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use 3dmax for model Call of Duty 2 : CoD2 MP Mapping ye tried that but cant get it to work, i might better ask this guy what is the problem! thnx anyway!... [more] |
4 | 1005 | Dec 13, 2007 03:21 pm by vincentvega ![]() |
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use 3dmax for model Call of Duty 2 : CoD2 MP Mapping I'm now busy with some mapping and my mate uses 3d studio max for creating nice stuff. but now we need to know how to get a 3dmax file into a cod2 model. so i can use it in radiant. ... [more] |
4 | 1005 | Dec 10, 2007 01:32 am by vincentvega ![]() |
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2 trigger_use that will make an extra trigger will show Call of Duty 2 : CoD2 Scripting AHOJI, thnx mate it works fine like you told, and doesnt matter you can see the use icon on your screen becoz i want to make more trigger before you can open it...... [more] |
5 | 1051 | May 4, 2007 10:38 pm by vincentvega ![]() |
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2 trigger_use that will make an extra trigger will show Call of Duty 2 : CoD2 Scripting I have this idea for my map that you need to press 2 keys(triggers) and after you done that there will appear an extra trigger to open a (secret) door. i have knowledge with doors ( doors ) but i dont know how to make this 3 triggers respond on eacho... [more] |
5 | 1051 | May 4, 2007 02:01 pm by vincentvega ![]() |
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Release Cod2 Map mp_arrigny_beta Call of Duty 2 : CoD2 Map + Mod Releases awesome map dude!... [more] |
7 | 2378 | Feb 20, 2007 11:35 pm by vincentvega ![]() |
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my wall appears caulk at playing Call of Duty 2 : CoD2 MP Mapping elim writes...Quote:i had same problem before. it was becouse i put a doorframe through one of my brushes instead of neatly butting it upto it causing the caulk to shine through in places... check your brushes mate make sure you arent being lazy and just ... [more] |
6 | 2688 | Jan 17, 2007 06:40 pm by vincentvega ![]() |
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my wall appears caulk at playing Call of Duty 2 : CoD2 MP Mapping i made this house, i first made the wall and later i cut the windows out with the clipper, now when i tested my map a part of the wall appeared like a caulk texture. ... [more] |
6 | 2688 | Jan 16, 2007 10:16 pm by vincentvega ![]() |
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1 time trigger_damage Call of Duty 2 : CoD2 MP Mapping Breakable windows i found easier breakable window script, but thnx anyway for the hint!... [more] |
4 | 960 | Jan 8, 2007 09:18 pm by vincentvega ![]() |
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1 time trigger_damage Call of Duty 2 : CoD2 MP Mapping i got this broken windows on my map works fine, but when the windos breaks, and i shoot after it trough it it still makes the trigger sound... so how can i let it trigger only once? Code:main() { maps\mp\_load::main(); maps\mp\mp_frenchtown_fx::main()... [more] |
4 | 960 | Jan 8, 2007 02:19 pm by vincentvega ![]() |
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trigger sound when shooting Call of Duty 2 : CoD2 MP Mapping i dont really understand you, can you tell me easily what i have to do? cheers!... [more] |
34 | 979 | Jan 6, 2007 06:10 am by vincentvega ![]() |
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trigger sound when shooting Call of Duty 2 : CoD2 MP Mapping Code:main() { maps\mp\_load::main(); maps\mp\mp_frenchtown_fx::main(); maps\mp\explodertut_fx::main(); game["allies"] = "british"; game["axis"] = "german"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["british_soldiertype"] = ... [more] |
34 | 979 | Jan 5, 2007 05:40 pm by vincentvega ![]() |
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trigger sound when shooting Call of Duty 2 : CoD2 MP Mapping little problem left: when i shoot through the already broken window, it still makes the sound..... how can i turn it that way, so it only make the triggersound once... [more] |
34 | 979 | Jan 5, 2007 05:17 am by vincentvega ![]() |
