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| Topic | Replies | Views | Last Post | |
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black modesl fixed...but Soldier of Fortune : SoFII Mapping Hmzz..radiant crashed after i changed things back the way they were....and started up with default settings........ [more] |
2 | 1019 | May 20, 2003 05:11 pm by ![]() |
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black modesl fixed...but Soldier of Fortune : SoFII Mapping Found this in a thread: GTK RADIANT USERS 1) Even though GTK comes with shaders already installed in your base path; most of the shaders are incomplete. You have to re-extract all the shaders from therest.pk3 into your /base directory, overwriting th... [more] |
2 | 1019 | May 20, 2003 10:03 am by ![]() |
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GAMESERVERS Soldier of Fortune : SoFII Mapping The fastest Dutch gameservers, for rent and publics! WWW.GAMESERVERS.NET SOF2: 4 ctf servers, 1 with custom maps, 2 ctf-rmg servers and 2 dem-servers. Very much servers 4 very much other online games! GO CHECK IT OUT! ALL U FROM THE STATE... [more] |
1 | 765 | May 16, 2003 10:24 am by ![]() |
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Config File Tutorials?? Soldier of Fortune : SoFII Mapping mp.cfg files are easy stuff.....just a whole bunch of keybinds and settings, for shotgun under pagedown for instance: bind PGDN "weapon 2" Now you must set secondary weapon in SOF2mp to shotgun..... ... [more] |
7 | 1543 | May 16, 2003 03:50 am by ![]() |
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Texture Alignment Problems... Soldier of Fortune : SoFII Mapping In some cases....just hit ctrl-n or ctrl-shift-n several times or pick the texture in your texturebrowser and hold down control and mouse-3 on the brushes... (you probably know this one, but i can't help mentioning it)... [more] |
7 | 1105 | May 16, 2003 03:45 am by ![]() |
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Light in entitielist Soldier of Fortune : SoFII Mapping U people are so cool! Yep, it works! THNX A LOT!... [more] |
4 | 1013 | May 10, 2003 11:11 am by ![]() |
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Light in entitielist Soldier of Fortune : SoFII Mapping Hi all, i've been away from keyboard for a long while, but now i'm back ontrack again, so i've picked up mapping again...... I installed GtkRadiant 1.2.10 for my mapping...but there's no light in my list of entities...now, i know one could edit the enti... [more] |
4 | 1013 | May 10, 2003 01:47 am by ![]() |
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never had this before! Soldier of Fortune : SoFII Mapping LOL LOL LOL LOL Well, i find it a some what stupid error! I made a beautiful walkway/ramp along the wall, high above the ground, with a pretty fence (?), with diagonal bars.....about 15 of 'em and that was what caused the error!!!!! I SAY THIS SUX! Such l... [more] |
6 | 1208 | Jan 11, 2003 12:49 pm by ![]() |
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never had this before! Soldier of Fortune : SoFII Mapping KAY...found the problem....copied to many brushes on the same axis like u said..... THNX! ... [more] |
6 | 1208 | Jan 11, 2003 03:57 am by ![]() |
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never had this before! Soldier of Fortune : SoFII Mapping HM....and which axis and wher would that be....LOL :P ...thnx! I'll do a search on this!... [more] |
6 | 1208 | Jan 11, 2003 03:41 am by ![]() |
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never had this before! Soldier of Fortune : SoFII Mapping Hey Dudes and Dudettes! Been building maps now for a while and i pretty much know what i'm doing and know what NOT to do, to avoid problems....but right now i've stumbled upon a problem that i've never had or seen before and that is, that the map won't... [more] |
6 | 1208 | Jan 11, 2003 03:21 am by ![]() |
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endcap texture troubles. help Soldier of Fortune : SoFII Mapping You probably know next to CTRL-N, u can try pressing CTRL-SHIFT-N a couple of times, but well, i'll just mention it in case u dont know. Next thing u shuold know is that the textures always look kinda bad next to a wall or whatever in the SDK, but after ... [more] |
3 | 1298 | Jan 2, 2003 01:40 pm by ![]() |
