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| Topic | Replies | Views | Last Post | |
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starting to think... Call of Duty 2 : CoD2 MP Mapping Dont complain to us, return it allready!... [more] |
6 | 1975 | Feb 16, 2006 02:02 am by devteam1945 ![]() |
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COD2 and GUID bans Call of Duty 2 : CoD2 MP Mapping putting it the the map gsc wouldent work that well i suggest adding it to the player_connect in the ctf/tdm/dm .gsc files ... [more] |
13 | 1993 | Jan 18, 2006 08:30 pm by devteam1945 ![]() |
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Invisible Wall Call of Duty : CoDUO Mapping try changeing your filter settings in gradiant (the " f " key) ... [more] |
5 | 1117 | Jan 4, 2006 09:07 pm by devteam1945 ![]() |
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Name Sensitive Trigger!? Call of Duty : CoDUO Mapping humm sure, yea should be like Code: tirrger() { trigger = getent("yourtriggername", "targetname"); trigger waittill("trigger"); code(); } code() { /* ignor this! players = getentarray("player", "classname"); //at least i belive */ if(... [more] |
5 | 954 | Jan 3, 2006 10:00 pm by devteam1945 ![]() |
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offhand weapon ammo Call of Duty 2 : CoD2 Scripting Ive been working on this script mod for a bit, added a secondary weapon system and a health bar but i ran into a bit of a jam. i want to add a bar or something similar showing the ammount of ammo the offhand weapon has, the only problem im haveing is geti... [more] |
1 | 881 | Jan 3, 2006 09:50 pm by devteam1945 ![]() |
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My Gun Model General Gaming Topics : General Modeling those renders from your modelign program?... [more] |
11 | 2456 | Jan 3, 2006 08:37 pm by devteam1945 ![]() |
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Visible Depending On GameType? Call of Duty : CoD Mapping key:script_gameobjectname value:ctf tdm etc.... [more] |
4 | 1201 | Jan 2, 2006 12:28 am by devteam1945 ![]() |
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Testing my map Call of Duty : CoDUO Mapping is your intermission for the right gametype? like deathmatch, team deathmatch etc?... [more] |
9 | 1304 | Dec 21, 2005 08:14 pm by devteam1945 ![]() |
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Script Editor Call of Duty : CoDUO Mapping hey all, seeing how.. wonderfull... cod is for script debuging. we over here on the devteam have decided to realse a script editor that can help with syntax problems and varible problems. Weve got a basic read system working, it breaks down each function ... [more] |
1 | 898 | Dec 19, 2005 04:27 am by devteam1945 ![]() |
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Editing the hud Call of Duty 2 : CoD2 Scripting ive looked through alot of those allready , they give me a temporary fix (nothing that stays on the screen for a long time during gameplay) tryed editing the hud.menu but that dint turn out so well... [more] |
4 | 1446 | Dec 17, 2005 03:12 am by devteam1945 ![]() |
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Editing the hud Call of Duty 2 : CoD2 Scripting i want to add a display to the users hud that shows there current kill/death count any ideas.... [more] |
4 | 1446 | Dec 17, 2005 12:14 am by devteam1945 ![]() |
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Cod 2 radiant screenshots Call of Duty 2 : CoD2 MP Mapping http://www.iwnation.com/Forums/index.php?showtopic=18210 More on the iw forum. looks similar to radiant o.O *drools* ' ' '... [more] |
41 | 2937 | Dec 15, 2005 10:54 pm by devteam1945 ![]() |
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timed events in mp Call of Duty 2 : CoD2 Scripting hey thats not a bad idea! a few menu edits, could even add custom lines to the log file, useing the logPrint command. ... [more] |
7 | 1120 | Dec 13, 2005 11:43 pm by devteam1945 ![]() |
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timed events in mp Call of Duty 2 : CoD2 Scripting i figured out the problem, but the script couses an infinite loop . plus it only works on a players spawn. but heres what i got so far Code:anticamp() { ui_camper = 0; while(1) { players = getentarray("player", "classname"); for(i = ... [more] |
7 | 1120 | Dec 13, 2005 11:09 pm by devteam1945 ![]() |
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timed events in mp Call of Duty 2 : CoD2 Scripting Thanks ill look into that. ive got a mock up started but i keep getting this error and im not sure what to do about it Code: ******* script compile error ******* uninitialised variable 'ui_camper' ************************************... [more] |
7 | 1120 | Dec 13, 2005 07:25 pm by devteam1945 ![]() |
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timed events in mp Call of Duty 2 : CoD2 Scripting Hey all, devteam1945 is going to be hosting another lan in a month. the last few lans weve been haveing problems with campers, people complain and make it misserable for everyone else. weve decided this year to add a script to cod2 to slow down campers. w... [more] |
7 | 1120 | Dec 13, 2005 06:02 pm by devteam1945 ![]() |
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textures dont sound right Call of Duty : CoDUO Mapping there we go, it appears the @sign was missing on most of the textures thanks ... [more] |
5 | 962 | Dec 12, 2005 04:08 pm by devteam1945 ![]() |
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textures dont sound right Call of Duty : CoDUO Mapping most of the names are set up like this rock_britishmarble.dds... [more] |
5 | 962 | Dec 12, 2005 04:03 pm by devteam1945 ![]() |
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textures dont sound right Call of Duty : CoDUO Mapping One of us over here has started makeing some custom textures for uo, the only problem being is they all make a default wood noise when you walk on or shoot at them. Tryed renameing them similar to other metal files or stone files but they just dont seem t... [more] |
5 | 962 | Dec 12, 2005 03:29 pm by devteam1945 ![]() |
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COD 2 Editor Call of Duty 2 : CoD2 MP Mapping in cod2 "main" folder... [more] |
33 | 3857 | Dec 12, 2005 03:03 pm by devteam1945 ![]() |
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Problem with MP? Call of Duty 2 : CoD2 General humm if i had to say anything ide have to say you graphics card is overheating... are your settins higher for mp? do you play in servers that are usaly overcrouded?... [more] |
8 | 1731 | Dec 12, 2005 02:59 pm by devteam1945 ![]() |
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Problem with MP? Call of Duty 2 : CoD2 General could be your pusing your comp to hard and it just overheats. what cpu and cooling systems you useing?... [more] |
8 | 1731 | Dec 12, 2005 02:16 am by devteam1945 ![]() |
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scripting, is it the same? Call of Duty 2 : CoD2 MP Mapping just wondering, havent bought cod2 yet. ... [more] |
3 | 1006 | Dec 10, 2005 08:11 pm by devteam1945 ![]() |
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scripting, is it the same? Call of Duty 2 : CoD2 MP Mapping dose anyone know if cod2 uses the same scripting language? ... [more] |
3 | 1006 | Dec 10, 2005 07:48 pm by devteam1945 ![]() |
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CoD2 maps are made with? Call of Duty 2 : CoD2 MP Mapping some maps you get 60 fps walking around and 15 fps stareing at the wall... doom3 in reverse... but for the editor? probaly a gnu radiant knockoff :edit sory "gnu radiant = gradiant" my badt: edited on Dec. 9, 2005 12:08 pm by devteam1945 edited on ... [more] |
9 | 1582 | Dec 9, 2005 05:06 pm by devteam1945 ![]() |
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