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Latest Posts by infectious
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Hex Editor = Bad?
Call of Duty 2 : CoD2 MP Mapping
Thankyou for the vote of support ßŔ3NT, I whole heartedley believe that if not the patches then the dedicated support & endevours of this community will encourage us to keep this alive. On a boring note-mapping for mohaa for 3 years with reasonable... [more]
19 2127 Feb 4, 2006 05:47 am
by infectious
Hex Editor = Bad?
Call of Duty 2 : CoD2 MP Mapping
Ok ladies and gentlmen I have not been the most active poster or the longest member however I have joined to assist and enhance the community rather than add to its demise. Hex editing: past experience use by desperate less talented players to exploit ce... [more]
19 2127 Feb 4, 2006 04:51 am
by infectious
purpose of caulking?
Call of Duty : CoDUO Mapping
As a MOHAA mapper just migrating to COD mapping I just wish to empaphise that all brushes should be made of caulk prior to texturing. This is the fundemental rule of mapping , a regular brush is made up of 6 sides and more often than not only 1-2 sides a... [more]
8 1045 Jan 28, 2006 06:08 am
by infectious
MoHAA, CSG, and some crazy stuff
Call of Duty : CoDUO Mapping
Well as a MOHAA mapper thats just moving to COD I would certainly say no, CSG subtract or the hollow key should not be used for the reasons you stated in your post. CSG as i'm sure you know is generaly ok if you stick to the grid but its a risky process ... [more]
3 1360 Jan 24, 2006 06:35 pm
by infectious
Would this mod have a hope in hell of working
Call of Duty 2 : CoD2 General
Sounds like GTA to me...btw what are you... a chav or a nerd? nuff said. edited on Jan. 20, 2006 10:08 pm by infectious... [more]
3 1412 Jan 21, 2006 03:07 am
by infectious
can someone make me a prefab?
Call of Duty : CoDUO Mapping
I have to agree with the last poster, now I'm new to COD mapping (used to map for mohaa) but with the odd exception using the search button has provided me with most if not all the answers I have required. Ive started mapping for COD in the last week, M... [more]
36 1370 Sep 15, 2005 02:19 am
by infectious
Custom water
Call of Duty : CoD Mapping
Ok well I would like to know how to get the water from UO into my COD map, for instance mpitalylake. I know how to get custom textures into radiant and also how to pk3 them so they show up. Would the texture (mpitalylake) have to go into any particular ... [more]
2 828 Sep 13, 2005 06:14 pm
by infectious
weird brush
Call of Duty : CoD Mapping
I bow to your superior knowledge buddy...it was a long shot, anyways is it possible in game to get via the console the co-ordinates of where you are at any one time? if so maybe this will help you track down this elusive brush.... [more]
11 1055 Sep 11, 2005 11:53 am
by infectious
weird brush
Call of Duty : CoD Mapping
As a new cod mapper (previously mohaa) this may or may not be the solution. In mohaa you could not have more than 32 brushes sharing the same plane.. for example do you have a large ladder? If you had a large ladder for instance in moh and more than 32 ... [more]
11 1055 Sep 11, 2005 09:36 am
by infectious
Little confused
Call of Duty : CoD Mapping
Your quite right and I appreciate your help, thank you.... [more]
3 697 Sep 9, 2005 12:16 pm
by infectious
Little confused
Call of Duty : CoD Mapping
Hi people, I have decided to stop mapping for mohaa and start mapping for this. Im getting used to the variation with the tools without too many problems (yet ) however, I make my skybox with the 4 sides and top textured in say....carentan and somehow m... [more]
3 697 Sep 9, 2005 11:56 am
by infectious
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