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Latest Posts by fourninety
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cod2 ww1 mod
Call of Duty 2 : CoD2 SP Mapping
I quite like the idea of a WWI mod, in my opinion the hardest part would be producing the maps. edited on Sep. 15, 2006 07:39 am by ErwinRommel... [more]
7 2532 Sep 15, 2006 11:31 am
by fourninety
[Tutorial] Playing as Germans in SP
Call of Duty 2 : CoD2 SP Mapping
You're welcome though until my file is accepted I don't think you will have any German names. Ok instead I uploaded it to an alternate location for the time being: http://hepcat.comteck.org/_names.gsc Just put it in the GC1/maps folder. edited on ... [more]
8 3879 Sep 14, 2006 12:04 am
by fourninety
[Tutorial] Playing as Germans in SP
Call of Duty 2 : CoD2 SP Mapping
Ok to start with you should make a folder in your CoD2 folder (not in main) called whatever you want (mine is called GC1). Now you need to extract the aitype that you want (allied ones too) out of iw_08.iwd into this folder. You should now have a folde... [more]
8 3879 Sep 13, 2006 11:43 pm
by fourninety
Call of Duty 2 - Official Press Release 4/7/05!!!
Call of Duty : CoD+UO General
Ok, in the normal campaign you have randomly generated names right with alternation between the rank of Private, Corporal and Sergent? Well they have the system in place for the German troops too, you just don't see the name thingi when you play! Here ... [more]
24 2323 Sep 13, 2006 11:34 am
by fourninety
Call of Duty 2 - Official Press Release 4/7/05!!!
Call of Duty : CoD+UO General
IT IS POSSIBLE!!! They have made it soooooo easy, the Germans even respond to you in German when you make them your allies. I think I will try write a tutorial tomorrow since I abandoned the idea of making a German campaign because I didn't have enough... [more]
24 2323 Sep 13, 2006 10:35 am
by fourninety
[Preview] mp_rotorua
Call of Duty 2 : CoD2 Map + Mod Releases
Ok, I have had a map in development in secret for a few months now and it has become a favourite at LANs with friends. It is based on the local museum in my home town of Rotorua in New Zealand. Here is a picture of the place: http://i96.photobucket.co... [more]
1 971 Sep 13, 2006 10:12 am
by fourninety
A German Campaign
Call of Duty 2 : CoD2 SP Mapping
Thanks a lot will do that, sorry I haven't replied sooner but the isp had a big crash which took out most broadband in NZ. It is a lot easier with this editor than the UO one, particularly the organisation of textures, should have screenshots in a month o... [more]
14 1921 May 18, 2006 06:32 am
by fourninety
A German Campaign
Call of Duty 2 : CoD2 SP Mapping
Eggmoe: thanks for the comment, I think I will probably just try and make the location and then do what I want with it as you said. Jonezy93: Well I was originally going to do the first level at Sola Airfield in Norway where you are led by von Brandis ... [more]
14 1921 May 13, 2006 11:02 pm
by fourninety
A German Campaign
Call of Duty 2 : CoD2 SP Mapping
Thanks, I had done quite a lot of scripting with the CODUO version even though there wasn't much in the level. I would like to collaborate with someone on the level design. A map of the airfield (now Fornebu airfield, thanks again =fk=TacticalPraecursor) ... [more]
14 1921 May 13, 2006 08:46 am
by fourninety
A German Campaign
Call of Duty 2 : CoD2 SP Mapping
yeah, i know which ones you mean, the best picture i found was of one of the german planes that crashed during landing there and in the distance behind it you can see what looks like a hanger. But that was hardly sufficient to use as a reference. Those... [more]
14 1921 May 8, 2006 08:05 pm
by fourninety
A German Campaign
Call of Duty 2 : CoD2 SP Mapping
