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Latest Posts by paulb39
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HTTP redirect fails, can't figure out why
Call of Duty 4 : CoD4 General
Tally writes...Quote:COD4 is not COD1. The engines aren't the same. You have a dvar from COD1 that wont work in COD4 because it isn't in the engine, and one dvar which will actually make the download fail: Quote:set sv_connectTimeout "600" No such d... [more]
3 1701 Oct 16, 2011 08:09 pm
by paulb39
HTTP redirect fails, can't figure out why
Call of Duty 4 : CoD4 General
I set up my server to use www download, doesn't work. Says failure to download [file]. In console it says request terminated with failure status -902 http://i.imgur.com/SV4lt.jpg What's crazy is I have www download set up for cod1 and it works pe... [more]
3 1701 Oct 16, 2011 12:41 am
by paulb39
All Weapon problem, weapons don't load
Call of Duty 2 : CoD2 Scripting
*face palm* I don't know how I missed this. It's a native feature of awe. awe_all_weapons 1 thanks for the help edited on Oct. 14, 2011 12:35 pm by paulb39... [more]
5 1442 Oct 14, 2011 04:31 pm
by paulb39
All Weapon problem, weapons don't load
Call of Duty 2 : CoD2 Scripting
Here is what it was before https://docs.google.com/document/pub?id=10G1os9aDuS0jGt4fiFZXgnTqdUYMfbA9xb GT-ySGqRc Here is what I changed it to https://docs.google.com/document/pub?id=1fuTeZIR8U639RfFO7tSg5xta9bhxKtaMca k-d5lBX2g Has same problem.... [more]
5 1442 Oct 14, 2011 03:14 am
by paulb39
All Weapon problem, weapons don't load
Call of Duty 2 : CoD2 Scripting
Hello, I have awe running on my home server. I found an all weapon mod that I want to add to it. The all weapon mod lets any team select any weapon, for example, a german can select a ppsh. Having the awe files and the all weapon mod in the f... [more]
5 1442 Oct 14, 2011 01:40 am
by paulb39
[WIP] mp_castle (WaW castle)
Call of Duty 4 : CoD4 Map + Mod Releases
rikosq writes...Quote:where i can download it? http://callofduty.filefront.com/file/mpcastlev1;116978... [more]
15 3410 Feb 20, 2011 10:12 pm
by paulb39
Terrorist chicken in cod4
Call of Duty 4 : CoD4 SP Mapping
I can't imagine the scripting that went into that, nice work.... [more]
12 1851 Dec 7, 2010 01:29 am
by paulb39
[Release]mp_castle_v1
Call of Duty 4 : CoD4 Map + Mod Releases
mp_castle_v1 Version: One Author: Paulb39 xfire: paulb39 Map Size/Players: 12-20 Large DATE: 9/25/10 Download Link(s): http://www.filefront.com/17312229/mp_castle_v1.zip/ Gametypes: Capture the Flag (Awe4) ... [more]
2 2013 Sep 26, 2010 09:10 pm
by paulb39
[WIP] mp_castle (WaW castle)
Call of Duty 4 : CoD4 Map + Mod Releases
vT-Thompson writes...Quote:Eladd writes...Quote:I've always thought creating a map from a previous game was a good way to learn to how to map. Its helpful if you really like the map and believe it would be a good conversion for a later version of the game... [more]
15 3410 Sep 23, 2010 12:41 am
by paulb39
COM_MAX_NODES
Call of Duty 4 : CoD4 MP Mapping
vT-Thompson writes...Quote:paulb39 writes...Quote:Mystic writes...Quote:paulb39 writes...Quote:You can fix this without deleting anything. Make everything detail (select brushes/textures right click > make detail) Very bad advise to be honest. You w... [more]
19 1121 Sep 20, 2010 09:06 pm
by paulb39
COM_MAX_NODES
Call of Duty 4 : CoD4 MP Mapping
Mystic writes...Quote:paulb39 writes...Quote:You can fix this without deleting anything. Make everything detail (select brushes/textures right click > make detail) Very bad advise to be honest. You wont be able to optimise your map, remember detaile... [more]
19 1121 Sep 20, 2010 07:18 pm
by paulb39
COM_MAX_NODES
Call of Duty 4 : CoD4 MP Mapping
You can fix this without deleting anything. Make everything detail (select brushes/textures right click > make detail)... [more]
19 1121 Sep 20, 2010 01:23 am
by paulb39
[WIP] mp_castle (WaW castle)
Call of Duty 4 : CoD4 Map + Mod Releases
1337MattY writes...Quote:Looks nice so far... I dont get why people make conversions though.. surley you would feel more accomplished if you made a map from your own imagination rather then just re-brushing treys ideas... kinda feels pointless. Because... [more]
15 3410 Sep 19, 2010 04:05 pm
by paulb39
[WIP] mp_castle (WaW castle)
Call of Duty 4 : CoD4 Map + Mod Releases
vT-Thompson writes...Quote:paulb39 writes...Quote:vT-Thompson writes...Quote:Just surround the water area with water clip... lol...... that doesn't stop you from being able to go prone... source: tried that, and heres description of water clip @ rgn... [more]
15 3410 Sep 19, 2010 01:30 am
by paulb39
[WIP] mp_castle (WaW castle)
Call of Duty 4 : CoD4 Map + Mod Releases
vT-Thompson writes...Quote:Just surround the water area with water clip... lol...... that doesn't stop you from being able to go prone... source: tried that, and heres description of water clip @ rgn wiki "This texture is applied on a brush that ... [more]
15 3410 Sep 19, 2010 01:19 am
by paulb39
[WIP] mp_castle (WaW castle)
Call of Duty 4 : CoD4 Map + Mod Releases
Very close to being done, just need to get no prone in water working.... *cough cough*... *cough* The only thing I changed from the original, let you go on that wall ... [more]
15 3410 Sep 19, 2010 01:04 am
by paulb39
Going prone in water?
