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FAQ's section Call of Duty : CoD Mapping just figured it out = phew! if you shift + ctrl + clcik you select both textures. If you then shift click it deselects one. You can tell 'cos the red hilite colour goes paler. theat saved me hours - bet everyone else knew that already! bruno... [more] |
27 | 1354 | Jun 26, 2004 07:31 pm by bruno ![]() |
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FAQ's section Call of Duty : CoD Mapping any idea how to reselect my alpha blended texture for more editing? I always seem to pick up both at the same time -is there some sort of key combo? brunio ... [more] |
27 | 1354 | Jun 26, 2004 07:23 pm by bruno ![]() |
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Terrain Building hints Call of Duty : CoD Mapping i think i fixed the "tris with 2 + major etc. " problem from my earlier post. I selected all the vertices and snapped them to the grid. Now it still says "tris with 2 + major etc. " in the compiler but it compiles and runs! bruno ... [more] |
66 | 10830 | Mar 26, 2004 11:50 pm by bruno ![]() |
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Terrain Building hints Call of Duty : CoD Mapping i would always use a bit of patch 'cos no real landscape has perfectly flat bits. I made a sort of park with a very very slight undulation in the almost flat ground and it looks heaps better. Dont know about any performance issudes though bruno ... [more] |
66 | 10830 | Mar 26, 2004 11:10 pm by bruno ![]() |
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Terrain Building hints Call of Duty : CoD Mapping yup! did you ever fix it?... [more] |
66 | 10830 | Mar 26, 2004 09:26 pm by bruno ![]() |
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Terrain Building hints Call of Duty : CoD Mapping rEdrUmMDK writes...[QUOTE Warning: entity 0 brush 31: tris with 2+ major axes; bad lighting likely Ive got big terrain, when i tweaked it a bit to put in more hills i got loads of these types of errors. Now map wont compile - it wont do the bsp ... [more] |
66 | 10830 | Mar 26, 2004 08:42 pm by bruno ![]() |
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