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Latest Posts by Slime0
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lights truble
Call of Duty 2 : CoD2 MP Mapping
You also need intensity / 1... [more]
8 2298 Apr 23, 2006 11:46 pm
by Slime0
Confused And Very New To This...
Call of Duty 2 : CoD2 MP Mapping
Give this a shot: http://www.iwnation.com/Forums/index.php?showtopic=22355&view=findpost&p=21 5956... [more]
3 984 Apr 21, 2006 02:42 am
by Slime0
Can't get intro_screen script to work
Call of Duty : CoD+UO General
I believe there are waits inside of maps\_introscreen::main(). Since you're not calling that as a separate "thread", precacheshader doesn't get called until it finishes. (main() waits for it to finish before continuing.) Simply use thread maps\_intr... [more]
22 1188 Apr 10, 2006 07:50 am
by Slime0
bad syntac error, banging head on wall
Call of Duty : CoD Mapping
"main()" indicates that everything that follows is part of the "main" function - the code which is run when your map starts. However, only the part within the squiggly brackets is part of main(). For instance: Code: main() { code here is part of mai... [more]
13 1161 Apr 10, 2006 07:46 am
by Slime0
makeing text
Call of Duty : CoD Mapping
Select the text brushes and press ctrl+shift+D (this is also in the selection menu, i think, under "make detail" or something like that). Then these brushes will be ignored during vis. You should always do this with complex brushes that don't contribut... [more]
5 975 Apr 6, 2006 06:16 am
by Slime0
Exceeded Maximum Number of Script Variables??
Call of Duty : CoD Mapping
Generally this error means that you have an infinite loop or infinite recursion. The problem *might* be here: Code: while(1) { if(level.tshells > 0) { thread mortar_fire(); } } the mortar_fire function doesn't change level.tshe... [more]
2 3688 Mar 25, 2006 04:29 am
by Slime0
Portal Problem
Call of Duty : CoDUO Mapping
If you want to create a portal which doesn't touch any structural brushes, I don't think you understand the point of portals. Why don't you give us a screenshot or two of what you have? Also tell us what you're trying to accomplish.... [more]
17 912 Mar 19, 2006 11:35 pm
by Slime0
mod wont work
Call of Duty 2 : CoD2 Scripting
if (game['name'] = "angelo") 1. note that game['name'] isn't your player name, if that's what you expect it to be. 2. you probably want == instead of =. A single = assigns "angelo" to game['name'], thus changing its value. A double == compares the two... [more]
5 1059 Mar 18, 2006 04:44 am
by Slime0
portal question.....
Call of Duty : CoD Mapping
They tell the game where "choke points" are, so that it can use them to determine what you can and can't see. For instance, say you had a map which was a large square shape, and it had a building in one corner and another building in another corner, with ... [more]
3 1012 Mar 18, 2006 04:40 am
by Slime0
AI Issues...
Call of Duty : CoD Mapping
Make sure there are enough path nodes, reasonably close together, between them and the node they're targetted to. Make sure the spawners have the correct checkbox checked ("SPAWNER" or something like that). Make sure there are no significant height ... [more]
2 799 Mar 18, 2006 04:31 am
by Slime0
Question I need answered before I begin my next map
Call of Duty : CoD Mapping
Hollow is safe, provided you only have a single, block shaped brush selected. I don't know how it behaves with diagonals. Of course, it creates intersecting brushes which should be pulled apart afterwards.... [more]
15 1151 Mar 16, 2006 05:17 am
by Slime0
drowning players
Call of Duty : CoDUO Mapping
Somewhere in this drowning script, there's probably a loop that constantly checks if the player is in the water trigger, and if so, reduces their drown-health. The check to see if they're in the trigger probably uses the "istouching" function, along these... [more]
13 1095 Mar 9, 2006 06:31 am
by Slime0
using the clipper tool...
