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Latest Posts by devteam1945
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starting to think...
Call of Duty 2 : CoD2 MP Mapping
Dont complain to us, return it allready!... [more]
6 1975 Feb 16, 2006 02:02 am
by devteam1945
COD2 and GUID bans
Call of Duty 2 : CoD2 MP Mapping
putting it the the map gsc wouldent work that well i suggest adding it to the player_connect in the ctf/tdm/dm .gsc files ... [more]
13 1993 Jan 18, 2006 08:30 pm
by devteam1945
Invisible Wall
Call of Duty : CoDUO Mapping
try changeing your filter settings in gradiant (the " f " key) ... [more]
5 1117 Jan 4, 2006 09:07 pm
by devteam1945
Name Sensitive Trigger!?
Call of Duty : CoDUO Mapping
humm sure, yea should be like Code: tirrger() { trigger = getent("yourtriggername", "targetname"); trigger waittill("trigger"); code(); } code() { /* ignor this! players = getentarray("player", "classname"); //at least i belive */ if(... [more]
5 954 Jan 3, 2006 10:00 pm
by devteam1945
offhand weapon ammo
Call of Duty 2 : CoD2 Scripting
Ive been working on this script mod for a bit, added a secondary weapon system and a health bar but i ran into a bit of a jam. i want to add a bar or something similar showing the ammount of ammo the offhand weapon has, the only problem im haveing is geti... [more]
1 881 Jan 3, 2006 09:50 pm
by devteam1945
My Gun Model
General Gaming Topics : General Modeling
those renders from your modelign program?... [more]
11 2456 Jan 3, 2006 08:37 pm
by devteam1945
Visible Depending On GameType?
Call of Duty : CoD Mapping
key:script_gameobjectname value:ctf tdm etc.... [more]
4 1201 Jan 2, 2006 12:28 am
by devteam1945
Testing my map
Call of Duty : CoDUO Mapping
is your intermission for the right gametype? like deathmatch, team deathmatch etc?... [more]
9 1304 Dec 21, 2005 08:14 pm
by devteam1945
Script Editor
Call of Duty : CoDUO Mapping
hey all, seeing how.. wonderfull... cod is for script debuging. we over here on the devteam have decided to realse a script editor that can help with syntax problems and varible problems. Weve got a basic read system working, it breaks down each function ... [more]
1 898 Dec 19, 2005 04:27 am
by devteam1945
Editing the hud
Call of Duty 2 : CoD2 Scripting
ive looked through alot of those allready , they give me a temporary fix (nothing that stays on the screen for a long time during gameplay) tryed editing the hud.menu but that dint turn out so well... [more]
4 1446 Dec 17, 2005 03:12 am
by devteam1945
Editing the hud
Call of Duty 2 : CoD2 Scripting
i want to add a display to the users hud that shows there current kill/death count any ideas.... [more]
4 1446 Dec 17, 2005 12:14 am
by devteam1945
Cod 2 radiant screenshots
Call of Duty 2 : CoD2 MP Mapping
http://www.iwnation.com/Forums/index.php?showtopic=18210 More on the iw forum. looks similar to radiant o.O *drools* ' ' '... [more]
41 2937 Dec 15, 2005 10:54 pm
by devteam1945
timed events in mp
Call of Duty 2 : CoD2 Scripting
hey thats not a bad idea! a few menu edits, could even add custom lines to the log file, useing the logPrint command. ... [more]
7 1120 Dec 13, 2005 11:43 pm
by devteam1945
timed events in mp
Call of Duty 2 : CoD2 Scripting
i figured out the problem, but the script couses an infinite loop . plus it only works on a players spawn. but heres what i got so far Code:anticamp() { ui_camper = 0; while(1) { players = getentarray("player", "classname"); for(i = ... [more]
7 1120 Dec 13, 2005 11:09 pm
by devteam1945
timed events in mp
Call of Duty 2 : CoD2 Scripting
Thanks ill look into that. ive got a mock up started but i keep getting this error and im not sure what to do about it Code: ******* script compile error ******* uninitialised variable 'ui_camper' ************************************... [more]
7 1120 Dec 13, 2005 07:25 pm
by devteam1945
timed events in mp
Call of Duty 2 : CoD2 Scripting
Hey all, devteam1945 is going to be hosting another lan in a month. the last few lans weve been haveing problems with campers, people complain and make it misserable for everyone else. weve decided this year to add a script to cod2 to slow down campers. w... [more]
7 1120 Dec 13, 2005 06:02 pm
by devteam1945
textures dont sound right
Call of Duty : CoDUO Mapping
there we go, it appears the @sign was missing on most of the textures thanks ... [more]
5 962 Dec 12, 2005 04:08 pm
by devteam1945
textures dont sound right
Call of Duty : CoDUO Mapping
most of the names are set up like this rock_britishmarble.dds... [more]
5 962 Dec 12, 2005 04:03 pm
by devteam1945
textures dont sound right
Call of Duty : CoDUO Mapping
One of us over here has started makeing some custom textures for uo, the only problem being is they all make a default wood noise when you walk on or shoot at them. Tryed renameing them similar to other metal files or stone files but they just dont seem t... [more]
5 962 Dec 12, 2005 03:29 pm
by devteam1945
COD 2 Editor
Call of Duty 2 : CoD2 MP Mapping
in cod2 "main" folder... [more]
33 3857 Dec 12, 2005 03:03 pm
by devteam1945
Problem with MP?
Call of Duty 2 : CoD2 General
humm if i had to say anything ide have to say you graphics card is overheating... are your settins higher for mp? do you play in servers that are usaly overcrouded?... [more]
8 1731 Dec 12, 2005 02:59 pm
by devteam1945
Problem with MP?
Call of Duty 2 : CoD2 General
could be your pusing your comp to hard and it just overheats. what cpu and cooling systems you useing?... [more]
8 1731 Dec 12, 2005 02:16 am
by devteam1945
scripting, is it the same?
Call of Duty 2 : CoD2 MP Mapping
just wondering, havent bought cod2 yet. ... [more]
3 1006 Dec 10, 2005 08:11 pm
by devteam1945
scripting, is it the same?
Call of Duty 2 : CoD2 MP Mapping
dose anyone know if cod2 uses the same scripting language? ... [more]
3 1006 Dec 10, 2005 07:48 pm
by devteam1945
CoD2 maps are made with?
Call of Duty 2 : CoD2 MP Mapping
some maps you get 60 fps walking around and 15 fps stareing at the wall... doom3 in reverse... but for the editor? probaly a gnu radiant knockoff :edit sory "gnu radiant = gradiant" my badt: edited on Dec. 9, 2005 12:08 pm by devteam1945 edited on ... [more]
9 1582 Dec 9, 2005 05:06 pm
by devteam1945
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