Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
1 Active | 11 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by bionicnipple
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
SD fx sound
Call of Duty 2 : CoD2 Scripting
jgreen827 writes...Quote: main() { // maps\mp\mp_mirage_fx::main(); // maps\mp\mp_mirage::main(); maps\mp\_load::main(); // setExpFog(0.0001, 0.55, 0.6, 0.55, 0); // setCullFog(0, 16500, 0.55, 0.6, 0.55, 0); ambientPlay("ambient_mp_mirage"); ... [more]
17 666 Sep 9, 2006 10:42 pm
by bionicnipple
Message Script Not Running
Call of Duty 2 : CoD2 Scripting
Quick Fix: In Soviet_Stronghold::main change Code:maps\mp\svt_teleporter::main(); to Code:thread maps\mp\svt_teleporter::main(); Explaination: Notice how your elavator and message scripts are threaded, but your teleporter script isn't. The server... [more]
7 1073 Sep 8, 2006 09:55 am
by bionicnipple
Moving a brush by shooting a trigger
Call of Duty 2 : CoD2 Scripting
I am Skyguy's "colleague". He is correct - some triggers worked some didn't. It seemed fairly random. They were all the same size and at various distances from the player. What ended up working is that I did two things. I made the damage triggers large... [more]
14 1860 Aug 12, 2006 05:26 pm
by bionicnipple
No free entities - reduce/destroy?
Call of Duty 2 : CoD2 Scripting
Yeah, we get that it has to do with too many enities\models. I wrote a small thread to monitor the entity count. I guess our real question is: is there a good way to get rid of the weapons and dead bodies laying on the ground? The best thing I can thin... [more]
3 854 Jul 26, 2006 05:51 pm
by bionicnipple
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»