Ok, Thanks. I will try and just do it then. The hardest part will be ignoring my own horrid architechture. Hopefully I will be able to post a preview at some point, but that will be a long way off.... [more]
14 1921 May 8, 2006 06:56 am
by fourninety
A German Campaign
Call of Duty 2 : CoD2 SP Mapping
Hi, this topic is to see what the general opinion is of a German Campaign for Cod2. I had started it for coduo but thought I would change to Cod2 to make it look better. I have a decent amount of ability scripting but my problem is the arcitechture and... [more]
14 1921 May 6, 2006 04:09 am
by fourninety
Creating Prefabs & Curved Windows
Call of Duty : CoDUO Mapping
I can answer the first one, edit > save selection as prefab ... (make sure you have the whole building selected, obviously) As for curved windows, just experiment until you find something that looks how you want it. There are many different ways of do... [more]
4 1339 Apr 11, 2006 05:13 am
by fourninety
killing paratroopers
Call of Duty : CoDUO Mapping
Yes that was my first solution but I thought I would try and find another way around it, oh well Thanks a lot for the help ... [more]
3 868 Mar 17, 2006 10:45 pm
by fourninety
killing paratroopers
Call of Duty : CoDUO Mapping
Ok, yet another problem I have encountered with the paratroopers, the player is able to kill them as they float down without the friendly fire message showing up, I tried to set the magic_bullet_shield but the code isn't working (i think because it is a s... [more]
3 868 Mar 17, 2006 10:22 pm
by fourninety
Naming Paratroopers
Call of Duty : CoDUO Mapping
Yes, thats it, thanks a lot ... [more]
6 942 Mar 14, 2006 09:58 pm
by fourninety
[Release] Aachen SP(UO)
Call of Duty : CoD+UO Map + Mod Releases
Sounds great, i can't wait... [more]
16 3258 Mar 14, 2006 09:51 pm
by fourninety
Naming Paratroopers
Call of Duty : CoDUO Mapping
So far as I can tell this isn't in any of the other topics, I want to know how you name charaters which spawn, I have tried using the spawner.name but the problem I think is that it has the same name as one of the vehicle nodes because it is a paratrooper... [more]
6 942 Mar 14, 2006 09:44 pm
by fourninety
Friendly Fire problem
Call of Duty : CoDUO Mapping
IT WORKS! Thanks soooo much for your help, I would never have figured it out on my own. ... [more]
8 1083 Mar 5, 2006 07:46 am
by fourninety
Friendly Fire problem
Call of Duty : CoDUO Mapping
Ok, thanks I will try that ... [more]
8 1083 Mar 4, 2006 06:11 am
by fourninety
Friendly Fire problem
Call of Duty : CoDUO Mapping
PLEAAAASE can I have an answer, do I script it to change the characters of the ai, or can I do it an easier way by somehow disabling the friendly fire screen?... [more]
8 1083 Mar 3, 2006 09:42 am
by fourninety
Friendly Fire problem
Call of Duty : CoDUO Mapping
Ok, I am currently working on a German Campaign for Call of Duty UO and it has been going fine, i used the following code to change the germans to your friends and the allies to the enemy: Code: ai = getaiarray("axis"); for(i = 0; i ... [more]
8 1083 Mar 1, 2006 09:29 am
by fourninety
[Preview] SP Aachen (UO)
Call of Duty : CoD+UO Map + Mod Releases
looks awesome, and i look forward to playing it. Nice work ... [more]
11 1876 Feb 5, 2006 08:19 am
by fourninety
any good architecture sites to get ideas from ((links))
Call of Duty : CoD Mapping
Thanks a lot for these links, sorry I don't have any of my own to add. The images on those sites should help to improve the architecture in my maps by a HUGE amount. Thanks again... [more]
8 1327 Feb 5, 2006 05:19 am
by fourninety
Flare compiling issues
Call of Duty : CoDUO Mapping
I may just be blind but I can't find anything about setting the search path for flare ... [more]
4 866 Jan 18, 2006 10:48 am
by fourninety
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