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Prefabs Call of Duty 2 : CoD2 MP Mapping Is there some magical way to select the entire prefab, or do you have to manually select every brush and model from the prefab?... [more] |
7 | 1703 | Apr 23, 2006 01:16 pm by MosquitoMan ![]() |
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Models and other questions Call of Duty : CoD Mapping Compass Directions - Worldspawn Settings Northyaw "degree" Just like a circle _____90 180______0 or 360 ____270 edited on Sep. 11, 2005 07:16 pm by MosquitoMan... [more] |
8 | 1396 | Sep 12, 2005 12:16 am by MosquitoMan ![]() |
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CoD 2 Transition Call of Duty 2 : CoD2 MP Mapping Infinity Ward made a new engine for CoD 2, so my guess is the editor won't be exactly the same but will be close to it. ... [more] |
9 | 1531 | Aug 12, 2005 09:41 pm by MosquitoMan ![]() |
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Better sound card = Better FPS? Call of Duty : CoD+UO General 200 FPS with a GeForce 4? Exactly what card does that computer use?... [more] |
33 | 966 | Aug 12, 2005 05:20 pm by MosquitoMan ![]() |
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Better sound card = Better FPS? Call of Duty : CoD+UO General The_Caretaker writes...Quote:I can't see how a crappy soundcard would drop FPS SO drastically.. you should easy get 150 FPS on most levels with a GeForce4, I think. So even if the soundcard would be an FPS problem, I can't see it having such a big effect.... [more] |
33 | 966 | Aug 11, 2005 11:06 pm by MosquitoMan ![]() |
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Leaks that dont exist Call of Duty : CoDUO Mapping You could try using the Clean Brushes tool. It gets rid of duplicate brushes and the like. Just make sure to save before you do it because you can't undo it.... [more] |
8 | 910 | Aug 11, 2005 09:08 pm by MosquitoMan ![]() |
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Better sound card = Better FPS? Call of Duty : CoD+UO General I have a GeForce MX 4000.. I get 20-30 FPS. I have my sound set to 44 KHz because I have a good sound card and I see no difference than if it were set to 22 KHz. Unlocking the FPS won't change anything since default is locked at 80. My advice to you ... [more] |
33 | 966 | Aug 11, 2005 09:03 pm by MosquitoMan ![]() |
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Better sound card = Better FPS? Call of Duty : CoD+UO General I doubt you will get much more than 30 FPS with a GeForce 4 with any mobo soundcard configuration. ... [more] |
33 | 966 | Aug 11, 2005 08:32 pm by MosquitoMan ![]() |
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Better sound card = Better FPS? Call of Duty : CoD+UO General Actually.. sound cards do affect FPS since a better sound card requires less work from your computer. But I doubt it would make that big of a difference. Try updating all your drivers for pretty much everything. You could try lowering your sound quali... [more] |
33 | 966 | Aug 11, 2005 06:38 pm by MosquitoMan ![]() |
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SD Problem Call of Duty : CoDUO Mapping I got it all working, my bomb explodes properly, but it still shows the star on the compass in the middle of nowhere (near the Blue Box with the Z [I have no clue what it is] in my 2d view). ... [more] |
5 | 909 | Aug 7, 2005 10:51 pm by MosquitoMan ![]() |
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Llight failure on UO sky textures Call of Duty : CoDUO Mapping Instead of using textures to add your sky add it as advised in this tutorial. http://www.modsonline.com/Tutorials-read-153.html... [more] |
5 | 918 | Aug 7, 2005 10:49 pm by MosquitoMan ![]() |
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SD Problem Call of Duty : CoDUO Mapping I set up my map to run S&D, I followed Wyatt's vidtuts perfectly (I think) and I even got his .map file to check mine over. It all looks good, but in game it won't let me plant, the compass shows the plant site off somewhere else.. near where the blue bo... [more] |
5 | 909 | Aug 4, 2005 10:06 pm by MosquitoMan ![]() |