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brush scale Soldier of Fortune : SoFII Mapping think i remember from foyle's tutorials that ceiling height had to be 192, so usually keep that i mind when making doors etc....... [more] |
10 | 1302 | Jan 1, 2003 08:23 pm by ![]() |
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rotating models?? Soldier of Fortune : SoFII Mapping Things i do, that often work fine for inspiration, is just take a walk around the city and carefully watch how buildings and other structures are build...after that i can really freak out when i come home!... [more] |
9 | 1228 | Jan 1, 2003 01:07 pm by ![]() |
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Happy New Year! Soldier of Fortune : SoFII Mapping Happy New Year to all of ya! Have to work for 13 and half hours today (Jan. 1st!!!) So i haven't gone to bed this sober since i was 6 or something LOL! I wish u all Good modding and great Battles in 2003! Cyk!... [more] |
5 | 1552 | Jan 1, 2003 12:52 pm by ![]() |
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New map Station 4! Soldier of Fortune : SoFI+II Map + Mod Releases (crud), seeing such maps just makes me want to quit mapping....... :P ... [more] |
2 | 1483 | Dec 29, 2002 12:30 pm by ![]() |
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3DSmax ->sof2mpsdk Soldier of Fortune : SoFII Mapping Okay, that might be usefull info her!! Thnx Foyle! Was wondering if someone like Narc, Red of Fox had some experience here 2?... [more] |
4 | 1185 | Dec 28, 2002 05:43 am by ![]() |
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parts of level that are low framerate? help Soldier of Fortune : SoFII Mapping YAY!!! A tut. with showtris, rtris and area portals explained and how to use those would be great, because i still don't understand a monkey's-fart about how to use them.... I'm making a map now and have contact with admins. from the best SOF2 severs in ... [more] |
7 | 867 | Dec 27, 2002 08:34 pm by ![]() |
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3DSmax ->sof2mpsdk Soldier of Fortune : SoFII Mapping Hey all, a friend of mine is building a huge scene in 3DSmax, something like part of a city. Now when it's finished, we'd like to get the whole thing into SOF2MPSDK...i guess (dunno) we'll have to export it as a .md3 file, so that would make it one gia... [more] |
4 | 1185 | Dec 27, 2002 03:47 pm by ![]() |
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WATERISSUE Soldier of Fortune : SoFII Mapping Hey all...well got an issue after all.. I made a sewerpipe that goes down with about a 20degrees angle, at the end of the pipe there's a little (well, what's the name?!?!) metal grid, where water would flow through..the metal grid is slightly above the b... [more] |
2 | 971 | Dec 24, 2002 11:53 pm by ![]() |
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curved/bended floor Soldier of Fortune : SoFII Mapping Nevermind....allready found out, have to make the (single) brush a mesh patch... Don't try this at home kidz!! This isn't funny!... [more] |
2 | 1029 | Dec 24, 2002 08:41 pm by ![]() |
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curved/bended floor Soldier of Fortune : SoFII Mapping Hey people, i understand how to make a "curved/bended" cylinder where u can walk through but now i tried this for a floor that i wanted to go in a round corner...here the trick with "v" doesn't work....is there another way to do this? YHNX in advance!... [more] |
2 | 1029 | Dec 24, 2002 08:24 pm by ![]() |
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Texture problems Soldier of Fortune : SoFII Mapping Don't use a cheap tool as paint from XP...that's useless...try to get a hold of Adobe Photoshop!!!... [more] |
8 | 1137 | Dec 12, 2002 08:49 pm by ![]() |
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Texture problems Soldier of Fortune : SoFII Mapping In photoshop, go to FILE--->SAVE FOR WEB, here you can save your PNG with alpha!... [more] |
8 | 1137 | Dec 11, 2002 05:01 pm by ![]() |
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detail brushes or not??? Soldier of Fortune : SoFII Mapping Another issue: Just a little experiment... I build a staircase that rotates (from the middle of it) on default axis.... 1. The thing allready rotates when the map is loaded (although "START ON" is not checked)...can i trigger the start of the rotation (... [more] |
8 | 1217 | Dec 11, 2002 04:33 pm by ![]() |
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