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| Topic | Replies | Views | Last Post | |
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problems with sky (lights and shadows) Call of Duty : CoDUO Mapping You can't its something the compiler can 'see' you can't.... [more] |
13 | 1405 | Jul 24, 2005 08:34 am by SNGF|Blizzard ![]() |
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problems with sky (lights and shadows) Call of Duty : CoDUO Mapping A leafnode is a breaking point in your map a long a brush. So you have to many breaking lines crossing at 1 point. Make brushes detail helps best in my opion. Can be wrong but this is how I see them.... [more] |
13 | 1405 | Jul 23, 2005 08:55 pm by SNGF|Blizzard ![]() |
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side walks. Call of Duty : CoDUO Mapping Thad depents on the road. If you have a street out of a brush then you make your sidewalk also out of a brush. If you have a road out of a mesh then best is to make the side walk also out of a mesh. Just make a sidewalk as it is in real live just a sma... [more] |
3 | 1136 | Jul 16, 2005 07:31 pm by SNGF|Blizzard ![]() |
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Spawn Call of Duty : CoDUO Mapping I think that the spawn you juse is not the ride spanw for the game type. If you have a sd map make sure you have a sd spawn and so on. ... [more] |
12 | 1191 | Jul 15, 2005 01:30 pm by SNGF|Blizzard ![]() |
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Entity func_group to Entity script_brushmodel Call of Duty : CoDUO Mapping No, it din't help. The cylinders became script_brushmodel but I can't juse them in a script. I dit it, I made the cylinder script_brushmodel then I caped it so the cap become undifined. I removed the script_brushmodel cylinder and made a new one then I... [more] |
3 | 1346 | Jul 9, 2005 05:43 pm by SNGF|Blizzard ![]() |
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Entity func_group to Entity script_brushmodel Call of Duty : CoDUO Mapping Ok, I made a cylinder and caped it then it becoms a func_group. But it must be a script_brushmodel how can I make it a script_brushmodel? I just get a error failed to create entity. Or how can I cap a cylinder without making it a func_group? So it stay... [more] |
3 | 1346 | Jul 9, 2005 12:18 pm by SNGF|Blizzard ![]() |
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Some Mapping Questions (What else!) Call of Duty : CoDUO Mapping You don't actualy see a chair or tree in radiant? Just a box then ther is no xmodel as well. Try this: Open the map that comes with radiant find your self a xmodel. select it press ctrl c and open your map. Now press ctrl v and you have the xmodel in y... [more] |
16 | 1404 | Jul 9, 2005 11:33 am by SNGF|Blizzard ![]() |
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smoke going through walls ?! Call of Duty : CoDUO Mapping It is posible to stop the smoke. Die on impakt work for light and smoke as well. But if you want to stop it you have to alter all the .env files there are in your map... The light. I would just make the innercircel smaller so it's less visible as its s... [more] |
8 | 1291 | Jul 9, 2005 11:21 am by SNGF|Blizzard ![]() |
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Some Mapping Questions (What else!) Call of Duty : CoDUO Mapping Tell us how you put your moddels in the map and we can tell you what you a doing rwong.... [more] |
16 | 1404 | Jul 8, 2005 10:15 pm by SNGF|Blizzard ![]() |
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Bsp file not created??(I searched the forums) Call of Duty : CoDUO Mapping Entity 0, brush 234: Lightmap allocation failed Redo this brush and/or make it smaller.... [more] |
8 | 3069 | Jul 8, 2005 05:25 pm by SNGF|Blizzard ![]() |
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Advanced Patch Editing. Call of Duty : CoDUO Mapping Only a rock texture won't help here. It must look like a real rocksite not like a rock wall. It's a part of the surounding so it's realy big. There for I must make it looking like a real cliff face and there also comes a path allong the cliff. But now I a... [more] |
7 | 1145 | Jul 7, 2005 01:47 pm by SNGF|Blizzard ![]() |
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TelePhone Cables Call of Duty : CoDUO Mapping If your cilinder is smaller then 1 by 1 it will couse some trobles. So make them bigger or don't juse a cilinder but just a patchmesh if the cables can't be seen form the top. Also never let the cables itersect eatch oter or a nother mesh.... [more] |
