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{LFNY} Pursuit Call of Duty 4 : CoD4 Map + Mod Releases Hi All, Well finally completed my "PURSUIT"map. This map has been designed for stealth hunting. It is dark with lightning, thunder and foggy river. Make sure you look behind you at every point on the map. Also check out the "Early Warning Flare Sy... [more] |
2 | 945 | Mar 7, 2008 04:07 am by mwasley ![]() |
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Trigger Use multiple options Call of Duty 4 : CoD4 Scripting I am wondering if it is possible to , when a play clicks on a USE trigger, a menu pops up with say, 4 options they can choose from, and the script will read the player selection and use it in the script. ie. Select number of desired option: 1. optio... [more] |
4 | 785 | Mar 4, 2008 12:56 pm by mwasley ![]() |
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Viewing FPS in-game Call of Duty 4 : CoD4 Scripting hi there, I was wondering how I can view the FPS ingame to test to see where my laggy points are. I believe there is a console command but I can not find it. Thankx for any help. Murray... [more] |
2 | 1159 | Feb 21, 2008 11:05 am by mwasley ![]() |
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minimap Call of Duty 4 : CoD4 MP Mapping there is a problem with 1.5 where you must move you ff files to usermaps/mapname in order for this to work....... [more] |
9 | 1927 | Feb 16, 2008 02:58 am by mwasley ![]() |
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minimap Call of Duty 4 : CoD4 MP Mapping http://www.infinityward.com/wiki/index.php?title=Creating_a_custom_minimap_ image hope this helps... it's what I used to get mine working.. cheers ... [more] |
9 | 1927 | Feb 16, 2008 02:57 am by mwasley ![]() |
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Adding Custom Sound to map Call of Duty 4 : CoD4 MP Mapping thankx m8, I finally sorted it late last night, it was a config issue in the csv. ... [more] |
5 | 1220 | Feb 12, 2008 02:17 pm by mwasley ![]() |
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Adding Custom Sound to map Call of Duty 4 : CoD4 MP Mapping no-one :(....... [more] |
5 | 1220 | Feb 11, 2008 01:52 pm by mwasley ![]() |
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Adding Custom Sound to map Call of Duty 4 : CoD4 MP Mapping anyone?... [more] |
5 | 1220 | Feb 10, 2008 12:55 am by mwasley ![]() |
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Adding Custom Sound to map Call of Duty 4 : CoD4 MP Mapping Hi there, I have tried but can not get a custom sound to play in my map. 1. copied sound to raw/sound. 2. created mp_mapname.csv (thunder0,,mp_mapname/thunder0.wav,1,,na,0.9,1.05,150,2000,,,,,,all_mp) 3. updated zone file to include mp_mapname.... [more] |
5 | 1220 | Feb 9, 2008 09:01 pm by mwasley ![]() |
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wakling through xmodle vehicles Call of Duty 4 : CoD4 MP Mapping No sure, but perhaps you could look at using the prefabs/misc_models when adding vehicles/models. Cheers... [more] |
3 | 1295 | Feb 9, 2008 12:17 am by mwasley ![]() |
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Custom ambient sound? Call of Duty 4 : CoD4 Scripting I'm having the same problem, not ambient but a soundfx. Has anyone been able to get custom sounds to work in COD4? Murray... [more] |
4 | 2006 | Feb 8, 2008 03:47 am by mwasley ![]() |
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Playing a thunder sound Call of Duty 4 : CoD4 MP Mapping Yeah, I did recreate the fastfile. I will recheck my csv file actually to ensure I have generated that correctly. Thankx Murray... [more] |
6 | 870 | Feb 7, 2008 07:47 pm by mwasley ![]() |
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Playing a thunder sound Call of Duty 4 : CoD4 MP Mapping thankx for that m8, I will certainly take a look for playsound stuff, but my main concern now is the csv /ssound file placements and how to use them in the map. Cheers Murray... [more] |
6 | 870 | Feb 7, 2008 06:38 pm by mwasley ![]() |
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Playing a thunder sound Call of Duty 4 : CoD4 MP Mapping OK, I ended up using a script_origin to play a sound in the middle of my map :) BUT now I need to add a custom sound to my map. Is there any tuts (looked but didn't find any) on there csv/sound files need to be stored in order to use them in a mp ma... [more] |
