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InsideGamer.org is Open! General Gaming Topics : General Gaming Hey, Go check out www.insidegamer.org, InsideGamer is dedicated to game reviews and previews. For our members, we offer exclusive major and indie developer reviews as well as a profile, PM system, and events access. Check it out here! Matt 'Crap... [more] |
1 | 1143 | Jun 29, 2006 07:33 pm by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping I've got a hall way connecting to a room and have a problem with it. At the end of the hallway it looks like a black wall and when you walk through it whatever's behind you turns into this black wall and the room ahead suddenly appears. Any ideas? (I... [more] |
34 | 1978 | Dec 4, 2005 09:55 pm by crappyatticus ![]() |
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Looking for a few models for mod... General Gaming Topics : General Modeling Hey guys I'm definatly not a model maker and I was wondering if anyone out there wanted to make me a few (by few I mean like 2 or 3) for my Doom 3 mod Crow. These would be used for weapons and such so knowing how to import them into Doom 3 would help oth... [more] |
2 | 2076 | Dec 1, 2005 11:20 pm by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping Ok this would probably be the last thing before I release any beta, the main startup screen. Are there any tutorials online about changing that so it's customized and when New Game is clicked it starts my first map? (I know you mentioned it in the setti... [more] |
34 | 1978 | Nov 15, 2005 01:01 am by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping Ok I did this quick before I came back here to school and when I loaded the Mod and then started the editor and then BSP'ed it came up with the normal leak error so apparently it's loading and working fine. Fixing leaks is easy (plus I expected them with... [more] |
34 | 1978 | Nov 14, 2005 10:41 pm by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping Maybe it's cause I'm not loading the Mod. What I have now is a shortcut going right to the editor, should I maybe start Doom 3, load the mod, and then bring up the editor? (I'm at school now which is why I'm asking and not trying; I'll try as soon as I ... [more] |
34 | 1978 | Nov 14, 2005 02:58 pm by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping This is what happens inside the editor. I can save it fine and everything and it gave me this error whenever I bsp it. I can load it and everything loads, all textures and objects (this is in editor) and saves completly fine. Code:during running dmap... [more] |
34 | 1978 | Nov 13, 2005 01:47 am by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping I've followed your advice and moved my folder and such and created the right sub-folders but I'm getting the error 'Failure to Load Map' when I try to bsp, any ideas?... [more] |
34 | 1978 | Nov 12, 2005 10:35 pm by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping Hey sorry I kept asking, I thought that first one only had the real basic stuff about the editor, not the whole file thing. Do you remember what tutorial shows how to make a custom startpage?... [more] |
34 | 1978 | Nov 10, 2005 10:54 pm by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping How do I package and put my mod together? Right now I have the folder 'Crow' placed inside my base->maps folder and inside that i have folders game (for maps) and newpdas (for my custom pdas). Where do I put this def file and do I put it there as the .p... [more] |
34 | 1978 | Nov 9, 2005 11:37 pm by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping Anyone know how to change the starting weapons so instead of the defualt Fists, Pistol, and Flashlight it's just fists? Hopefully once I get this piece in I can release that beta beta I've ben talking about.... [more] |
34 | 1978 | Nov 9, 2005 01:42 pm by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping I've just started modding this week and personally as SOON as you find out how to make a basic room start watching every tutorial you possibly can and think about how you can place them in something you've been modding. For me, everytime I see something ... [more] |
34 | 1978 | Nov 6, 2005 02:00 am by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping I'll definatly check out your vids. I've been watching every one I can and implementing the techniques used. I'll especially check out the custom weapon because I had an idea for one but I'll have to have someone make the model first In a day or so ... [more] |
34 | 1978 | Nov 4, 2005 11:12 pm by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping In case anyone was interested I got the PDA thing to work. I start the player off with the player_spawn having a target of item_pda_1 and it gives it to you at the beginning of the level without that annoying splash screen thing.... [more] |
34 | 1978 | Nov 4, 2005 08:21 pm by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping Well here ya go then!!! Create a new speaker and give it a Key of s_shakes and a value of whatever. I set mine at 100 so it shakes a lot. Controlling how far you want it to start or stop simply means controlling the s_maxdistance and playing with th... [more] |
34 | 1978 | Nov 4, 2005 07:44 am by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping Ok so I'm pretty close to getting the first real 'puzzle' done and it's more of a find the code and open the door thing but tweaked. A big thing I've been wondering is making the mod show up in the mods menu, now when I want to check out my level I type ... [more] |
34 | 1978 | Nov 3, 2005 07:29 pm by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping I've watched the 'Working with PDAs' by DiabloBasher (first tutorial I watched) and he constantly mentions taking that screen off and how he doesn't know how to do it, but never shows it and asks if anyone knows to email him the answer.... [more] |
34 | 1978 | Nov 2, 2005 06:12 pm by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping How do you take off the default message you get when you first get a PDA?... [more] |
34 | 1978 | Nov 2, 2005 06:01 pm by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping Yeah the default is 1 which turns it on and as the player moves closer it gets louder and shakes more but I didn't know if I could get it to shake any more than normal. ... [more] |
34 | 1978 | Nov 2, 2005 05:41 pm by crappyatticus ![]() |
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My Questions Thread DOOM III : DOOM III Mapping Hey I'm working on my first DoomIII mod (Single Player) and I didn't want to post tons of different topics each one about a small thing so hopefully I'll post them here and have them answered. (Hope this is ok with the Admins and Moderators) My first ... [more] |
34 | 1978 | Nov 2, 2005 05:24 pm by crappyatticus ![]() |
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Mod Question... DOOM III : DOOM III General Yeah I thought about episodes also considering if I use an in depth story type idea then it might be better to leave some type of cliffhanger or something. I've got this checklist to finish and then I'll release a type of beta.... [more] |
4 | 3498 | Nov 2, 2005 02:36 pm by crappyatticus ![]() |
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Mod Question... DOOM III : DOOM III General Hey I'm working on a SP set of levels where instead of being focused on continuous in your face gameplay like Doom III offers it'll be more oriented toward figuring out the puzzles in rooms and such though it still will have combat. Do you think people w... [more] |
4 | 3498 | Nov 1, 2005 08:11 pm by crappyatticus ![]() |
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