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by StrYdeR
Posts: 3 / 147 The Future of MODSonline
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Topic | Replies | Views | Last Post | |
Menu Mod Script Call of Duty : CoD+UO General Thanks dude, thats what i was looknig for =] Pop,... [more] |
5 | 1317 | Jun 11, 2007 04:58 pm by Pop322 |
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Menu Mod Script Call of Duty : CoD+UO General Bump =] Pop,... [more] |
5 | 1317 | Jun 11, 2007 04:08 pm by Pop322 |
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Menu Mod Script Call of Duty : CoD+UO General Hey Guys, I have been searching for this for a while, I need the code for the Menu where the user clicks on a new title which then takes them to one of my clan's Servers. Code:stuffcmd "connect 84.234.16.183:28960" That doesn't seem to work as th... [more] |
5 | 1317 | Jun 11, 2007 10:32 am by Pop322 |
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Jump Heights Call of Duty : CoDUO Mapping Hey All! I was wondering if anyone had the Model jump heights handy as CoD Jumper is down and i was hoping to work on a Jump Map today. If anyone has the heights anywhere, i would be greatly apprieciated. Thnx, Pop... [more] |
2 | 3418 | May 6, 2006 12:01 pm by Pop322 |
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[Preview] Halo 2 ---> CoD Call of Duty : CoD+UO Map + Mod Releases Sup guys, i am working on creating exact replicas of the Halo 2 maps, this also includes SP maps, wether i turn the SP maps into SP maps is all up to you guys . The first of the maps will be Lockout, i am hoping that it will all go well as i am payi... [more] |
7 | 1541 | Feb 6, 2006 10:44 pm by Pop322 |
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Testing Maps Call of Duty : CoDUO Mapping Hey and welcome to the most fun youll have in years Ok, if there is a problem with the compile try using CoD Builder: http://www.modsonline.com/Downloads-dl-584.html Using it is simple enough. Get your map file, place it into maps --->>MP folder... [more] |
10 | 2030 | Feb 6, 2006 10:22 pm by Pop322 |
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Hiding Terrain Meshes To Build Call of Duty : CoDUO Mapping hey, First, to hide terrain meshes i dont think you can, but press 'F' in Radient and a box will come up. Test each one out but i dunno if terrain meshes are in there. Secondly, to save a house, or anything for that matter, select ALL of what you wa... [more] |
8 | 1890 | Feb 6, 2006 10:14 pm by Pop322 |
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need some help with ranks Call of Duty : CoDUO Mapping i only started scripting not long ago but maybe try this.. Code:if ( self.pers["rank"] == 4,5,6,7,8 && level.allow_artillery) dunno if it will work but try it ^^ Pop322... [more] |
8 | 1681 | Feb 6, 2006 04:28 pm by Pop322 |
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Jump Pads (Mach) Call of Duty : CoDUO Mapping Yes Rasta, its exactly what i was on about ^^ if it was on a scripting side, how would i be able to intgrate it into the map, would it have to be triggered by use? or would it be automatic because most jump pads are automatic lol thnx, Pop322... [more] |
5 | 1243 | Feb 6, 2006 04:25 pm by Pop322 |
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Jump Pads (Mach) Call of Duty : CoDUO Mapping Hey guys, i have seen while browsing tourgh random tutorials about 'Jump Pads' these seem to mainly crop up in SoF. i was wondering if this was possible with CoD as in my first Halo ---> CoD map there is a grav lift of a sort. Would this include script... [more] |
5 | 1243 | Feb 5, 2006 08:49 pm by Pop322 |
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Scripting Erroe (Whats Wrong?) Call of Duty : CoDUO Mapping i got it working now guys thnx but i have a general question, "When, Why and where does '{' matter?" so, really what does the '{' symbol do, and where should i add it and why. thnx ppl EDIT: i managed to get in-game, but when i activate the trig... [more] |
13 | 1035 | Jan 22, 2006 11:04 pm by Pop322 |
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Scripting Erroe (Whats Wrong?) Call of Duty : CoDUO Mapping nah, tht didnt work i still get the same error anything else tht i could do ppl? im absolutly lost... ... [more] |