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trigger sound when shooting Call of Duty 2 : CoD2 MP Mapping ooh yeah, i finally managed it to work, i had it with my breaking windows no sound, but it worked for me if you do everything step by step cheers... [more] |
34 | 979 | Jan 3, 2007 12:59 am by vincentvega ![]() |
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trigger sound when shooting Call of Duty 2 : CoD2 MP Mapping Spikenaylor writes...Quote:Tested and working now, Sorry for all the stupid errors, it was late. Here is the script. I just used it in the main GSC file. main() { maps\mp\_load::main(); game["allies"] = "british"; game["axis"] = "german"... [more] |
34 | 979 | Dec 29, 2006 05:22 pm by vincentvega ![]() |
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trigger sound when shooting Call of Duty 2 : CoD2 MP Mapping it gives now syntrax fault at line 17. this is my gsc: Quote:main() { thread objectdamagesound(); } objectdamagesound() { objectdamagesound = getentarray("objectdamagetrigger","targetname"); if (isDefined("objectdamagesound")) { for(d=0; d ... [more] |
34 | 979 | Dec 28, 2006 07:36 pm by vincentvega ![]() |
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trigger sound when shooting Call of Duty 2 : CoD2 MP Mapping i think it something with the gsc line, because i wrote objectdamagesound there and all called it like that how they told on this topic, but i also get this message... [more] |
34 | 979 | Dec 28, 2006 06:59 pm by vincentvega ![]() |
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trigger sound when shooting Call of Duty 2 : CoD2 MP Mapping im getting this problem: bad syntrax: (file 'maps/mp/test_sound.gsc' line 11 for (d=0; d ... [more] |
34 | 979 | Dec 28, 2006 06:48 pm by vincentvega ![]() |
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wall that break's when you hit it Call of Duty 2 : CoD2 MP Mapping anyone!???... [more] |
10 | 1884 | Dec 28, 2006 02:22 am by vincentvega ![]() |
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wall that break's when you hit it Call of Duty 2 : CoD2 MP Mapping in which folder i have to put it? do i also have to refer it in my .gsc file?... [more] |
10 | 1884 | Dec 26, 2006 04:35 pm by vincentvega ![]() |
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wall that break's when you hit it Call of Duty 2 : CoD2 MP Mapping fullaholes writes...Quote:Take a look here > http://www.modsonline.com/Tutorials-read-239.html < i used this, for breaking windows, it works now, but i only need it making some glasscracking sound... [more] |
10 | 1884 | Dec 24, 2006 05:19 pm by vincentvega ![]() |
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wall that break's when you hit it Call of Duty 2 : CoD2 MP Mapping ok, some problems, -when i start and nothing happened yet theres already a hole in my wall, and when i shoot it the broken fractures appear -there is no explosion thnx for help!... [more] |
10 | 1884 | Dec 22, 2006 03:12 pm by vincentvega ![]() |
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wall that break's when you hit it Call of Duty 2 : CoD2 MP Mapping nexttime i will use search ^^... [more] |
10 | 1884 | Dec 22, 2006 01:46 pm by vincentvega ![]() |
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wall that break's when you hit it Call of Duty 2 : CoD2 MP Mapping hey, im making by 3rd map, and now i wanna do some more advanced stuff in it. I have much use of modsonline! but now my problem: I want to create a wall and when you hit it, it will break. or you set a bomb at wall and it breaks (dunno which is easier ... [more] |
10 | 1884 | Dec 22, 2006 12:22 am by vincentvega ![]() |
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[preview]Commando Call of Duty 2 : CoD2 Map + Mod Releases no my pb config ;) but i mean is there any way to solve it, except delete the command?... [more] |
23 | 2497 | Nov 8, 2006 06:52 pm by vincentvega ![]() |
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[preview]Commando Call of Duty 2 : CoD2 Map + Mod Releases hey when i added it on my server i got this problem with this pb cvar: pb_sv_cvar r_lightTweakAmbient IN 0 0.1 this cvar we got on our server but when we play the commando map it gives message that its not the same..... ... [more] |
23 | 2497 | Nov 7, 2006 09:05 pm by vincentvega ![]() |
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