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| Topic | Replies | Views | Last Post | |
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Adding sound to brush models Call of Duty 4 : CoD4 Scripting Nevermind... [more] |
1 | 1094 | May 23, 2011 08:07 pm by 45king ![]() |
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FX Call of Duty: World at War : CoDWW Scripting Thanks man, ok ive tried to use the create FX way but I am getting a bad script syntax error This is my new file set up: raw\maps\mp\mp_mhz_convoy_f_gsc Code: main() { maps\mp\mp_mhz_convoy_f_fx::main(); //maps\createart\mp_cargoship_art::... [more] |
4 | 1566 | Feb 19, 2009 12:03 am by 45king ![]() |
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FX Call of Duty: World at War : CoDWW Scripting Hi, I am having troble getting fx to work in my map, I noticed you have to make csc files etc for codww fx so I did'nt bother with the create fx files and just did it the basic way as in the wiki. But they are still not working :/ I have csc files for ... [more] |
4 | 1566 | Feb 18, 2009 05:29 pm by 45king ![]() |
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Creek Fx Call of Duty 4 : CoD4 Scripting I tried using cod dump to see if I could get them but no luck. Ill just make my own or use spikes from cod2... [more] |
7 | 1081 | Jan 3, 2009 09:19 am by 45king ![]() |
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Creek Fx Call of Duty 4 : CoD4 Scripting Downer, ok thanks... [more] |
7 | 1081 | Jan 2, 2009 08:01 pm by 45king ![]() |
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Creek Fx Call of Duty 4 : CoD4 Scripting Ok so those fx are'nt in the fx folder prob something to do with it Where can I find them?... [more] |
7 | 1081 | Jan 2, 2009 07:32 pm by 45king ![]() |
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Creek Fx Call of Duty 4 : CoD4 Scripting Hi, I'm trying to use some of the fx from Creek: fx,misc/mp_creek_waterfall1 fx,misc/mp_creek_waterfall2 fx,misc/mp_creek_waterfall_large I updated my zone file with those entrys but when I build the ff file there not recognised... [more] |
7 | 1081 | Jan 2, 2009 07:25 pm by 45king ![]() |
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Moving train Call of Duty 4 : CoD4 Scripting Its not the speeds in the script beacuse if there like this http://www.metal-headz.co.uk/t1.bmp they all arrive at the script origins at the same time without overtaking each other. But if I line them up like this http://www.metal-headz.co.uk... [more] |
17 | 1731 | Dec 4, 2008 03:32 am by 45king ![]() |
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Moving train Call of Duty 4 : CoD4 Scripting codmp writes...Quote:To me it sounds like because they are going the same speed they are catching up to each other. ... [more] |
17 | 1731 | Dec 4, 2008 03:25 am by 45king ![]() |
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Moving train Call of Duty 4 : CoD4 Scripting Am really beginning to think that its not possible. I can get 10 train models moving at the same speed side by side with np, but as soon as I line them up together to make one train the overtake each other. ... [more] |
17 | 1731 | Dec 3, 2008 10:27 pm by 45king ![]() |
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Moving train Call of Duty 4 : CoD4 Scripting If I use dif targetnames the trains at the back still overtake the ones at the front How would I alter this code? so I could use one targetname to see if that stops the prob. Code: main() { level thread planes(); } planes() { level.PlaneS... [more] |
17 | 1731 | Dec 3, 2008 10:07 pm by 45king ![]() |
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Moving train Call of Duty 4 : CoD4 Scripting Hi Marshall, I did that, now am getting this error http://www.metal-headz.co.uk/error.jpg... [more] |
17 | 1731 | Dec 3, 2008 08:22 pm by 45king ![]() |
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Moving train Call of Duty 4 : CoD4 Scripting Yeah am using models, not brushes.... [more] |
17 | 1731 | Dec 3, 2008 07:42 pm by 45king ![]() |
