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Latest Posts by BattleGrunt
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CoD2 Radiant - Custom Ini file not working
Call of Duty 2 : CoD2 SP Mapping
I've been trying to use an custom ini file for the editor and I can't get to work. I'll open the Preferences under the Top Menu/Edit section. I'll hit the browse button on the bottom right corner and select my ini file. However, nothing happens after... [more]
1 1026 Jul 12, 2017 08:24 pm
by BattleGrunt
Can't get intro_screen script to work
Call of Duty : CoD+UO General
Yea...that didn't work either. Oh well. If someone has any thoughts, I would appreciate it.... [more]
22 855 Apr 23, 2006 02:15 am
by BattleGrunt
Can't get intro_screen script to work
Call of Duty : CoD+UO General
Ok, here's what I did. It also didn't work: dv_midterm_2.gds ****************************************** main() { maps\_load::main(); level.player takeallweapons(); precacheshader("black"); thread intro_screen(); level waittill("finished in... [more]
22 855 Apr 19, 2006 02:15 am
by BattleGrunt
Can't get intro_screen script to work
Call of Duty : CoD+UO General
That's correct. I've also tried different names for "TEST_PLACE", etc.... [more]
22 855 Apr 18, 2006 03:20 am
by BattleGrunt
Can't get intro_screen script to work
Call of Duty : CoD+UO General
dv_midterm_2.gsc *************************************** main() { maps\_load::main(); level.player takeallweapons(); precacheshader("black"); thread intro_screen(); level waittill("finished intro screen"); } intro_screen() { precacheStri... [more]
22 855 Apr 18, 2006 03:01 am
by BattleGrunt
Can't get intro_screen script to work
Call of Duty : CoD+UO General
Ok, I've rewrote the script exactly as this tutorial (http://www.modsonline.com/Tutorials-read-123.html) indicated and placed the gsc and str files in the right locations. When I start up the level, I get the following 3 precached lines on the introscr... [more]
22 855 Apr 17, 2006 06:35 pm
by BattleGrunt
Can't get intro_screen script to work
Call of Duty : CoD+UO General
Look, I appreciate your attempt to help. The first script I quoted was based on the second tutorial listed in my first post. The "missing" portion of the script in the later posts was based on the other individuals' help. I clearly stated that the firs... [more]
22 855 Apr 10, 2006 07:25 am
by BattleGrunt
Can't get intro_screen script to work
Call of Duty : CoD+UO General
The problem is I've tried what you're suggest before. I did it exactly as the tutorials state and had a .str file and everything and it didn't work. Please read all the above posts.... [more]
22 855 Apr 10, 2006 06:04 am
by BattleGrunt
Can't get intro_screen script to work
Call of Duty : CoD+UO General
Am I missing something? The_Caretaker you did read my initial post, right? I followed this tutorial plus the other one on the website. If I did miss something, please point it out. Thanks. ... [more]
22 855 Apr 10, 2006 05:23 am
by BattleGrunt
Can't get intro_screen script to work
Call of Duty : CoD+UO General
When I add "thread", I get this error: "cannot cast string to istring" and it points to the precacheString ("Location - Wolf...) It says it's called from "thread intro_screen();" and from "main()" Suggestions?... [more]
22 855 Apr 10, 2006 01:30 am
by BattleGrunt
Can't get intro_screen script to work
Call of Duty : CoD+UO General
Ok, I've tried the suggusted fix but it won't work. I get this message: "precacheShader must be called before any wait statements in the gametype or level script." I've tried relocating the precache lines above the waittill line but no luck. Thoughts? ... [more]
22 855 Apr 9, 2006 09:48 pm
by BattleGrunt
Can't get intro_screen script to work
Call of Duty : CoD+UO General
Hey guys, I have a question regarding Call of Duty scripting. I'm trying to creating an intro screen for my map. Unfortunately, the online tutorials haven't been that helpful. I've reviewed these two for the intro screen: (http://www.modsonline.com... [more]
22 855 Apr 9, 2006 04:20 pm
by BattleGrunt
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