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cod2 ww1 mod Call of Duty 2 : CoD2 SP Mapping I quite like the idea of a WWI mod, in my opinion the hardest part would be producing the maps. edited on Sep. 15, 2006 07:39 am by ErwinRommel... [more] |
7 | 2532 | Sep 15, 2006 11:31 am by fourninety ![]() |
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[Tutorial] Playing as Germans in SP Call of Duty 2 : CoD2 SP Mapping You're welcome though until my file is accepted I don't think you will have any German names. Ok instead I uploaded it to an alternate location for the time being: http://hepcat.comteck.org/_names.gsc Just put it in the GC1/maps folder. edited on ... [more] |
8 | 3879 | Sep 14, 2006 12:04 am by fourninety ![]() |
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[Tutorial] Playing as Germans in SP Call of Duty 2 : CoD2 SP Mapping Ok to start with you should make a folder in your CoD2 folder (not in main) called whatever you want (mine is called GC1). Now you need to extract the aitype that you want (allied ones too) out of iw_08.iwd into this folder. You should now have a folde... [more] |
8 | 3879 | Sep 13, 2006 11:43 pm by fourninety ![]() |
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Call of Duty 2 - Official Press Release 4/7/05!!! Call of Duty : CoD+UO General Ok, in the normal campaign you have randomly generated names right with alternation between the rank of Private, Corporal and Sergent? Well they have the system in place for the German troops too, you just don't see the name thingi when you play! Here ... [more] |
24 | 2323 | Sep 13, 2006 11:34 am by fourninety ![]() |
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Call of Duty 2 - Official Press Release 4/7/05!!! Call of Duty : CoD+UO General IT IS POSSIBLE!!! They have made it soooooo easy, the Germans even respond to you in German when you make them your allies. I think I will try write a tutorial tomorrow since I abandoned the idea of making a German campaign because I didn't have enough... [more] |
24 | 2323 | Sep 13, 2006 10:35 am by fourninety ![]() |
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[Preview] mp_rotorua Call of Duty 2 : CoD2 Map + Mod Releases Ok, I have had a map in development in secret for a few months now and it has become a favourite at LANs with friends. It is based on the local museum in my home town of Rotorua in New Zealand. Here is a picture of the place: http://i96.photobucket.co... [more] |
1 | 971 | Sep 13, 2006 10:12 am by fourninety ![]() |
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A German Campaign Call of Duty 2 : CoD2 SP Mapping Thanks a lot will do that, sorry I haven't replied sooner but the isp had a big crash which took out most broadband in NZ. It is a lot easier with this editor than the UO one, particularly the organisation of textures, should have screenshots in a month o... [more] |
14 | 1921 | May 18, 2006 06:32 am by fourninety ![]() |
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A German Campaign Call of Duty 2 : CoD2 SP Mapping Eggmoe: thanks for the comment, I think I will probably just try and make the location and then do what I want with it as you said. Jonezy93: Well I was originally going to do the first level at Sola Airfield in Norway where you are led by von Brandis ... [more] |
14 | 1921 | May 13, 2006 11:02 pm by fourninety ![]() |
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A German Campaign Call of Duty 2 : CoD2 SP Mapping Thanks, I had done quite a lot of scripting with the CODUO version even though there wasn't much in the level. I would like to collaborate with someone on the level design. A map of the airfield (now Fornebu airfield, thanks again =fk=TacticalPraecursor) ... [more] |
14 | 1921 | May 13, 2006 08:46 am by fourninety ![]() |
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A German Campaign Call of Duty 2 : CoD2 SP Mapping yeah, i know which ones you mean, the best picture i found was of one of the german planes that crashed during landing there and in the distance behind it you can see what looks like a hanger. But that was hardly sufficient to use as a reference. Those... [more] |
14 | 1921 | May 8, 2006 08:05 pm by fourninety ![]() |
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A German Campaign Call of Duty 2 : CoD2 SP Mapping Ok, Thanks. I will try and just do it then. The hardest part will be ignoring my own horrid architechture. Hopefully I will be able to post a preview at some point, but that will be a long way off.... [more] |
