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Latest Posts by 45king
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Adding sound to brush models
Call of Duty 4 : CoD4 Scripting
Nevermind... [more]
1 1147 May 23, 2011 08:07 pm
by 45king
FX
Call of Duty: World at War : CoDWW Scripting
Thanks man, ok ive tried to use the create FX way but I am getting a bad script syntax error This is my new file set up: raw\maps\mp\mp_mhz_convoy_f_gsc Code: main() { maps\mp\mp_mhz_convoy_f_fx::main(); //maps\createart\mp_cargoship_art::... [more]
4 1629 Feb 19, 2009 12:03 am
by 45king
FX
Call of Duty: World at War : CoDWW Scripting
Hi, I am having troble getting fx to work in my map, I noticed you have to make csc files etc for codww fx so I did'nt bother with the create fx files and just did it the basic way as in the wiki. But they are still not working :/ I have csc files for ... [more]
4 1629 Feb 18, 2009 05:29 pm
by 45king
Creek Fx
Call of Duty 4 : CoD4 Scripting
I tried using cod dump to see if I could get them but no luck. Ill just make my own or use spikes from cod2... [more]
7 1127 Jan 3, 2009 09:19 am
by 45king
Creek Fx
Call of Duty 4 : CoD4 Scripting
Downer, ok thanks... [more]
7 1127 Jan 2, 2009 08:01 pm
by 45king
Creek Fx
Call of Duty 4 : CoD4 Scripting
Ok so those fx are'nt in the fx folder prob something to do with it Where can I find them?... [more]
7 1127 Jan 2, 2009 07:32 pm
by 45king
Creek Fx
Call of Duty 4 : CoD4 Scripting
Hi, I'm trying to use some of the fx from Creek: fx,misc/mp_creek_waterfall1 fx,misc/mp_creek_waterfall2 fx,misc/mp_creek_waterfall_large I updated my zone file with those entrys but when I build the ff file there not recognised... [more]
7 1127 Jan 2, 2009 07:25 pm
by 45king
Moving train
Call of Duty 4 : CoD4 Scripting
Its not the speeds in the script beacuse if there like this http://www.metal-headz.co.uk/t1.bmp they all arrive at the script origins at the same time without overtaking each other. But if I line them up like this http://www.metal-headz.co.uk... [more]
17 1798 Dec 4, 2008 03:32 am
by 45king
Moving train
Call of Duty 4 : CoD4 Scripting
codmp writes...Quote:To me it sounds like because they are going the same speed they are catching up to each other. ... [more]
17 1798 Dec 4, 2008 03:25 am
by 45king
Moving train
Call of Duty 4 : CoD4 Scripting
Am really beginning to think that its not possible. I can get 10 train models moving at the same speed side by side with np, but as soon as I line them up together to make one train the overtake each other. ... [more]
17 1798 Dec 3, 2008 10:27 pm
by 45king
Moving train
Call of Duty 4 : CoD4 Scripting
If I use dif targetnames the trains at the back still overtake the ones at the front How would I alter this code? so I could use one targetname to see if that stops the prob. Code: main() { level thread planes(); } planes() { level.PlaneS... [more]
17 1798 Dec 3, 2008 10:07 pm
by 45king
Moving train
Call of Duty 4 : CoD4 Scripting
Hi Marshall, I did that, now am getting this error http://www.metal-headz.co.uk/error.jpg... [more]
17 1798 Dec 3, 2008 08:22 pm
by 45king
Moving train
Call of Duty 4 : CoD4 Scripting
Yeah am using models, not brushes.... [more]
17 1798 Dec 3, 2008 07:42 pm
by 45king
Moving train
Call of Duty 4 : CoD4 Scripting
I made a train and covered it in the orig brush, if I right click it says failed to create entity.... [more]
17 1798 Dec 3, 2008 07:22 pm
by 45king
Moving train
Call of Duty 4 : CoD4 Scripting
How do I do that? I tried wielding all the models to each other and giving them the same targetnames and using just one script origin.... [more]
17 1798 Dec 3, 2008 07:00 pm
by 45king
Moving train
Call of Duty 4 : CoD4 Scripting
Yeah ive tried that along with pretty much everything else I can think off, for some reason if models are spawned together lined up the ones at the back will overtake... [more]
17 1798 Dec 3, 2008 06:43 pm
by 45king
Moving train
Call of Duty 4 : CoD4 Scripting
Hi, I am trying to add a moving train through the middle of my map. But the trians at the back overlap the ones at the front. I am using Rasta's plane script. I have no problems if the trains are along side each other like this: http://www.met... [more]
17 1798 Dec 3, 2008 05:15 pm
by 45king
Plane flyover custom moving sound
Call of Duty 4 : CoD4 Scripting
Spikenaylor writes...Quote: now the sound plays fine volumewise and the fact that it plays at all means that all is correct, however the sound just seems to play from one side of the map, in the area of the script_origin for the sound, it does not move. ... [more]
6 1882 Nov 7, 2008 07:38 pm
by 45king
(TUTORIAL).. How to add Rain/Thunder & Lightning to your Maps.
Call of Duty 4 : CoD4 MP Mapping
Thanks for pointing ,me in the right direction Got it working now... [more]
46 4586 Apr 8, 2008 01:56 am
by 45king
(TUTORIAL).. How to add Rain/Thunder & Lightning to your Maps.
Call of Duty 4 : CoD4 MP Mapping
This gsc file set up will get the lightning and rain to work, you would have to change my map name and the x/y/z coordinates to what you want. And also ignore the code referring to smoke. raw/maps/mp/mp_mhz_cem_b Code: main() { map... [more]
46 4586 Apr 7, 2008 10:28 am
by 45king
Ambient sound and elements
Call of Duty 4 : CoD4 MP Mapping
Ok I found the loacation now I am getting this error http://www.metal-headz.co.uk/csv_error.bmp Code:"#""If the first column for a row is blank"," then the row is ignored""", # The first non-comment line of a sound alias file specifies the key ... [more]
5 1481 Apr 5, 2008 09:45 pm
by 45king
Ambient sound and elements
Call of Duty 4 : CoD4 MP Mapping
I forgot to create a csv file for the sounds & for the ambient sound I wanted to use I was going through the multiplayer.csv file and saw It could be used in the maps gsc: ambientPlay("ambient_strike_night_sur"); Code:ambient_backlot_ext,,ambient/am... [more]
5 1481 Apr 5, 2008 09:00 pm
by 45king
Ambient sound and elements
Call of Duty 4 : CoD4 MP Mapping
Nevermind fixed... [more]
5 1481 Apr 5, 2008 08:29 pm
by 45king
Ambient sound and elements
Call of Duty 4 : CoD4 MP Mapping
Hi, I want to use the "amb_chech_night0v2_lr.mp3" for my ambient sound,how do I do it? Also how do I add elm_thunder_distant & elm_thunder_strike sounds to my map. They were comming up as missing when I was testing. I added "sound,ambient_runner... [more]
5 1481 Apr 5, 2008 05:46 pm
by 45king
(TUTORIAL).. How to add Rain/Thunder & Lightning to your Maps.
Call of Duty 4 : CoD4 MP Mapping
Nevermind fixed it... [more]
46 4586 Apr 5, 2008 04:21 pm
by 45king
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