6 | 870 | Feb 7, 2008 06:21 pm by mwasley ![]() |
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Playing a thunder sound Call of Duty 4 : CoD4 MP Mapping Hi there, I have used the following code to generate random ligthning on my map which is working amazingly... What I can not work out is how to play a thunder sound just after the ligthning flash. Can anyone please help with how to play a sound t... [more] |
6 | 870 | Feb 7, 2008 03:43 am by mwasley ![]() |
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Play Sound at Player / xyz Call of Duty 4 : CoD4 Scripting Hi there, I have used the following code to generate random ligthning on my map which is working amazinging... What I can not work out is how to play a thunder sound just after the ligthning flash. Can someone please help with how to play a gener... [more] |
3 | 1261 | Feb 6, 2008 03:22 am by mwasley ![]() |
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tdm allies/axis Call of Duty 2 : CoD2 MP Mapping Hi there, I am trying to convert my map to a no-cross version and would need to have allies spawn on one side of the map and axis on the other. Is there a way to define this using mp_tdm_spawn? Any help would be greatly appreciated Murray... [more] |
5 | 1410 | Oct 30, 2006 03:03 am by mwasley ![]() |
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start/stop sound Call of Duty 2 : CoD2 MP Mapping Excellent, Thank you, that was great and I have that working however the problem is that I need the sound to play where the player is positioned so the player can hear the sound 100% of the time they are in the trigger. Right now, the sound plays at... [more] |
4 | 1150 | Oct 24, 2006 10:42 am by mwasley ![]() |
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start/stop sound Call of Duty 2 : CoD2 MP Mapping Hi there, I have read the tuts, on sounds and they work great if you want the sound to play the whole length. ie wait x to play the sound for a certain time. What I want is to enter a room, trigger the sound LOOP to start and exit the room, trigger ... [more] |
4 | 1150 | Oct 23, 2006 04:09 pm by mwasley ![]() |
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Fading Sound Effects Call of Duty 2 : CoD2 MP Mapping Hi there, I'm trying to make my map only play a sound when I get close to something. I can make to the sound is activated and it will play for the length of the sound clip but that's nopt quite what I need. What I really want is the sound to fade in... [more] |
2 | 844 | Oct 1, 2006 04:24 pm by mwasley ![]() |
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Transparent Texture... Call of Duty 2 : CoD2 MP Mapping hi there, Well, the tut said dtx3, but I did also try dtx5 and it made no difference. Murray... [more] |
3 | 920 | Sep 20, 2006 11:17 am by mwasley ![]() |
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Transparent Texture... Call of Duty 2 : CoD2 MP Mapping Hi there, I have viewed StrYdeR's tut on alpha channel textures which was great. Unfortunatley, The clear areas are clear but the solid areas are seethru. I see the image, colors etc, but I can see other texture through the areas that are supposed t... [more] |
3 | 920 | Sep 20, 2006 02:07 am by mwasley ![]() |
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skybox lighting prob Call of Duty 2 : CoD2 MP Mapping did you give the light a color and radius?... [more] |
4 | 969 | Jul 12, 2006 11:15 am by mwasley ![]() |
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Compass Question Call of Duty 2 : CoD2 Scripting Well, I thank you very much for taking the time to find that for me. I'm not a big coder, but I will certainly be able to follow what you have given me. Again, thank you, I'll let you know how I get on. Have a great day. Murray... [more] |
3 | 1033 | Jun 30, 2006 10:48 am by mwasley ![]() |
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Compass Question Call of Duty 2 : CoD2 Scripting Hi All, Is there a way to display those red dots on the compass using scripting? I am using multiple triggers to move walls in multiple positions and I want the dot to appear in the direction that a wall has moved. Any thoughts, ideas, suggestio... [more] |
3 | 1033 | Jun 28, 2006 02:56 pm by mwasley ![]() |
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