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Merry Xmas MODSonline : General Welshy writes...Quote:I'm sure both foyleman and stryder will say the same thing... ... [more] |
12 | 3930 | Dec 31, 2015 08:44 pm by elrich ![]() |
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a bug in the system? MODSonline : MODSonline Very strange. Fixed now. Somehow this topic was added to the forums... but not to any category within the forums. So it was lost. ... [more] |
5 | 1669 | May 15, 2011 07:42 pm by elrich ![]() |
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Submit edited post button ?? MODSonline : MODSonline test... [more] |
6 | 1682 | Oct 23, 2009 05:25 pm by elrich ![]() |
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popular? Battlefield : BF2 Mapping popular? yes and no. I think that some maps that could be implemented with the 64 player mod (single player to multiplayer hack) would be awesome. However, making the objects that get inserted into the maps is a pain in the arse. The plugin for maya only ... [more] |
9 | 3563 | Feb 27, 2006 02:28 pm by elrich ![]() |
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Submit edited post button ?? MODSonline : MODSonline my alias edited. edited on Apr. 5, 2005 07:21 am by elrich in mozilla and IE edited on Apr. 5, 2005 07:21 am by elrich... [more] |
6 | 1682 | Apr 5, 2005 12:21 pm by elrich ![]() |
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reduceing compileing time for test maps Soldier of Fortune : SoFII Mapping he means going too far with using lots of small brushes for details. All those small brushes increase compile times and can be avoided if you get creative with using textures in their place. example: a texture that looks like the wooden moulding on a w... [more] |
11 | 1321 | Dec 7, 2002 02:55 pm by elrich ![]() |
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SoF2 Mapping, texturing, etc. info please... Soldier of Fortune : SoFII Mapping Darkone... nice to see youre around and well.... [more] |
9 | 2428 | May 23, 2002 01:31 pm by elrich ![]() |
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