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COD2 MP First Impressions Call of Duty 2 : CoD2 MP Mapping I agree with you average, my thoughts exactly. I guess Ill just go back to BF2 edited on Nov. 2, 2005 02:50 pm by Mastrshifty... [more] |
29 | 1911 | Nov 2, 2005 07:50 pm by Mastrshifty ![]() |
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COD2 MP First Impressions Call of Duty 2 : CoD2 MP Mapping A brand new release of the same game maybe? Quote:how many soldiers had tanks with them all the battles? eh. im sure... so if you get shot in the open thats your fault so would any soldier in battle standing like a douche bag in the middle of the figh... [more] |
29 | 1911 | Nov 2, 2005 12:11 am by Mastrshifty ![]() |
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COD2 MP First Impressions Call of Duty 2 : CoD2 MP Mapping Quote:I felt ripped off. I paid fifty bucks for a COD mod, a mod that I dont even like because it took away the things that I found fun. the graphix are better, wow, im so unimpressed. I feel the same way, I mean wow..better graphics and a couple of ne... [more] |
29 | 1911 | Nov 1, 2005 11:48 pm by Mastrshifty ![]() |
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SP Objectives help Call of Duty : CoD Mapping I changed that line in the gsc but it still wont work...any other ideas?... [more] |
10 | 1046 | Oct 30, 2005 12:41 am by Mastrshifty ![]() |
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SP Objectives help Call of Duty : CoD Mapping Ive been working on getting my objectives done but whenever I get in game theres nothing on my objectives list except a little box with a checkmark in it. Here is my .gsc: (I only practiced 1 Objective) #using_animtree("generic_human"); main() { ... [more] |
10 | 1046 | Oct 29, 2005 09:46 pm by Mastrshifty ![]() |
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SP Weapons not making sounds....at all Call of Duty : CoDUO Mapping Okay all is well in the land of UO, Im finished complaining ... [more] |
13 | 1090 | Oct 28, 2005 11:16 pm by Mastrshifty ![]() |
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SP Weapons not making sounds....at all Call of Duty : CoDUO Mapping /bump ... [more] |
13 | 1090 | Oct 28, 2005 09:50 pm by Mastrshifty ![]() |
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SP Weapons not making sounds....at all Call of Duty : CoDUO Mapping Does that go in SoundAliases or soundload specs I sent you a PM , please read it!... [more] |
13 | 1090 | Oct 28, 2005 06:31 pm by Mastrshifty ![]() |
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Why does CoD Mapping Have to be so COMPLICATED!?!? Call of Duty : CoD+UO General You just have to take awhile to get used to it. After you follow some of the tutorials it gets easy. For example, work on your first room, then a whole building, put some models in, and add SP stuff or MP, whatever.... [more] |
8 | 1321 | Oct 28, 2005 06:30 pm by Mastrshifty ![]() |
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SP Weapons not making sounds....at all Call of Duty : CoDUO Mapping Actually this is an SP map but I could still use these files couldnt I? gmi_mp_weap_ru.csv gmi_mp_weap_uk.csv gmi_mp_weap_us.csv gmi_mp_weap_all_allied.csv Or would I have to change them?... [more] |
13 | 1090 | Oct 28, 2005 06:12 pm by Mastrshifty ![]() |
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SP Weapons not making sounds....at all Call of Duty : CoDUO Mapping Does anyone know!! by the way while I was testing it I picked up a kar98 and the sounds worked on it? That was the only thing that worked out of the ppsh and mosin nagant.... [more] |
13 | 1090 | Oct 28, 2005 06:06 pm by Mastrshifty ![]() |
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SP Weapons not making sounds....at all Call of Duty : CoDUO Mapping Still not working....heres how I have it set up in my Call Of duty/UO/Maps folder Soundloadspecs>sp>forest.csv *This file has this in it #DEFAULT dialog_generic.csv gmi_dialog_generic.csv gmi_music.csv gmi_sound.csv gmi_voiceovers.csv iw_music.... [more] |
13 | 1090 | Oct 28, 2005 05:52 pm by Mastrshifty ![]() |
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COD2 MP First Impressions Call of Duty 2 : CoD2 MP Mapping In my opinion the MP took 2 steps back instead of a step foward. For anyone who has played Medal of Honor Allied Assault MP it is like that....tight areas, couple of machineguns. No tank maps, sprinting, or nade cooking. =( That was the thing that really ... [more] |
