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roll and yaw Call of Duty : CoDUO Mapping hello i got another problem here. i wanto do an rotateroll and a rotateyaw at the same time. but that is not working because the yaw stops the rotateroll from rolling because its changing the angle maybe somebody know another way? edited on Nov.... [more] |
2 | 1114 | Nov 23, 2011 03:25 am by Birdyman ![]() |
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corona Call of Duty : CoDUO Mapping Hello is it possible to make something glow like an corona? like an script_model or somehting? because i cant link an corona... [more] |
1 | 1047 | Nov 20, 2011 12:24 am by Birdyman ![]() |
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2 questions Call of Duty : CoDUO Mapping thanks for the reply i read that portals are important for performance yes. but i also read to many portals are decreasing the performance, because the engine haveto calculate what to show every time. i read that the trick is, to place a few portals on... [more] |
3 | 1160 | Nov 16, 2011 10:42 am by Birdyman ![]() |
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2 questions Call of Duty : CoDUO Mapping hello i have two questions. how many fx you can play in a map before its out of memory? the second is do i haveto portal every house? thanks ... [more] |
3 | 1160 | Nov 15, 2011 09:31 pm by Birdyman ![]() |
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array Call of Duty : CoDUO Mapping hello Code: for(;;) { players = getentarray("player", "classname") for(i = 0; i ... [more] |
3 | 1704 | Oct 21, 2011 11:14 am by Birdyman ![]() |
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flakvierling guns animation Call of Duty : CoDUO Mapping the flak is working turning and shaking and shooting but in the sp the 4 turrets self where the muzzle flash comes out are also animated in sp i dont know if you call them barrels anyway i think its not possible in mp to animated that because i also don... [more] |
5 | 2606 | Oct 30, 2010 09:44 pm by Birdyman ![]() |
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flakvierling guns animation Call of Duty : CoDUO Mapping thanks but i got allready a working flakvierling. the only problem is that the turret animation is not working, they stay static only the shaking animation on the flak is working... [more] |
5 | 2606 | Oct 30, 2010 06:13 pm by Birdyman ![]() |
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flakvierling guns animation Call of Duty : CoDUO Mapping hello is there no animation for the flakvierling guns in mp?... [more] |
5 | 2606 | Oct 30, 2010 01:21 pm by Birdyman ![]() |
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mesh vs brush Call of Duty : CoDUO Mapping ok i understand thanks for the reply... [more] |
3 | 3034 | Oct 30, 2010 12:58 pm by Birdyman ![]() |
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mesh vs brush Call of Duty : CoDUO Mapping Hello if you make for example a wall is it better to use brushes or meshes? maybe for the engine? or it doesnt mather? greetz... [more] |
3 | 3034 | Oct 29, 2010 02:37 am by Birdyman ![]() |
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terrain texture Call of Duty : CoDUO Mapping hello can somebody tell me what the terrain texture and terrain texture2 in common textures do?... [more] |
2 | 922 | Nov 29, 2009 01:29 pm by Birdyman ![]() |
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detecting random efx impact location Call of Duty : CoDUO Mapping hello is it possible to detect where the impact of some efx location is? the impact is randomly different every time. also some efxs are using xmodels like with an vehicle explosion or something and then at the end of the efx the xmodel is gone. so... [more] |
1 | 1147 | Oct 6, 2009 01:35 am by Birdyman ![]() |
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windmill xmodel wings Call of Duty : CoDUO Mapping thank u... [more] |
3 | 1252 | Jan 22, 2009 09:06 pm by Birdyman ![]() |
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cant enter or see models Call of Duty : CoDUO Mapping Hello, i have a strange problem. i cant select a script model, and i cant input a xmodel and i cant select all type of models , origins or weapons. i can put a weapon in the map or a airborne but cant select it sry i allready got it its just the... [more] |
1 | 811 | Jan 20, 2009 06:13 am by Birdyman ![]() |
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windmill xmodel wings Call of Duty : CoDUO Mapping hello, is there a xmodel wing(blade) or however you call it for a windmill? o do i have to make them myself? regards Birdy... [more] |
3 | 1252 | Jan 19, 2009 09:49 pm by Birdyman ![]() |
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wait forever Call of Duty : CoDUO Mapping cz_squishy writes...Quote:it should be: wait (4); thanks for reply but it doesnt care if you use wait(1); or wait 1; edited on Aug. 17, 2008 11:42 pm by Birdyman... [more] |
8 | 1918 | Aug 18, 2008 03:36 am by Birdyman ![]() |
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wait forever Call of Duty : CoDUO Mapping doomslayer writes...Quote:try this (wait 5;) thats the same what i discribe, its only 4 seconds more, this doesnt help me any further... [more] |
8 | 1918 | Aug 18, 2008 03:19 am by Birdyman ![]() |
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wait forever Call of Duty : CoDUO Mapping hello i have a thread with a (wait 1;) function but its never ends, its stay on the wait function forever. i have also allot of more wait functions wo are working ok, so is it maybe that you can only use a certain amount of wait functions?. ... [more] |
8 | 1918 | Aug 18, 2008 03:10 am by Birdyman ![]() |
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bullettrace Call of Duty : CoDUO Mapping hello, i try to do a bullettrace, first its whas working ok and the line to the position whas blue, but now its not working anymore and the line stays red, i try almost everything but cannot find the solution. maybe somebody can tell me what the red... [more] |
1 | 997 | Jul 8, 2008 02:41 pm by Birdyman ![]() |
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fx radiusdamage Call of Duty : CoDUO Mapping hello, i want to do some radiusdamage to an fx, this fx shoot a projectile(missile) so i want the radiusdamage where the projectile hit something and not where the fx(origin) start, but i never no what the coordinates are because they are everytime di... [more] |
2 | 976 | Feb 28, 2008 04:50 am by Birdyman ![]() |
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walkthrough sandbags Call of Duty : CoDUO Mapping hello, just a simple question do i have to use a clip for the sandbags?, becouse they are not solid thanks... [more] |
2 | 1124 | Feb 11, 2008 03:28 pm by Birdyman ![]() |
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Bounce a Player Call of Duty : CoDUO Mapping thanks for the help. i take a look at you bouncing map, nice map very nice done, expecialy the scripting part. i don`t understand much from the bouncing script but i take the bouncing part out and got it working in my map, the bouncing part is for a m... [more] |
4 | 961 | Jan 19, 2008 03:35 pm by Birdyman ![]() |
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Bounce a Player Call of Duty : CoDUO Mapping Hello is is possible to bounce a player away when he touch something? the same effect when you hit a willyjeep.... [more] |
4 | 961 | Jan 19, 2008 02:00 am by Birdyman ![]() |
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moving efx Call of Duty : CoDUO Mapping sorry few minits to late for edit my post. i allready find the solution myself must use playontag... [more] |
2 | 925 | Jan 16, 2008 01:41 am by Birdyman ![]() |
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moving efx Call of Duty : CoDUO Mapping i have an light efx linked to a model, and i am moving it but the lighteffect of the exf dont move, with the model becouse the effect stays alive for arround 20 , seconds, so the model moves away from the effect(light). so the link works and play effect... [more] |
2 | 925 | Jan 16, 2008 01:26 am by Birdyman ![]() |
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