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Latest Posts by aufklarer
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making cod2 use a certain mod
Call of Duty 2 : CoD2 Scripting
nobody has an idea?... [more]
3 1059 Jul 3, 2006 02:29 pm
by aufklarer
making cod2 use a certain mod
Call of Duty 2 : CoD2 Scripting
hi guys i need some help here, i wanna make my own realism mod based on the GFM minimod. so to test all my changes i need to test it on my own pc by loading it on a little testmap i made. but my problem is that the GFM mod is not an .iwd in the main folde... [more]
3 1059 Jul 2, 2006 09:24 pm
by aufklarer
.IWD pack soliders for CoD2
Call of Duty 2 : CoD2 SP Mapping
again lol, go to filefront, and download a custom skin(the ones you wanna change) download em so inside you can see the names of the skin file, this makes it alot easyer to find your skin files. the skins files can be found in all the "image" folders insi... [more]
3 1435 Jul 2, 2006 09:12 pm
by aufklarer
Blood skin/mod making
Call of Duty 2 : CoD2 SP Mapping
err, to do the skinning see this tutorial first http://www.modsonline.com/Tutorials-read-204.html and go on "call of duty filefront" to download the "skinning tools" in their download section, you will find all the info there! good luck... [more]
3 1284 Jul 2, 2006 05:47 pm
by aufklarer
[1.SS] Leibstandarte
Call of Duty 2 : CoD2 General
hi guys, a friend and me started a new cod2 clan, the LSSAH, or 1.SS Leibstandarte. we are looking for new members (18+) who are just like us into playing tactically, and making the battle experience as realistic as possible! We allready have our own se... [more]
1 899 Jul 1, 2006 06:04 am
by aufklarer
editing the soldier equipment
Call of Duty 2 : CoD2 Scripting
thank you! it is very interesting indeed... [more]
3 1499 Jun 30, 2006 01:47 pm
by aufklarer
Hey?
Call of Duty : CoD Mapping
hmm. you wanna impress your classmates hehe... well im not sure but i think it could work, you just wont have any textures or models. and ppl please give your topic a name that relates to the content of it. by naming it "hey?" you make it impossible fo... [more]
4 1023 Jun 30, 2006 01:31 pm
by aufklarer
editing the soldier equipment
Call of Duty 2 : CoD2 Scripting
hi, i wa wondering if it was possible to edit the files that tell cod2 wich equipment to place on wich soldier. because i would like to re-work the gfm mod, so germans would not only have several different skins on the same map, but would also have differ... [more]
3 1499 Jun 29, 2006 10:50 am
by aufklarer
[1.SS] Leibstandarte is recruiting!!
Call of Duty : CoD+UO General
hi guys, a friend and me started a new cod2 clan, the LSSAH, or 1.SS Leibstandarte. we are looking for new members (18+) who are just like us into playing tactically, and making the battle experience as realistic as possible! We allready have our own se... [more]
1 1055 Jun 28, 2006 11:04 am
by aufklarer
vehicle_opel_blitz_woodland_static riding?
Call of Duty 2 : CoD2 MP Mapping
to make it run, i placed "mp_" infront of his mapname, have u made a simple .gsc with the maps name? in your maps>mp directory...... [more]
21 1076 Jun 27, 2006 11:07 am
by aufklarer
vehicle_opel_blitz_woodland_static riding?
Call of Duty 2 : CoD2 MP Mapping
check out my post of a few weeks ago, i had the same question but with halftracks http://www.modsonline.com/Forums-top-22204-.html%23122830 check out the small map slipknot had made for me, it contains a tank that drives up and down the map!... [more]
21 1076 Jun 27, 2006 10:19 am
by aufklarer
driving halftracks in mp!
Call of Duty 2 : CoD2 Scripting
well on slipknots testmap, there are 4 brushmodels around his script tank model, but when i add new ones it doesnt work, when i re-model his existing brushes it works... and changing the getents to getentarray doesnt work either... tx in advance!... [more]
23 2027 Jun 22, 2006 05:20 pm
by aufklarer
driving halftracks in mp!
Call of Duty 2 : CoD2 Scripting
thank you!! i have a liitle problem(again yes ) when i add new script_brushmodels ( with targetname> movingvehclip) to make more complicated forms around the vehicle, it doesnt work, cod2 crashes and tells me Quote:getent used with more than one entity a... [more]
23 2027 Jun 22, 2006 03:23 pm
by aufklarer
driving halftracks in mp!