11 | 1239 | Jul 7, 2005 11:19 am by SNGF|Blizzard ![]() |
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Advanced Patch Editing. Call of Duty : CoDUO Mapping Yes, I am trying to make a cliff like a cannion. But it'r realy hard to do if I can't use the Advanced Patch Editing tool. Now I just rotate the terrain 90 so its flat and work it from there but this also has it's limitations.... [more] |
7 | 1145 | Jul 7, 2005 11:12 am by SNGF|Blizzard ![]() |
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Answers and Advice needed please Call of Duty : CoDUO Mapping A good tip I one heard is: Start with the terrain layout then make a simple set up of the bildings. After this you will see how your map will look and you can start by bilding roads and one bilding till it's ready then go to the next one. And you can a... [more] |
8 | 1216 | Jul 7, 2005 11:06 am by SNGF|Blizzard ![]() |
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Advanced Patch Editing. Call of Duty : CoDUO Mapping Yes I know that but, it takes hours to do it like that and it does not look nice at all.... [more] |
7 | 1145 | Jul 6, 2005 06:31 pm by SNGF|Blizzard ![]() |
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Advanced Patch Editing. Call of Duty : CoDUO Mapping I have a question about the Advanced Patch Editing tool (press Y). Is there a way to drag and/or smooth not on the Z axal but on X or Y.... [more] |
7 | 1145 | Jul 6, 2005 05:46 pm by SNGF|Blizzard ![]() |
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TelePhone Cables Call of Duty : CoDUO Mapping There are all sorts of cables. Look at industial or ship. ... [more] |
11 | 1239 | Jul 6, 2005 05:42 pm by SNGF|Blizzard ![]() |
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Walking through Vehicles Call of Duty : CoDUO Mapping You can make you own collmap for xmodels that don't have one ore alter collmaps for xmodels that have one to fit to your map.... [more] |
20 | 6598 | Jul 6, 2005 02:11 pm by SNGF|Blizzard ![]() |
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TelePhone Cables Call of Duty : CoDUO Mapping I also make hanging cables out of cylinders and then I a some more rows to them to make it more realistic.... [more] |
11 | 1239 | Jul 6, 2005 02:09 pm by SNGF|Blizzard ![]() |
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Light Behind a Wheel Call of Duty : CoDUO Mapping It will cast a still standing shadow. There is however a way to make a moving shadow. I don't know how but I dit read someting about it. So you could make it so that it moves like the fan.... [more] |
5 | 1202 | Jul 4, 2005 05:49 pm by SNGF|Blizzard ![]() |
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boat script Call of Duty : CoDUO Mapping Yes that is possible but its just a elevator script for a boat not a driveble boat.... [more] |
22 | 1851 | Jul 4, 2005 10:26 am by SNGF|Blizzard ![]() |
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Windows? Call of Duty : CoDUO Mapping I'm sorry for being nasty but this was the 3th post I wrote that was a question about something simple to find. I just hate if people don't search first, if you want to know somthing a bit more complex and juse search. You can't find it because there are ... [more] |
18 | 1249 | Jul 3, 2005 11:13 pm by SNGF|Blizzard ![]() |
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boat script Call of Duty : CoDUO Mapping No you can't you only can shoot from it not drive it. I don't think its possible to drive a boat unless you make your one boat, but I don't know how that is done. What you can do is make a script so when you get on the boat it drives you over the river... [more] |
22 | 1851 | Jul 3, 2005 11:04 pm by SNGF|Blizzard ![]() |
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models and textures Call of Duty : CoDUO Mapping Gread website... [more] |
6 | 1531 | Jul 3, 2005 10:48 am by SNGF|Blizzard ![]() |
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Windows? Call of Duty : CoDUO Mapping O.M.F.G. this question has been asked just a few day's ago. Please search the forum bevore asking somthing.... [more] |
18 | 1249 | Jul 3, 2005 10:41 am by SNGF|Blizzard ![]() |
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