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add a new cvar Soldier of Fortune : SoFII Scripting how can i ass a new cvar to sof2 or how can i save a line of data to a cfg file i use a new command aw_seemisc and with the command i wanna make the player able to turn some stuff off (for a better view maybe :p) when i try to turn it off it works ... [more] |
1 | 2769 | Apr 29, 2006 01:37 pm by awesom-o ![]() |
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need rain Soldier of Fortune : SoFII Mapping undertherain is a small map with rain ... [more] |
6 | 1466 | Apr 13, 2006 10:07 am by awesom-o ![]() |
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remote control camera's(security camera's Call of Duty : CoD Mapping i think so look at my SOF2 tutorial it says how u add one in sof2 (should work for COD too [maybe]) ... [more] |
5 | 1273 | Apr 11, 2006 09:05 am by awesom-o ![]() |
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need rain Soldier of Fortune : SoFII Mapping i need to add rain to a map 4 a mod that wouldn't be such a problem if it was a custom map but i need to add rain to the mp_shop map so how can i do that? Quote:rain.shader -------------- textures/rain_shop/_rain { qer_editorimage textures/rain... [more] |
6 | 1466 | Apr 11, 2006 08:49 am by awesom-o ![]() |
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generate map list Soldier of Fortune : SoFII Mapping i used for maps.bat Quote:ren *.pk3 *.zip PAUSE dir *.bsp /b /s>maps.txt PAUSE ren *.zip *.pk3 but it didn't work ... [more] |
3 | 1133 | Apr 11, 2006 08:47 am by awesom-o ![]() |
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WIP: Soldier of Fortune : SoFI+II Map + Mod Releases it looks really nice i can't wait ps: max_pm has a bug u can fall trough the floor at a certain place ... [more] |
2 | 3408 | Apr 10, 2006 09:15 pm by awesom-o ![]() |
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new screens of new sp-map pack Valve's Source : HL2 Mapping omg that looks beautiful to bad i don't play that game ... [more] |
20 | 1324 | Apr 10, 2006 09:10 pm by awesom-o ![]() |
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generate map list Soldier of Fortune : SoFII Mapping i need a program that generates a list of my bsp files in my pk3 files i made a little bat but it only generates a list of the PK3s ... [more] |
3 | 1133 | Apr 10, 2006 08:57 pm by awesom-o ![]() |
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Trouble with Flag .pk3 file Soldier of Fortune : SoFII Mapping maybe u got to many other mods for the flag so try to edit those mods so that they don't have flag skin... [more] |
5 | 1369 | Apr 10, 2006 05:47 pm by awesom-o ![]() |
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i want demolition for demo Soldier of Fortune : SoFII Mapping cause i like the demo version ... [more] |
10 | 1143 | Apr 7, 2006 08:10 am by awesom-o ![]() |
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i want demolition for demo Soldier of Fortune : SoFII Mapping all mods for full work on demo as well as all the maps that's why demolition should work too =D... [more] |
10 | 1143 | Apr 5, 2006 06:57 pm by awesom-o ![]() |
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i want demolition for demo Soldier of Fortune : SoFII Mapping can you tell me then how to make a gametype then i might be able to make a demo version of demolition i'm pretty sure i could make it work some screens and info of demolition would be nice too /D edited on Apr. 5, 2006 06:18 am by awesom-o... [more] |
10 | 1143 | Apr 5, 2006 10:18 am by awesom-o ![]() |
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i want demolition for demo Soldier of Fortune : SoFII Mapping the other gametypes work so i don't see why this one won't work ctf ktmwtb celim ctdm tktmwtb all work... [more] |
10 | 1143 | Apr 5, 2006 09:16 am by awesom-o ![]() |
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i want demolition for demo Soldier of Fortune : SoFII Mapping can someone send me all the files u need for demolition (backpack model, textures, gt_dem.qvm, dem.gametype) cause demolition doesn't work for sof II demo yet the files i would would need gt_dem.qvm (in vm folder) dem.gametype (in scripts folder) b... [more] |