Call of Duty : CoDUO Mapping
Select the patch and press V to enter vertex mode. Shift+click on a vertex to select the column it's in. (Shift+click again on the same vertex to select the row it's in, if desired.) Then go to Patch -> Split (shift+ctrl+x) to cut the patch along that ... [more]
3 936 Mar 6, 2006 12:28 am
by Slime0
MP Hud Modification
Call of Duty 2 : CoD2 Scripting
Under maps/mp/gametypes, there is a .gsc file for each multiplayer gametype. In each of these, there is a function called when a player is killed called "obituary" (search for it). I believe commenting out these calls will remove death messages - at least... [more]
8 1375 Feb 22, 2006 06:58 am
by Slime0
Please test my mod
Call of Duty 2 : CoD2 Scripting
Hi, It seemed to work fine for me. I could access the menus, "install," and change my name. However, it wasn't really clear how to make use of the coloring feature.... [more]
4 1278 Feb 22, 2006 06:50 am
by Slime0
Hide/Show/Delete Problems
Call of Duty : CoD Mapping
Also, there are solid() and notsolid() functions you can call on them to change whether you collide with them. If you're making a single player map with AI, you'll also want the connectpaths() and disconnectpaths() functions to allow AI to walk through... [more]
5 1089 Feb 17, 2006 03:44 am
by Slime0
Non-existant brush causing an error!
Valve's Source : HL2 Mapping
Open your .map in a text editor (make a backup first, just in case). The brushes are all there in text format. Simply delete the faulty ones. I think they're commented with their brush numbers so you can find them that way. If you don't know which ones... [more]
2 998 Feb 16, 2006 08:54 am
by Slime0
NO Portals Anymore In MP Maps
Call of Duty 2 : CoD2 MP Mapping
r_showportals 1?... [more]
10 1423 Nov 1, 2005 01:09 am
by Slime0
Memory Leaks
Call of Duty : CoDUO Mapping
1. All programs use memory. When a program is done with a bit of memory, it "frees" it, giving it back to the operating system for other programs to use. If a program claims memory but never frees it when it's done with it, we say that the program has a m... [more]
2 999 Oct 31, 2005 03:50 am
by Slime0
CoD 2 has no punkbuster
Call of Duty 2 : CoD2 General
In all seriousness, a concise, polite email or letter to IW will do a lot more than 100 names on a petition. Besides, didn't PB come late for CoD 1 also? Maybe they just didn't want to delay release for it.... [more]
17 1966 Oct 30, 2005 08:04 am
by Slime0
I cant play the demo..
Call of Duty 2 : CoD2 MP Mapping
Google searches seem to indicate that you need to update your drivers if you're getting this error. I'd also make sure you have DirectX 9 installed.... [more]
22 2771 Oct 27, 2005 08:00 am
by Slime0
I cant play the demo..
Call of Duty 2 : CoD2 MP Mapping
I find it hard to believe that the Radeon 9600 pro doesn't support alpha blending. Have you updated your drivers from www.ati.com ?... [more]
22 2771 Oct 27, 2005 12:16 am
by Slime0
Detecting a shot
Call of Duty : CoDUO Mapping
Quote:1. How can I get them to move with the target. So say if the target slides from nehind a wall, I want the trigger to move with the target. trigger = getent ("thetrigger", "targetname"); target = getent("thetarget", "targetname"); trigger linkto... [more]
8 1055 Oct 25, 2005 10:09 am
by Slime0
compile time?
Call of Duty : CoDUO Mapping
If that's your map with detail brushes turned off, then you haven't made enough brushes detail. Some examples: - I see a stone wall to the left there, next to the graveyard. The wall has little fancy things at the ends where the road goes through i... [more]
36 1066 Oct 24, 2005 11:47 pm
by Slime0
compile time?
Call of Duty : CoDUO Mapping
Too many portals will indeed slow the game down while playing. The idea behind portals is to tell the game engine about places that restrict the player's field of view. The classic example is a window: you can see through it, but it restricts *where* y... [more]
36 1066 Oct 24, 2005 07:35 am
by Slime0
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