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| Topic | Replies | Views | Last Post | |
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HARD: The Grenade Throw Animation? Call of Duty 2 : CoD2 Scripting Server is up, join ASAP.... [more] |
12 | 1255 | Oct 19, 2006 05:36 pm by earth ![]() |
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HARD: The Grenade Throw Animation? Call of Duty 2 : CoD2 Scripting I'll just throw them without the animation then Why haven't you replied to my private messages? I want you to see the crate mod.... [more] |
12 | 1255 | Oct 18, 2006 09:11 pm by earth ![]() |
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HARD: The Grenade Throw Animation? Call of Duty 2 : CoD2 Scripting I get an #usinganim_tree not specified error. What am I supposed to set the anim_tree to?... [more] |
12 | 1255 | Oct 17, 2006 10:48 pm by earth ![]() |
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HARD: The Grenade Throw Animation? Call of Duty 2 : CoD2 Scripting I'll try it later today. I'm seeing the problem that the player getstace() function doesn't work on multiplayer. I wonder if %grenader_throw will work for all stances.... [more] |
12 | 1255 | Oct 17, 2006 07:24 pm by earth ![]() |
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Client Download .iwd Files They Don't Need Call of Duty 2 : CoD2 General Hello there! I need to know a way I can stop people from downloading the .iwd files on the server, but still be able to join. There's only serverside scripts in the .iwd and they shouldn't need it. I also don't want people stealing the scripts. How ... [more] |
2 | 2969 | Oct 15, 2006 07:11 pm by earth ![]() |
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uninitialised variable Call of Duty 2 : CoD2 Scripting It's working now?... [more] |
15 | 1213 | Oct 15, 2006 02:48 pm by earth ![]() |
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Time limit for Fire? :) Call of Duty 2 : CoD2 Scripting Script_models are never solid.... [more] |
19 | 1413 | Oct 15, 2006 02:14 am by earth ![]() |
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HARD: The Grenade Throw Animation? Call of Duty 2 : CoD2 Scripting Exactly! I want it to play the animation as I create and launch a script_model.... [more] |
12 | 1255 | Oct 15, 2006 02:12 am by earth ![]() |
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compile problem (wierd) Call of Duty 2 : CoD2 MP Mapping Hmm, what's the last line in that log?... [more] |
18 | 1875 | Oct 15, 2006 02:10 am by earth ![]() |
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Time limit for Fire? :) Call of Duty 2 : CoD2 Scripting WHC_Grassy, don't play sounds off of unmodelled script_models, play them off script_origins. A private message ... [more] |
19 | 1413 | Oct 15, 2006 12:00 am by earth ![]() |
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Realistic Water? Call of Duty 2 : CoD2 MP Mapping WHC_Grassy, check your private messages!... [more] |
25 | 1192 | Oct 14, 2006 11:19 pm by earth ![]() |
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uninitialised variable Call of Duty 2 : CoD2 Scripting There is no reason for the opening braces there. Something had to be removed. edited on Oct. 14, 2006 06:35 pm by earth... [more] |
15 | 1213 | Oct 14, 2006 10:35 pm by earth ![]() |
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uninitialised variable Call of Duty 2 : CoD2 Scripting Code:// Loop over and over while the level is loaded { // Wait 5-10 seconds randomly before doing a mortar explosion Did you remove a while(1)?... [more] |
15 | 1213 | Oct 14, 2006 10:15 pm by earth ![]() |
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rotate Call of Duty 2 : CoD2 Scripting There is no reason for your game crashing unless this was removed: gate waittill ("rotatedone"); For some reason, your script is doing an infinite loop which shouldn't happen because the gate waittill ("rotatedone") should hold up the thread until it fi... [more] |
9 | 963 | Oct 14, 2006 10:11 pm by earth ![]() |
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HARD: The Grenade Throw Animation? Call of Duty 2 : CoD2 Scripting I never said the player was throwing a grenade. I asked how to make it look like they were.... [more] |
12 | 1255 | Oct 14, 2006 07:36 pm by earth ![]() |
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HARD: The Grenade Throw Animation? Call of Duty 2 : CoD2 Scripting I really need a way to make the player's model do a grenade throw anmation. Not on the HUD, on the actual model so other players see them throw. This will probably never be solved but if someone knows how, thanks.... [more] |
12 | 1255 | Oct 14, 2006 06:28 pm by earth ![]() |
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uninitialised variable Call of Duty 2 : CoD2 Scripting It's not that amazing Nothing there seems to make sense... have you been messing with it? ... [more] |
15 | 1213 | Oct 14, 2006 06:14 pm by earth ![]() |
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rotate Call of Duty 2 : CoD2 Scripting Code:main () { thread gate_rotate(); } gate_rotate() { gate = getent("gate", "targetname"); trig = getent("trig", "targetname"); while (1) { gate rotatePitch(1 ,2); gate waittill ("rotatedone"); } } The only line I really chan... [more] |
9 | 963 | Oct 14, 2006 06:10 pm by earth ![]() |
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uninitialised variable Call of Duty 2 : CoD2 Scripting Explanation? Were you trying to modify game scripts?... [more] |
15 | 1213 | Oct 14, 2006 05:23 pm by earth ![]() |
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Time limit for Fire? :) Call of Duty 2 : CoD2 Scripting You said your sound wasn't working.... [more] |
19 | 1413 | Oct 14, 2006 04:18 pm by earth ![]() |
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Time limit for Fire? :) Call of Duty 2 : CoD2 Scripting Your sound FX function doesn't have anything about sounds in it. Unless the effect includes sounds? Tab out your code. It looks neater.... [more] |
19 | 1413 | Oct 14, 2006 03:25 am by earth ![]() |
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Crate Not In the Right Place Call of Duty 2 : CoD2 Scripting This is a real problem now. It's all done, but I don't know how to make my server an internet one.... [more] |
21 | 1061 | Oct 14, 2006 01:15 am by earth ![]() |
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Crate Not In the Right Place Call of Duty 2 : CoD2 Scripting Those documents didn't exist until the tools were released. I'm proud of how far I got reading the scripts the original game creators wrote. Could you tell me ahead of time how I can make sure my server gets on the internet? I don't have problems with ... [more] |
21 | 1061 | Oct 14, 2006 12:45 am by earth ![]() |
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Crate Not In the Right Place Call of Duty 2 : CoD2 Scripting I just wish you could have seen all the other mods I spent weeks working on a long time ago. ... [more] |
21 | 1061 | Oct 14, 2006 12:32 am by earth ![]() |
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making light with corona's? Call of Duty 2 : CoD2 Scripting Oh, I found one! Link.... [more] |
2 | 964 | Oct 14, 2006 12:30 am by earth ![]() |
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