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Grey custom textures Call of Duty: World at War : CoDWW MP Mapping i had the same problem. my texture ended up white. although the explenation isn't compleetly acurate here, i managed to figure it out what was missing. the .iwi file has to be in a diretory called images inside the .iwd file. I will explane how u can make... [more] |
10 | 1195 | Jan 8, 2009 06:23 pm by Northwest ![]() |
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Custom glass texture shows up white in game Call of Duty: World at War : CoDWW MP Mapping I've found some posts from cod4 but wasn't able to figure it out or i'm missing something or its is slightly diffrent. What i did was making a custom glass texture trhoughout the wiki way. I turns up proper in radient. But when i compiled the test map and... [more] |
2 | 860 | Jan 7, 2009 11:55 pm by Northwest ![]() |
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bsd_glassattack_4th_floor_beta1 Call of Duty : CoD+UO Map + Mod Releases have uploaded it although it seems it still needs approval to be able to see/download it... [more] |
3 | 1650 | Aug 11, 2008 05:23 pm by Northwest ![]() |
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bsd_glassattack_4th_floor_beta1 Call of Duty : CoD+UO Map + Mod Releases Last week I build en released a new version of glassattack with 4 floors. At this time there are minor brush bugs, and maybe some bugs i don't know off. it is currently running on: [BSD]Glassattack server 79.99.24.14:28965. Check it out and let me kno... [more] |
3 | 1650 | Aug 11, 2008 01:18 pm by Northwest ![]() |
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Vista and COD anything Call of Duty 4 : CoD4 Scripting Sorry to say.. but nice offtopic help here .. stay on the subject. Running the tools on also on a laptop with vista ultimate. just look here and see if it help. it is a possible solution, but maybe it doesn't work. http://www.modsonline.com/Forums-top-7... [more] |
7 | 1301 | Jan 23, 2008 03:54 pm by Northwest ![]() |
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how to run cod4 tools on vista Call of Duty 4 : CoD4 MP Mapping Foyleman and some others already posted some messages about it. ALWAYs run all cod4 mapping tools as a administrator in VISTA. but that won't always help. I'm running vista myself and noticed some problems with running the tools. This aint a 100% fix for ... [more] |
1 | 818 | Jan 20, 2008 10:40 pm by Northwest ![]() |
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Custom texture is reflected/mirrored when using Call of Duty : CoDUO Mapping figured it out.. but still find a bit odd... Made a cilinder.. Put the texture on it, flipped the y-axis and then the invert matrix. To finish it, a 180 degree rotation. so thanks for pointing in the right direction.. but it's not only inver... [more] |
6 | 1446 | Oct 18, 2006 03:06 pm by Northwest ![]() |
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Custom texture is reflected/mirrored when using Call of Duty : CoDUO Mapping that is not the problem.. i want the texture to be on the ouside.. and the texture is on the ouside.. but the problem is the texture itself.. if i look in the texture list i see my texture with the text alcohol, but when i put it on the patch of the... [more] |
6 | 1446 | Oct 18, 2006 11:04 am by Northwest ![]() |
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Custom texture is reflected/mirrored when using Call of Duty : CoDUO Mapping yes.. but the point is.. when u created a pipe.. using invert will cause to put the texture on the inside and not on the outside of the pipe because u invert the whole patch edited on Oct. 18, 2006 06:03 am by Northwest... [more] |
6 | 1446 | Oct 18, 2006 10:01 am by Northwest ![]() |
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Custom texture is reflected/mirrored when using Call of Duty : CoDUO Mapping I've made some custom textures for a map i'm working on. In radiant, in the texture list, they are ok. I can read the tekst in the custom textures. But at the moment i use them on a brush or patch.. the textures becomes reflected(mirrored).. so i see t... [more] |
6 | 1446 | Oct 18, 2006 08:32 am by Northwest ![]() |
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Liberation MOD like MOHaa Breakthrough Call of Duty : CoD+UO General Maybe i need to be more specific.. question 1. If i get shot down. Is it possible then to define respawn to a defined location other then the normal spawnpoints? so only if u die u will be spawned there. 2. is it possible to define it by team? so... [more] |