29 | 1911 | Oct 27, 2005 10:32 pm by Mastrshifty ![]() |
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SP Weapons not making sounds....at all Call of Duty : CoDUO Mapping Srry to keep posting about this but I cant fix it. I got all my weapons to show up but the sounds for the weapons arent working. All the footsteps, mg42, the enemy weapons, all have sounds, but the rifles or ppsh, or grenades dont. Anyone know what is wro... [more] |
13 | 1090 | Oct 26, 2005 01:34 am by Mastrshifty ![]() |
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SP Weapons not showing up ingame Call of Duty : CoDUO Mapping figured, but I couldnt find the right names =(... [more] |
3 | 875 | Oct 24, 2005 11:25 pm by Mastrshifty ![]() |
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SP Weapons not showing up ingame Call of Duty : CoDUO Mapping Okay Idk what im doing wrong but this is my script to load weapons ingame and there not showing up. main() { setCullFog (0, 8000, 0.8, 0.8, 0.8, 0); ambientPlay("ambient_ponyri"); maps\_load::main(); level.player takeallweapons(); level.playe... [more] |
3 | 875 | Oct 24, 2005 10:35 pm by Mastrshifty ![]() |
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Giving weapons in SP *help* Call of Duty : CoDUO Mapping Im still trying to figure out how to add weapons in SP, I had a script a friend gave me and I put it in my .gsc file but only 1 weapon showd up out of the 4, and the weird thing it didnt make any noise, it sounded like the suppressor on the sten (the nex... [more] |
2 | 1090 | Oct 24, 2005 02:03 am by Mastrshifty ![]() |
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Odd color textures in game Call of Duty : CoDUO Mapping okay, thanks ... [more] |
4 | 1046 | Oct 23, 2005 09:31 pm by Mastrshifty ![]() |
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Odd color textures in game Call of Duty : CoDUO Mapping I am using the Call of duty worldspawn editor to edit my worldspawn values. But everytime I go in game the ground texture is a completely different color than what it is in radiant (actually a darkershade). Like I am using a light dirt texture (light brow... [more] |
4 | 1046 | Oct 23, 2005 08:16 pm by Mastrshifty ![]() |
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13 new CoD 2 MP Pics Call of Duty : CoD+UO General The_Caretaker Quote:No way the last picture of the shotgun is a model.. if so it's WAY too detailed for a FPS game. That doesnt look like a shotgun Ive ever seen, for one it has a vertical handgrip going underneath the front stock (Shotguns back the... [more] |
14 | 1424 | Oct 21, 2005 08:57 pm by Mastrshifty ![]() |
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Problems with Squad AI Call of Duty : CoDUO Mapping Now I keep getting this error when I try to play "Sentinent player at (origin) is following player at (origin) that is not on a friendly chain" I have my AI trigger on a friendly chain. WHat could be wrong?... [more] |
5 | 923 | Oct 19, 2005 10:05 pm by Mastrshifty ![]() |
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Problems with Squad AI Call of Duty : CoDUO Mapping No I didnt, but Ill try it out and see if it helped. ... [more] |
5 | 923 | Oct 19, 2005 09:31 pm by Mastrshifty ![]() |
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Problems with Squad AI Call of Duty : CoDUO Mapping I was following the tut on how to script your AI in the cod mapping tutorial section and I have everything correct but when I test it my guys just stand there. Arent they suppose to move cause I put the AI trigger over my spawn point. And also I downloade... [more] |
5 | 923 | Oct 19, 2005 09:19 pm by Mastrshifty ![]() |
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Get AI Shooting!! Call of Duty : CoDUO Mapping Quote:The best way to learn is by trying it yourself. Well said Caretaker ... [more] |
7 | 931 | Oct 17, 2005 11:47 pm by Mastrshifty ![]() |
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Pointe Du Hoc Video! From IGN! Must see Call of Duty 2 : CoD2 MP Mapping /bump So people can see... [more] |
3 | 1292 | Oct 16, 2005 05:09 pm by Mastrshifty ![]() |
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