13 | 1035 | Jan 22, 2006 08:58 pm by Pop322 |
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Scripting Erroe (Whats Wrong?) Call of Duty : CoDUO Mapping Hey ppl, i have ben following the tutorial on how to script a moving object and i have had a go at my own script. What im aiming for is a shooting range sorta thing so you fire at your target then push a button thats brings the target to you to see the... [more] |
13 | 1035 | Jan 22, 2006 03:23 pm by Pop322 |
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Script Runtime Error Call of Duty : CoDUO Mapping Hey guys, I have been working on a new map recently and have begun trying to play it to test it out. The problem is everytime i try to load it i get 'Script runtime error, (see console for details)'. So i take a look in console and it begins talking ab... [more] |
3 | 1180 | Jan 19, 2006 06:23 am by Pop322 |
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Editing Original Maps Call of Duty : CoDUO Mapping Hey ppl, i was wondering how i would be able to edit the maps out of the original .pk3s of CoD. i was wondering how to open maps like Bocage and Brecourt, just to see how they were made. when i look through the .pk3s all i find are the BSPs and as far ... [more] |
2 | 1160 | Dec 26, 2005 01:00 pm by Pop322 |
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Graydient Triggers? Call of Duty : CoDUO Mapping Hey guys, when i place a trigger brush and right clik it and selct anything under the trigger option the brush disappears and i cannot select it any more? why is this, if can someone explain why this happens i would be very grateful, thnx,... [more] |
2 | 1266 | Dec 12, 2005 04:22 pm by Pop322 |
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Seawall Call of Duty : CoDUO Mapping kk thnx ppl... [more] |
5 | 1413 | Dec 11, 2005 01:16 pm by Pop322 |
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Seawall Call of Duty : CoDUO Mapping Hey ppl i was wondering how i could get something to be like a hlaf pipe so i can use it as a seawall, it will be a rounded wall the the rounded edge pointing up, not curving to right or left. a bit like this, any help would be greatly appric... [more] |
5 | 1413 | Dec 11, 2005 12:53 pm by Pop322 |
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CoDRadiant Call of Duty : CoDUO Mapping Hey, Well to sucessfully make maps you do need radient, but if you dont want any (well, almost) any problems you need to follow the tutorial found here: http://www.modsonline.com/Tutorials-read-231.html And Here: http://www.mods... [more] |
6 | 1196 | Dec 6, 2005 07:59 pm by Pop322 |
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Parachuting Call of Duty : CoDUO Mapping kk ta m8... [more] |
9 | 1172 | Dec 4, 2005 12:13 pm by Pop322 |
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Parachuting Call of Duty : CoDUO Mapping hey guys, i was wondering how you would make it so certain spawn points you start off parachuting out of the sky, and others just spawning on the ground, if anyone could tell me this it would be nice Thnx... [more] |
9 | 1172 | Dec 4, 2005 11:41 am by Pop322 |
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Raining Weather Call of Duty : CoDUO Mapping Thnx dude this is amazing, you should write a tutorial for this ta... [more] |
21 | 5341 | Dec 3, 2005 09:59 pm by Pop322 |
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Raining Weather Call of Duty : CoDUO Mapping Hi all, i was wondering if someone could tell me how to make the weather raining and foggy, if someone could tell me this it would be greatly appriciated, Thnx in adv... [more] |
21 | 5341 | Dec 2, 2005 05:45 pm by Pop322 |
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HQ Code Call of Duty : CoDUO Mapping ok thnx... [more] |
3 | 1215 | Nov 27, 2005 06:38 pm by Pop322 |
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HQ Code Call of Duty : CoDUO Mapping Hi all, i have followed the HQ vid on how to add the HQ gametype but i cant see the code that is entered in the GSC file, Could anybody give me it please. Thnx in adv... [more] |
3 | 1215 | Nov 27, 2005 06:08 pm by Pop322 |
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