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Moving train Call of Duty 4 : CoD4 Scripting I made a train and covered it in the orig brush, if I right click it says failed to create entity.... [more] |
17 | 1731 | Dec 3, 2008 07:22 pm by 45king ![]() |
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Moving train Call of Duty 4 : CoD4 Scripting How do I do that? I tried wielding all the models to each other and giving them the same targetnames and using just one script origin.... [more] |
17 | 1731 | Dec 3, 2008 07:00 pm by 45king ![]() |
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Moving train Call of Duty 4 : CoD4 Scripting Yeah ive tried that along with pretty much everything else I can think off, for some reason if models are spawned together lined up the ones at the back will overtake... [more] |
17 | 1731 | Dec 3, 2008 06:43 pm by 45king ![]() |
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Moving train Call of Duty 4 : CoD4 Scripting Hi, I am trying to add a moving train through the middle of my map. But the trians at the back overlap the ones at the front. I am using Rasta's plane script. I have no problems if the trains are along side each other like this: http://www.met... [more] |
17 | 1731 | Dec 3, 2008 05:15 pm by 45king ![]() |
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Plane flyover custom moving sound Call of Duty 4 : CoD4 Scripting Spikenaylor writes...Quote: now the sound plays fine volumewise and the fact that it plays at all means that all is correct, however the sound just seems to play from one side of the map, in the area of the script_origin for the sound, it does not move. ... [more] |
6 | 1816 | Nov 7, 2008 07:38 pm by 45king ![]() |
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(TUTORIAL).. How to add Rain/Thunder & Lightning to your Maps. Call of Duty 4 : CoD4 MP Mapping Thanks for pointing ,me in the right direction Got it working now... [more] |
46 | 4441 | Apr 8, 2008 01:56 am by 45king ![]() |
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(TUTORIAL).. How to add Rain/Thunder & Lightning to your Maps. Call of Duty 4 : CoD4 MP Mapping This gsc file set up will get the lightning and rain to work, you would have to change my map name and the x/y/z coordinates to what you want. And also ignore the code referring to smoke. raw/maps/mp/mp_mhz_cem_b Code: main() { map... [more] |
46 | 4441 | Apr 7, 2008 10:28 am by 45king ![]() |
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Ambient sound and elements Call of Duty 4 : CoD4 MP Mapping Ok I found the loacation now I am getting this error http://www.metal-headz.co.uk/csv_error.bmp Code:"#""If the first column for a row is blank"," then the row is ignored""", # The first non-comment line of a sound alias file specifies the key ... [more] |
5 | 1437 | Apr 5, 2008 09:45 pm by 45king ![]() |
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Ambient sound and elements Call of Duty 4 : CoD4 MP Mapping I forgot to create a csv file for the sounds & for the ambient sound I wanted to use I was going through the multiplayer.csv file and saw It could be used in the maps gsc: ambientPlay("ambient_strike_night_sur"); Code:ambient_backlot_ext,,ambient/am... [more] |
5 | 1437 | Apr 5, 2008 09:00 pm by 45king ![]() |
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Ambient sound and elements Call of Duty 4 : CoD4 MP Mapping Nevermind fixed... [more] |
5 | 1437 | Apr 5, 2008 08:29 pm by 45king ![]() |
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Ambient sound and elements Call of Duty 4 : CoD4 MP Mapping Hi, I want to use the "amb_chech_night0v2_lr.mp3" for my ambient sound,how do I do it? Also how do I add elm_thunder_distant & elm_thunder_strike sounds to my map. They were comming up as missing when I was testing. I added "sound,ambient_runner... [more] |
5 | 1437 | Apr 5, 2008 05:46 pm by 45king ![]() |
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(TUTORIAL).. How to add Rain/Thunder & Lightning to your Maps. Call of Duty 4 : CoD4 MP Mapping Nevermind fixed it... [more] |
46 | 4441 | Apr 5, 2008 04:21 pm by 45king ![]() |
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