Call of Duty 4 : CoD4 MP Mapping
_INSANE_ writes...Quote:if( player GetStance() == "prone" ) use two = symbols Thank you, progress Loads now, but didn't work :( Noticed that player execClientCommand( "+stand" ); wasn't right- theres no +stand changed to player exe... [more]
11 2250 Sep 18, 2010 12:14 am
by paulb39
Going prone in water?
Call of Duty 4 : CoD4 MP Mapping
Mystic writes...Quote:I must have been half asleep when i posted that because it is checking if the player is in the prone position and if not is then sending the command to make him/her prone. The opposite of what you need. Try changing; if( player G... [more]
11 2250 Sep 17, 2010 08:45 pm
by paulb39
Going prone in water?
Call of Duty 4 : CoD4 MP Mapping
Fixed it rawfile,ui/nopronecmd.menu was incorrect so now map loads, but I can still go prone.... any ideas? I made a trigger multiple with targetname prone... [more]
11 2250 Sep 17, 2010 01:03 am
by paulb39
Going prone in water?
Call of Duty 4 : CoD4 MP Mapping
Script compile error http://i22.photobucket.com/albums/b329/paulb39/shot00000.jpg Zone File include,mptypes_desert include,mptypes_woodland rawfile,maps/mp/_noprone.gsc xmodel,com_barrel_piece xmodel,com_barrel_piece2 fx,props/barrel_ign... [more]
11 2250 Sep 17, 2010 12:05 am
by paulb39
Going prone in water?
Call of Duty 4 : CoD4 MP Mapping
Rasta writes...Quote:Actually, now i think about it that will only work for single player, you may be able to do it by setting a dvar.. Code: #include maps\mp\_utility; main() { game["menu_client"] = "nopronecmd"; thread playerProne(); } p... [more]
11 2250 Sep 15, 2010 02:30 am
by paulb39
Going prone in water?
Call of Duty 4 : CoD4 MP Mapping
I'm very close to being done with a map, but I have a small problem. I have a pond in my map, and I can go prone in the water, I don't want people to be able to do that. I don't want them to drown either. Is there anyway to make it so when your i... [more]
11 2250 Sep 14, 2010 11:45 pm
by paulb39
Radiant viewing problem
Call of Duty 4 : CoD4 MP Mapping
Tristan4592 writes...Quote:In radiant's toolbar, about 1/3 of the way in from the left, next to the cubic clipping button, there is a button called 'toggle camera movement mode'. I think you must have pressed it. It cycles through three different camera m... [more]
4 1867 Aug 26, 2010 06:30 pm
by paulb39
Radiant viewing problem
Call of Duty 4 : CoD4 MP Mapping
Radiant randomly changed itself. For some reason my mouse wheel moves the camera forward and back, while right clicking moves the camera. Yesterday it was working fine, how do I change it back?... [more]
4 1867 Aug 26, 2010 05:29 pm
by paulb39
Help with a weapon mod
Call of Duty : CoDUO Mapping
ukdjaj writes...Quote:hmm, try copying the mp44 weapon file and rename it to bazooka_mp and if it loads up with the mp44 that means that its the weapon file thats wrong Shows the bazooka, I click it, it says unknown weapon.... [more]
9 1776 Aug 10, 2010 03:31 pm
by paulb39
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