14 | 1921 | May 8, 2006 06:56 am by fourninety ![]() |
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A German Campaign Call of Duty 2 : CoD2 SP Mapping Hi, this topic is to see what the general opinion is of a German Campaign for Cod2. I had started it for coduo but thought I would change to Cod2 to make it look better. I have a decent amount of ability scripting but my problem is the arcitechture and... [more] |
14 | 1921 | May 6, 2006 04:09 am by fourninety ![]() |
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Creating Prefabs & Curved Windows Call of Duty : CoDUO Mapping I can answer the first one, edit > save selection as prefab ... (make sure you have the whole building selected, obviously) As for curved windows, just experiment until you find something that looks how you want it. There are many different ways of do... [more] |
4 | 1339 | Apr 11, 2006 05:13 am by fourninety ![]() |
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killing paratroopers Call of Duty : CoDUO Mapping Yes that was my first solution but I thought I would try and find another way around it, oh well Thanks a lot for the help ... [more] |
3 | 868 | Mar 17, 2006 10:45 pm by fourninety ![]() |
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killing paratroopers Call of Duty : CoDUO Mapping Ok, yet another problem I have encountered with the paratroopers, the player is able to kill them as they float down without the friendly fire message showing up, I tried to set the magic_bullet_shield but the code isn't working (i think because it is a s... [more] |
3 | 868 | Mar 17, 2006 10:22 pm by fourninety ![]() |
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Naming Paratroopers Call of Duty : CoDUO Mapping Yes, thats it, thanks a lot ... [more] |
6 | 942 | Mar 14, 2006 09:58 pm by fourninety ![]() |
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[Release] Aachen SP(UO) Call of Duty : CoD+UO Map + Mod Releases Sounds great, i can't wait... [more] |
16 | 3258 | Mar 14, 2006 09:51 pm by fourninety ![]() |
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Naming Paratroopers Call of Duty : CoDUO Mapping So far as I can tell this isn't in any of the other topics, I want to know how you name charaters which spawn, I have tried using the spawner.name but the problem I think is that it has the same name as one of the vehicle nodes because it is a paratrooper... [more] |
6 | 942 | Mar 14, 2006 09:44 pm by fourninety ![]() |
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Friendly Fire problem Call of Duty : CoDUO Mapping IT WORKS! Thanks soooo much for your help, I would never have figured it out on my own. ... [more] |
8 | 1083 | Mar 5, 2006 07:46 am by fourninety ![]() |
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Friendly Fire problem Call of Duty : CoDUO Mapping Ok, thanks I will try that ... [more] |
8 | 1083 | Mar 4, 2006 06:11 am by fourninety ![]() |
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Friendly Fire problem Call of Duty : CoDUO Mapping PLEAAAASE can I have an answer, do I script it to change the characters of the ai, or can I do it an easier way by somehow disabling the friendly fire screen?... [more] |
8 | 1083 | Mar 3, 2006 09:42 am by fourninety ![]() |
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Friendly Fire problem Call of Duty : CoDUO Mapping Ok, I am currently working on a German Campaign for Call of Duty UO and it has been going fine, i used the following code to change the germans to your friends and the allies to the enemy: Code: ai = getaiarray("axis"); for(i = 0; i ... [more] |
8 | 1083 | Mar 1, 2006 09:29 am by fourninety ![]() |
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[Preview] SP Aachen (UO) Call of Duty : CoD+UO Map + Mod Releases looks awesome, and i look forward to playing it. Nice work ... [more] |
11 | 1876 | Feb 5, 2006 08:19 am by fourninety ![]() |
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any good architecture sites to get ideas from ((links)) Call of Duty : CoD Mapping Thanks a lot for these links, sorry I don't have any of my own to add. The images on those sites should help to improve the architecture in my maps by a HUGE amount. Thanks again... [more] |
8 | 1327 | Feb 5, 2006 05:19 am by fourninety ![]() |
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Flare compiling issues Call of Duty : CoDUO Mapping I may just be blind but I can't find anything about setting the search path for flare ... [more] |
4 | 866 | Jan 18, 2006 10:48 am by fourninety ![]() |
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