10 | 1143 | Apr 5, 2006 07:19 am by awesom-o ![]() |
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make a func_train turn Soldier of Fortune : SoFII Mapping maybe with func_rotation too i guess you have to make you path_corner have 2 targets one is the next path corner ofcource and the other should be a trigger to let jeep (targetname of car) turn 90 degrees ... [more] |
3 | 1169 | Apr 4, 2006 09:42 am by awesom-o ![]() |
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make a func_train turn Soldier of Fortune : SoFII Mapping i made a car where players can sit in and at first sight the car moves in the right angle but when the car takes it first turn it moves on it's side so i need to know if i can change it's angle during it's driving should have something to do with path_co... [more] |
3 | 1169 | Apr 4, 2006 09:24 am by awesom-o ![]() |
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textures are invisible??? Soldier of Fortune : SoFII Mapping the bug is gone /D i duplicated the brushes and i've put the duplicated just 1px before the buggy one might not be the best thing to do but it worked =D... [more] |
4 | 1071 | Apr 4, 2006 09:19 am by awesom-o ![]() |
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making an enity follow a func_train Soldier of Fortune : SoFII Mapping on SOF II demo we don't work with pickups alot but we use the command g_pickupsdisabled 1 or something like that So i only need to place the player respawns there an alternative is that the train would always be in its start possition when the round ... [more] |
3 | 1117 | Apr 4, 2006 09:13 am by awesom-o ![]() |
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~~WORLDSPAWN~~ Call of Duty : CoDUO Mapping there are 2 worldspawns and for some games u can only use the first one for others only the second one for sof II u need to pick the last one =)... [more] |
6 | 1273 | Apr 3, 2006 09:10 pm by awesom-o ![]() |
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missing textures Call of Duty : CoD Mapping try to use shift-H on the sides that can be seen if that doesn't work try to remake the texture without caulking it if that doesn't work use space the a the same brush but then a bit higher and/or lower if that doesn't work ran out of ideas ... [more] |
4 | 948 | Apr 3, 2006 07:50 am by awesom-o ![]() |
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making an enity follow a func_train Soldier of Fortune : SoFII Mapping i want to make a map where one team is inside a func_train and the others need to try to get inside train but the train is moving so i need to know how i can make it so that the player respawn is always inside the train good luck ... [more] |
3 | 1117 | Apr 2, 2006 09:15 pm by awesom-o ![]() |
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Tutorial: Adding a camera to a map Soldier of Fortune : SoFII Mapping ty make sure u add the my_portal shader in the shader directory of your file else it won't work... [more] |
4 | 932 | Apr 1, 2006 11:54 am by awesom-o ![]() |
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textures are invisible??? Soldier of Fortune : SoFII Mapping i tried it with multiple textures but the bug remains and i don't think i caulced the brushes neither i didn't caulk brushes :p edited on Apr. 1, 2006 05:50 am by awesom-o... [more] |
4 | 1071 | Apr 1, 2006 10:41 am by awesom-o ![]() |
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Tutorial: Adding a camera to a map Soldier of Fortune : SoFII Mapping Quote:my_portal.shader ------------------------- textures/my_portal/portal_tex { qer_editorimage textures/my_portal/a_portal.tga surfaceparm playerclip surfaceparm nolightmap portal { map textures/my_portal/a_portal.tga blendFunc GL_ON... [more] |
4 | 932 | Apr 1, 2006 09:29 am by awesom-o ![]() |
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textures are invisible??? Soldier of Fortune : SoFII Mapping when i have my textures in radiant i see all the textures and i make sure i don't got twice the same brush over each other but when i compile and then play the map i see that one side of the brush is missing (other aren't missing). the texture is still ... [more] |
4 | 1071 | Apr 1, 2006 09:05 am by awesom-o ![]() |
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