sure u ran the -flare portion of your compile...this part takes care of all the lighting. Compile your map again and post the compile log here if you still need help. -Rogue... [more]
18 1393 Mar 3, 2007 11:30 pm
by rogue722
.bsp viewer and other tools
Call of Duty : CoD Mapping
Yes unfortunatly I just downloaded this tool and can't get it to work for any of the COD .bsp files, it seems this only works for HL1...what a disapointment -Rogue... [more]
4 1600 Feb 26, 2007 02:53 am
by rogue722
Can we get a simple map tutorial from the start, to complying to learn
Call of Duty : CoD Mapping
There are some great tutorials about getting started with your maps in the toolbar to the right, titled CoD Mapping. Also, watch the video tutorials as they are very helpful as well and they also show you real ime what you should be doing to follow along.... [more]
8 1455 Feb 23, 2007 08:46 pm
by rogue722
Where can i find my BSP of my map
Call of Duty : CoD Mapping
Did you compile ur map? You must compile it first to convert the .map into a .bsp file. -Rogue... [more]
6 1606 Feb 23, 2007 08:32 pm
by rogue722
spawns
Call of Duty : CoD Mapping
What are you guys talking about.....how can the spawns be random if you are setting the places where they spawn? In your mp map, right click -> mp -> spawn type to place the spawn. Just place all of them in the shed, and they will always spawn there. I... [more]
7 1387 Feb 18, 2007 11:37 pm
by rogue722
spawns
Call of Duty : CoD Mapping
No its not random, just place all of your allied spawns in the shed for each gametype, simple! -Rogue... [more]
7 1387 Feb 18, 2007 07:17 pm
by rogue722
A small and Simple multiple door handling script
Call of Duty 2 : CoD2 Scripting
Quote:cannot cast undefined to string ent = getten (self.target "targetname" ; I think your problem is your code, not the targeting persay... Your line of code here should be: ent = getent (self.target,"targetname"); You spelled getent wrong, missi... [more]
22 2242 Feb 18, 2007 01:37 am
by rogue722
2 triggers, who works after each other
Call of Duty 2 : CoD2 Scripting
There are some great beginner tutorials on this website. Look around those to find out what everything does. I can help you in this part, it should be very simple, and hopefully this can help you get off to a good start for scripting. Code: main() { ... [more]
15 1165 Feb 17, 2007 05:12 pm
by rogue722
Textures
Call of Duty : CoDUO Mapping
The couldn't load shader is not that big of a deal, it comes up on everysingle map that I have made, and I just ignore it, and it doesn't seem to really affect the map at all. I'm not sure exactly what you mean by the second error question, you said th... [more]
6 1386 Feb 17, 2007 01:58 pm
by rogue722
Crashed plane model
Call of Duty 2 : CoD2 MP Mapping
You can always search the xmodels folder, usually when u type in the name of the plane, just add _d to the end and it will get you the destroyed/crashed version. -Rogue... [more]
4 1477 Feb 16, 2007 12:18 am
by rogue722
wont make bsp
Call of Duty : CoD Mapping
No, your problem is one of the most common mapping errors, and is listed in the Common Mapping Errors under Tutorials on the left side of your screen. Your map is leaked, which means either there is a gap in your skybox, or you don't have one. You also... [more]
5 1281 Feb 12, 2007 02:13 am
by rogue722
Copying and pasting
Call of Duty 2 : CoD2 MP Mapping
I don't know if this would work, but try saving the building as a prefab, then load the prefab again and see if that works. -Rogue... [more]
9 1478 Feb 12, 2007 02:11 am
by rogue722
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