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Need a hand Call of Duty: World at War : CoDWW MP Mapping I am currently working on a large map that consists of an island. I am looking for one or two experienced mappers to help with the project. The map is large so it will take me months to finish on my own which is not exceptable. The two portions that I ... [more] |
1 | 660 | Dec 24, 2008 06:56 pm by whitewarrior ![]() |
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Can you have both custom maps and the ranking on a server Call of Duty: World at War : CoDWW MP Mapping I have a map I am working on. When I am testing the map I go into COD WW and drop the consol. I type "/g_gametype tdm" to make sure the gametype is in tdm. Then I type "/map mp_yourmapname". After loading the map, I will invite players who have downloade... [more] |
10 | 1483 | Dec 24, 2008 06:41 pm by whitewarrior ![]() |
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Ammo Dump Call of Duty: World at War : CoDWW MP Mapping Hi all, Does anyone know how to add an ammo dump to a map? By this I mean grenades or rockets that will respawn in a given amount of time after being taken. Any help is appreciated. White... [more] |
1 | 683 | Dec 12, 2008 03:26 am by whitewarrior ![]() |
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Destructable terrain Call of Duty: World at War : CoDWW MP Mapping Has anyone figured out how to make destructable brushes/ buildings, I would like to incorporate one into my map but cannot figure it out. Thanks White... [more] |
4 | 1281 | Nov 26, 2008 01:26 am by whitewarrior ![]() |
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how do I make a skybox? Call of Duty 2 : CoD2 MP Mapping in the tutorials section under cod uo, 2, and cod there are great explinations. white edited on Jul. 8, 2007 08:13 pm by whitewarrior... [more] |
2 | 793 | Jul 9, 2007 12:12 am by whitewarrior ![]() |
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how can i make a map in night version! Call of Duty 2 : CoD2 MP Mapping You could try to make the sun color a form of dark green, I believe that would work.... [more] |
4 | 1222 | Jul 8, 2007 11:35 pm by whitewarrior ![]() |
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models and triggers Call of Duty 2 : CoD2 MP Mapping Hello, I have two really quick questions. The first is how can I randomly generate model locations and size. I know there is a way to link them the ground and generate them randomly but I cant figure out how(i believe its in the forum already but i can... [more] |
1 | 682 | Jul 8, 2007 11:32 pm by whitewarrior ![]() |
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cant find map mapname.d3dbsp Call of Duty 2 : CoD2 MP Mapping Try taking all the parts of the map that you have out of your Activision folder (.bsp .prt .poly) and run the .IWD. If it doesnt work then your .iwd is messed up. Then check your arena file so that you named your map correctly in that. The files, .bsp, ... [more] |
5 | 1778 | Apr 15, 2007 05:35 am by whitewarrior ![]() |
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Player Clipping Call of Duty 2 : CoD2 MP Mapping oh, you need to go to your filters (push f) then make clip visible by selecting it. White... [more] |
8 | 1161 | Apr 15, 2007 04:51 am by whitewarrior ![]() |
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Player Clipping Call of Duty 2 : CoD2 MP Mapping Find the brush in the map editor, selecting by clicking on it, then push delete. White... [more] |
8 | 1161 | Apr 15, 2007 03:58 am by whitewarrior ![]() |
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Player Clipping Call of Duty 2 : CoD2 MP Mapping To get rid of the player clip I would just delete the brush or just move the brush to where you dont wont people to go. As for the model, You can make your own models with maya or milkshape, but I would just make a custom texture of a tar road and yellow... [more] |
8 | 1161 | Apr 15, 2007 03:12 am by whitewarrior ![]() |
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disappearing prefabs Call of Duty 2 : CoD2 MP Mapping Would any one, by chance, have a solution to prefabs disappearing in the 2d window. I can see them until I rotate them, then if I scroll in further they vanish, but reappear when I scroll out again. Its a bugger looking at them from far away when trying... [more] |
2 | 957 | Apr 15, 2007 02:58 am by whitewarrior ![]() |
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movable light Call of Duty 2 : CoD2 Scripting I was wondering if there were a way to make a light movable. Like a carrying around a lamp or a torch or a flashlight within the game. Don't know if its possible so I thought I'd ask before attempting. Thanks White... [more] |
6 | 1499 | Sep 21, 2006 12:01 am by whitewarrior ![]() |
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finding your tris Call of Duty 2 : CoD2 MP Mapping I was wondering if someone could tell me how the find my tris number. Thanks White... [more] |
1 | 741 | Sep 18, 2006 05:50 am by whitewarrior ![]() |
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costum textures Call of Duty 2 : CoD2 MP Mapping You have to make the texture a decal. Search the forum for making a decal and you should be able to get it White ... [more] |
12 | 865 | Sep 18, 2006 04:50 am by whitewarrior ![]() |
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Can't remove objects... Call of Duty 2 : CoD2 MP Mapping DId you put the actors in the prefab and then load the prefab into the map file? WHite... [more] |
5 | 957 | Sep 16, 2006 02:00 am by whitewarrior ![]() |
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problems with COD Builder Call of Duty 2 : CoD2 MP Mapping If you post what the error is it would be easier to determine what the problem is.... [more] |
2 | 966 | Sep 16, 2006 01:58 am by whitewarrior ![]() |
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brush problems Call of Duty 2 : CoD2 MP Mapping Thanks a lot White... [more] |
6 | 981 | Sep 14, 2006 01:15 am by whitewarrior ![]() |
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brush problems Call of Duty 2 : CoD2 MP Mapping Hey thanks man, I'm glad to know they work for COD2 as well, wasnt sure and didnt want to screw up the .gsc file that took me ages to get to work. I think my texture problem has to do with a lack of light grid. I tried to create one following the tut, b... [more] |
6 | 981 | Sep 13, 2006 05:25 am by whitewarrior ![]() |
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brush problems Call of Duty 2 : CoD2 MP Mapping the surround is solid when I try to run into it in spectate and it also becomes non-translucent when I have smoke infront of me. Thanks white... [more] |
6 | 981 | Sep 12, 2006 11:44 pm by whitewarrior ![]() |
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brush problems Call of Duty 2 : CoD2 MP Mapping I have a few quick questions, 1) when I run through the water on my map i hear no sloshing sound, but when I shoot it it makes a water type sound. 2)I have a cliff type surround on my map and for some reason I can see right through it to the sky box... [more] |
6 | 981 | Sep 12, 2006 10:51 pm by whitewarrior ![]() |
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Butting portals cells together Call of Duty 2 : CoD2 MP Mapping thanks man, can I run a portal brush through a structural one or do I need to go around it? edited on Sep. 11, 2006 12:57 am by whitewarrior... [more] |
6 | 878 | Sep 11, 2006 04:55 am by whitewarrior ![]() |
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Butting portals cells together Call of Duty 2 : CoD2 MP Mapping I have a quick question, I am portaling the outside portion of my map, and I was wondering how to but two portal cells up to each other. Esentially I have three boxes each of them only touch on one face and I cant seem to figure out how to get them to wo... [more] |
6 | 878 | Sep 10, 2006 11:59 pm by whitewarrior ![]() |
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Structural Brushes Call of Duty 2 : CoD2 MP Mapping thanks again, White... [more] |
5 | 859 | Sep 10, 2006 11:17 am by whitewarrior ![]() |
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Structural Brushes Call of Duty 2 : CoD2 MP Mapping sweet man thanks. oh, how do I go about loading my pointfile to test for portal leaks? edited on Sep. 10, 2006 07:14 am by whitewarrior... [more] |
5 | 859 | Sep 10, 2006 11:13 am by whitewarrior ![]() |
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