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square dom cap Call of Duty 4 : CoD4 MP Mapping I'd like to lose the prefab flags and make cap zones for domination that use square-shaped trigger brushes (that will still show on the minimap). Can anyone tell me how to do this?... [more] |
2 | 528 | Nov 6, 2008 05:37 pm by Jazz ![]() |
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Too many grass xmodels? Call of Duty 4 : CoD4 MP Mapping My map has several large grassy areas, with over 5000 grass xmodels in one portal cell. While my framerate is easily double what I get on the stock map Creek, the grass is getting culled more heavily in the foreground (closer to the POV) than in the back... [more] |
1 | 665 | Oct 24, 2008 06:03 pm by Jazz ![]() |
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Opening CoD:UO map files in CoD4 Radiant Call of Duty 4 : CoD4 MP Mapping That is correct. You can leave any Clip textures unchanged, as it will retain those. You can keep Portal too, but Portal No Draw will disappear.... [more] |
11 | 2459 | Oct 24, 2008 05:39 pm by Jazz ![]() |
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Larger capture area in dom Call of Duty 4 : CoD4 MP Mapping Would someone please tell me how to make the flag-capture areas larger in domination? Thx.... [more] |
2 | 705 | May 22, 2008 07:14 pm by Jazz ![]() |
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