Call of Duty 2 : CoD2 Scripting
wow slipknot, tx soo much for going thru all this trouble for me! i managed to get your map running, and i am doing an complete autopsy of it , i have replaced the tank by a falftrack, and it works... but i dont know how to set the speed for it... and t... [more]
23 2027 Jun 22, 2006 12:21 pm
by aufklarer
driving halftracks in mp!
Call of Duty 2 : CoD2 Scripting
i tried the new script, but it still crashes. heres my logfile ******* script runtime error ******* undefined is not an entity: (file 'maps/mp/halftrack.gsc', line 13) veh1 movey (-400, 2, 0, 0.5); * called from: (file 'maps/mp/halftrack.gsc', li... [more]
23 2027 Jun 20, 2006 10:36 am
by aufklarer
driving halftracks in mp!
Call of Duty 2 : CoD2 Scripting
thanks slipknot, i tried your method, but when i load the map cod2 crashes, am i supposed to enter coordinates where you placed the x x x x and y y y y? Quote:vehicle1 movez[!or something other axis!] (x, x, x, x); vehicle1 waittill ("movedoneā€)... [more]
23 2027 Jun 19, 2006 07:55 pm
by aufklarer
driving halftracks in mp!
Call of Duty 2 : CoD2 Scripting
here is my halftracks.gsc file, i used tridons file as an example, but when i load my map to see if it works, it crashes... and for 103kill's method, if i leave the back of the scrip_brushmodel open then players could jump inside from behind, through the... [more]
23 2027 Jun 19, 2006 11:07 am
by aufklarer
driving halftracks in mp!
Call of Duty 2 : CoD2 Scripting
cool, thanks alot guys for the precious info, so when using halftracks you have to call the .gsc, halftracks.gsc? i called mine tanks.gsc, that prob why it didnt work... also if players sit in, or on the moving brushes, will they be steady or will it be s... [more]
23 2027 Jun 19, 2006 08:28 am
by aufklarer
driving halftracks in mp!
Call of Duty 2 : CoD2 Scripting
well i followed the stuke tutorial, but i have some issues. i placed a scriptmodel of a xmodel/vehicle_mg_halftrack_woodland on my map and gave it sript origins like in tut. i also gave it a targetname of "sdkfz1" but its hard to get the .gsc file right.... [more]
23 2027 Jun 18, 2006 12:43 pm
by aufklarer
driving halftracks in mp!
Call of Duty 2 : CoD2 Scripting
i know there are halftracks with open doors, but those dont drive i think, maybe i can get players to jump in them from a ramp that is at spawn, next to each halftrack...... [more]
23 2027 Jun 18, 2006 10:55 am
by aufklarer
driving halftracks in mp!
Call of Duty 2 : CoD2 Scripting
hey i was looking for new ideas for making maps, and i was wondering since it was possible to have planes fly by. if it was possible to have halfttacks driving slowly on a map, and if possible to be able to sit in them... my idea it to make a map where yo... [more]
23 2027 Jun 18, 2006 09:26 am
by aufklarer
[Water Question (See Thru Walls)]
Call of Duty 2 : CoD2 MP Mapping
about the hurt trigger, is it texture you apply on a brush? or is there some sripting to do? i have the same problem but with fire, i need ppl to get hurt when touching the fire...... [more]
25 1287 Jun 7, 2006 03:13 pm
by aufklarer
worldspawn values
Call of Duty 2 : CoD2 MP Mapping
wow veef, that sounds like chinese to me lol. how can i load my map in dev mode?? and how can i then adjust my values?? ... [more]
14 1165 Jun 7, 2006 03:07 pm
by aufklarer
worldspawn values
Call of Duty 2 : CoD2 MP Mapping
hi, i was wondering if some experienced mappers could give me some advice on my worldspawn values. here are the values i got: _color 88 88 88 ambient 0.00 diffusefraction 0.35 suncolor 1.000000 1.000000 1... [more]
14 1165 Jun 7, 2006 11:08 am
by aufklarer
mp_BridgeCrossing
Call of Duty 2 : CoD2 Map + Mod Releases
lol i started building that same map, a month ago, but i abandoned it. looks very nice, but i think the special thing about the original map was that its in the snowy mountains and there is dense fog, here you might have a problem getting in the streets w... [more]
8 1762 Jun 5, 2006 07:54 am
by aufklarer
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