7 | 2606 | Aug 25, 2006 10:51 am by Northwest ![]() |
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Liberation MOD like MOHaa Breakthrough Call of Duty : CoD+UO General HI all, I heard that there where or still are liberation mod/maps for cod/coduo.. I play the game from the beginning and have never came across such gameplay.. Searched over the internet for ot, but no.. only vage things... so maybe it never excisted or ... [more] |
7 | 2606 | Aug 18, 2006 09:14 am by Northwest ![]() |
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UO CD key troubles Call of Duty : CoD+UO General Well, its not only ur problem.. here in the netherlands, belgum, england , balkan and who know where.. everyone is having this problem... it's something over at PunkBuster or the activision servers... it's a whole general problem at the moment... [more] |
4 | 1643 | Jul 21, 2006 06:52 pm by Northwest ![]() |
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clipper tool Call of Duty : CoDUO Mapping about that leaping over the other part... set your grid to 1. Then it will use smaller steps of movements and then i should be oke. edited on Mar. 24, 2006 11:12 am by Northwest... [more] |
5 | 1026 | Mar 24, 2006 04:11 pm by Northwest ![]() |
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What are protals? Call of Duty : CoD+UO General Well, take a look in the tutorial section... there are also a few video's there. if you look at these tutorials, you will get ur answer explained... [more] |
5 | 1004 | Mar 20, 2006 09:40 am by Northwest ![]() |
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Good Starter Level Size? Call of Duty : CoDUO Mapping Found this at gamespy i believe.. not sure.. but here you will find some answers on sizes and all This FAQ is a set of the most asked questions, you might be able to find the help you need right here in this faq. 01. What do I need to start making C... [more] |
12 | 2212 | Feb 15, 2006 09:14 pm by Northwest ![]() |
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Making a Bomb destroy a Wall ??? Call of Duty : CoD Mapping Indeed.. the opening of this topic and the reaction in the download are very disrespectful towards the one of the video tut. And not very helpfull for yourself to get help. But none the less, if you download the adding bom stuff and LOAD the .map file. Yo... [more] |
16 | 1181 | Feb 15, 2006 12:19 pm by Northwest ![]() |
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COD2 radiant on its way? Call of Duty 2 : CoD2 MP Mapping LUN4TIC writes...Quote:lets all put COD2 under the ground .. and forget it.. patch and editor have been taken to long.. just continue creating wonderfull things for UO...... Hmm.. this thing happend also to COD & CODUO I bought the game, played it.. m... [more] |
48 | 2765 | Feb 9, 2006 06:07 pm by Northwest ![]() |
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COD2 radiant on its way? Call of Duty 2 : CoD2 MP Mapping Well, the offical message from IW nation is that the want to launch the cod2 patch & the SDK tool in march. But not sure if we should believe that.. We can only hope that is true...... [more] |
48 | 2765 | Feb 9, 2006 11:59 am by Northwest ![]() |
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keeping spectators inside map Call of Duty : CoDUO Mapping it's just that they can get outside of the map wich looks crappy... I just want to prevent people of getting there... Because you can see trough the textures and all... It's more of a neat thing.. I've seen this done before.. just want to know how... I c... [more] |
5 | 1746 | Dec 2, 2005 07:19 pm by Northwest ![]() |
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keeping spectators inside map Call of Duty : CoDUO Mapping I tried that, but that didn't work. ... [more] |
5 | 1746 | Dec 2, 2005 12:39 am by Northwest ![]() |
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keeping spectators inside map Call of Duty : CoDUO Mapping I have a map with a large skybox. When i spectate, the skybox is the boundary for the spectator camera. What i want is that they can only stay in a sertant area like hight and inside the map. I have trees and mountan walls in my map, and without it, they ... [more] |
5 | 1746 | Dec 1, 2005 11:45 pm by Northwest ![]() |
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