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Latest Posts by msto
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textures problem
Call of Duty 4 : CoD4 MP Mapping
thanks for the suggestion, no joy though i've tried updating gfx drivers, i'm running the latest version of dx9.0c ...can't think of anything else right now dont think it's related, but any idea why i get this error msgbox when i close radiant? ... [more]
14 1893 Jan 24, 2008 07:13 pm
by msto
textures problem
Call of Duty 4 : CoD4 MP Mapping
anyone? no ideas at all??... [more]
14 1893 Jan 24, 2008 06:46 pm
by msto
textures problem
Call of Duty 4 : CoD4 MP Mapping
i get errors like this if it it helps?? Map_New Updating layers... Entering message loop WARNING: Could not connect to source control. Showing all textures... ^1ERROR: File techniques/lm_b0c0n0s0_sm3.tech, line 4: vertex shader creation failed for... [more]
14 1893 Jan 23, 2008 01:32 pm
by msto
textures problem
Call of Duty 4 : CoD4 MP Mapping
same problem :( have set it to "O:\Activision\CoD4MW\" which is where it's all installed to, so ... [more]
14 1893 Jan 22, 2008 05:32 pm
by msto
Is this the end of COD2?
Call of Duty 4 : CoD4 MP Mapping
CptCool writes...Quote:lazygit writes...Quote:cod2 wont die lol people are still making maps for cod and uo yep, im still working on a huge map for CoDuo and possibly cod4 kl, pm me or something when you're done? uo seems to be more dead than vCoD h... [more]
17 1371 Jan 18, 2008 10:47 pm
by msto
sprinting settings in cod2
Call of Duty 2 : CoD2 General
don't know :P but if you can't make it permanent, could you instead just make the sprint time as long as your map length?... [more]
7 1634 Jan 18, 2008 03:07 pm
by msto
Files
Call of Duty : CoD+UO General
know this is a late post, but thought it was worth posting in case u weren't aware of this utility. for quickly moving custom files out of cod or uo folder, ive always found tataki custom file mover v quick and easy to use http://software.tatakai.co.uk... [more]
3 1062 Mar 23, 2007 12:52 pm
by msto
scripting kill triggers/anti-exploits
Call of Duty 2 : CoD2 Scripting
k it works now, ty for your help and patience. think it was the zzz part, and also the radius value wasnt great. last question: will it work as a purely serverside iwd, or will i have to make it available as a client download?... [more]
12 2579 Jun 28, 2006 07:56 pm
by msto
scripting kill triggers/anti-exploits
Call of Duty 2 : CoD2 Scripting
This is my current gsc. doesnt seem to work tho when i test it locally :( is it because i have put it in a separate iwd? ------- main() { maps\mp\mp_kalsingrad_v2_fx::main(); maps\mp\_load::main(); setExpFog(0.00028, .58, .57, .57, 0... [more]
12 2579 Jun 28, 2006 06:32 pm
by msto
scripting kill triggers/anti-exploits
Call of Duty 2 : CoD2 Scripting
k ty v much for your help dont suppose anyone can remember the command needed to find your coordinates can they?... [more]
12 2579 Jun 28, 2006 05:24 pm
by msto
scripting kill triggers/anti-exploits
Call of Duty 2 : CoD2 Scripting
i remember that before the patch was out there was an anti-exploit iwd file for dawnville that killed you if u used the exploit. just wondering if anyone could talk me through how to make one, as there are several custom maps i would like to put on my se... [more]
12 2579 Jun 28, 2006 09:37 am
by msto
single spawn point trouble
Call of Duty 2 : CoD2 MP Mapping
i THINK i remember seeing this before, but may b wrong, so if someone else could confirm?? i think u have to remove any custom .iwd files in your cod2/main folder... [more]
7 1012 Apr 27, 2006 10:41 am
by msto
Tutorial - Making curved sidewalks or roads
Call of Duty 2 : CoD2 MP Mapping
currently at school, so may have the wrong idea about what u askin (cant visualise it well :( ), and cant include any screens, but i tend to create a brush to fit the outside of the curve and then use the clipper tool with a grid size of 1 to fit the edge... [more]
9 1444 Apr 26, 2006 01:04 pm
by msto
Tutorial - Making curved sidewalks or roads
Call of Duty 2 : CoD2 MP Mapping
nice tut, would like to see this added to the tutorial section if possible?? edited on Apr. 26, 2006 08:53 am by msto... [more]
9 1444 Apr 26, 2006 12:52 pm
by msto
max ai?
Call of Duty : CoDUO Mapping
i hav more 30 in my map, so ok. is there any way of making the ones that wont show appear once a few of their comrades have been killed, or am i limited to having only 30 axis actors in my map?... [more]
7 871 Oct 4, 2005 03:50 pm
by msto
max ai?
Call of Duty : CoDUO Mapping
im still very much new to mapmaking for cod/coduo. Is there a limit to the number of actors/ai you can put in a single player UO map, because some of the axis actors in my map do not appear.... [more]
7 871 Oct 3, 2005 08:09 pm
by msto
cod2 weapon editing
Call of Duty 2 : CoD2 MP Mapping
i dont know if this has already been posted somewhere/anyone is actually bothered/this is already known... but if you want to it is possible to edit the weapon properties for the weapons in the demo. go to your cod2 "main" folder. you will see several ... [more]
3 987 Sep 29, 2005 07:56 pm
by msto
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