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how to work with ai's? Valve's Source : HL2 Mapping i have send my own tutorial about this to foyleman about 2 weeks ago dealing with the ai but i havent seen it yet in the tutorial section... [more] |
5 | 1171 | Dec 28, 2004 11:29 am by jepper ![]() |
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antlions following player Valve's Source : HL2 Mapping back on topic u need a ai_relationship entity for that and set it to friendly , i think they will follow you then , but u need bugbait too there was a tutorial on interlopers.net about that... [more] |
6 | 874 | Dec 28, 2004 11:28 am by jepper ![]() |
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*.swf??? What Program do I need? Call of Duty : CoDUO Mapping jep the flash player get it here http://www.macromedia.com/shockwave/download/download.cgi?P1_Prod_Version=S hockwaveFlash... [more] |
5 | 1351 | Dec 18, 2004 10:59 am by jepper ![]() |
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Tutorials for HL2 Dm/Sp Valve's Source : HL2 Mapping k will try ... [more] |
4 | 1591 | Dec 7, 2004 04:37 pm by jepper ![]() |
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another map that refuses to be compiled Call of Duty : CoD Mapping have u selected the correct path to your textures folder (game folder)? Can u see the textures in radiant? ... [more] |
102 | 3730 | Dec 5, 2004 01:51 pm by jepper ![]() |
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Tutorials for HL2 Dm/Sp Valve's Source : HL2 Mapping i can write some basic tuts for HL2 deathmatch and Sp how can i post them here? ... [more] |
4 | 1591 | Dec 5, 2004 01:49 pm by jepper ![]() |
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HL2 Level Design: Physics Valve's Source : HL2 Mapping maybe we need a models dump were everybody can place some models? ... [more] |
12 | 2559 | Nov 22, 2004 04:34 pm by jepper ![]() |
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Soldiertypes? Call of Duty : CoD Mapping how do u mean player classes? Cod is not Enemy Territory or do u mean the destruction mod? can u be more specific?... [more] |
5 | 1265 | Sep 15, 2004 11:37 am by jepper ![]() |
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Editing default multiplayer maps? Call of Duty : CoD Mapping those bsp are compiled map files its like an exe and the source code windows doesnt give u the source too... [more] |
8 | 1410 | Aug 29, 2004 10:55 am by jepper ![]() |
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Help noobie :( Call of Duty : CoD Mapping first when u press n with the model selected do u have misc --> misc_model ? , when u add a model its standard misc --> path/path/modelname (u can leave the model entry because the game wants to know which model it is , if the misc is wrong the game do... [more] |
2 | 713 | May 10, 2004 07:49 am by jepper ![]() |
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Coolstuff.MAP Call of Duty : CoD Mapping i thought it was func bobbeling or am i wrong u can change the settings with a few entry commands... [more] |
3 | 796 | Apr 22, 2004 09:32 am by jepper ![]() |
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