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Missing Worldspawn Call of Duty : CoDUO Mapping I searched and couldn't find an answer so sorry if this was already asked somewhere. Somehow my worldspawn got either removed or changed to something else (probably because of my bad habit of not hitting Esc after doing things ). I tried right clickin... [more] |
3 | 958 | Aug 4, 2005 07:35 am by MosquitoMan ![]() |
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New to Mapping Call of Duty : CoDUO Mapping Is there any way to make a non-solid texture solid other than making a new shader for that texture?... [more] |
16 | 1383 | Jul 31, 2005 09:54 pm by MosquitoMan ![]() |
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Completely Lost Call of Duty : CoDUO Mapping I would delete every trace of the old map.. except for your gmm of course and then export the new part. Then make a new batch file and make sure everything in it is correct about locations and everything.... [more] |
9 | 1482 | Jul 31, 2005 05:56 am by MosquitoMan ![]() |
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New to Mapping Call of Duty : CoDUO Mapping Well I fixed the problem.. it wasn't the minefield it was a canyon that I had in there. ... [more] |
16 | 1383 | Jul 31, 2005 03:09 am by MosquitoMan ![]() |
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New to Mapping Call of Duty : CoDUO Mapping I added a terrain patch and I made it a minefield.. now whenever I try to load the map I get a MAX_PATCH_PLANE error. Why is that and how do I fix it? EDIT: It's not the minefield that's causing it because it still happened after I deleted the mines.... [more] |
16 | 1383 | Jul 31, 2005 02:43 am by MosquitoMan ![]() |
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Completely Lost Call of Duty : CoDUO Mapping Make sure it's exporting to the same directory that your batch file is in. ... [more] |
9 | 1482 | Jul 29, 2005 06:53 pm by MosquitoMan ![]() |
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texture problems Call of Duty : CoDUO Mapping From the looks of that it seems a brush on the other side of the wall is colliding with the close side. You might want to check that. edited on Jul. 29, 2005 01:51 pm by MosquitoMan... [more] |
4 | 942 | Jul 29, 2005 06:50 pm by MosquitoMan ![]() |
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New to Mapping Call of Duty : CoDUO Mapping Well would you look at that!? I am.. thanks ... [more] |
16 | 1383 | Jul 29, 2005 01:35 am by MosquitoMan ![]() |
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New to Mapping Call of Duty : CoDUO Mapping For some reason I fall through my terrain meshes. I tried Capping them, but that didn't work. What do I have to do to make them solid?... [more] |
16 | 1383 | Jul 29, 2005 01:01 am by MosquitoMan ![]() |
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New to Mapping Call of Duty : CoDUO Mapping If I want to put a window into a wall do I have to make the brush for the windows and then make another brush for the wall around the window or is there any easier way to do this? Same with doors and anything else.... [more] |
16 | 1383 | Jul 26, 2005 07:53 pm by MosquitoMan ![]() |
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New to Mapping Call of Duty : CoDUO Mapping I finally found the problem. Earlier I added a DM Spawn and then I added a DM Intermission, but I was still selecting the Spawn so it replaced the spawn with the intermission. I simply deleted all entities and added a spawn and intermission and it works... [more] |
16 | 1383 | Jul 26, 2005 04:18 pm by MosquitoMan ![]() |
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New to Mapping Call of Duty : CoDUO Mapping I fixed the leak, I compiled the map, I loaded it in game. I can see walls and the ceiling but it looks like my camera is stuck in the floor. And no, I don't have a DM Intermission. I'll add one and test it out. edited on Jul. 26, 2005 10:54 am by M... [more] |
16 | 1383 | Jul 26, 2005 03:54 pm by MosquitoMan ![]() |
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New to Mapping Call of Duty : CoDUO Mapping I've created a small room inside a sky box to try and learn the basics of mapping. I compiled it without a problem, then when I played it I could see my map but I couldn't move. I added a DM Spawn and tried it again but now there's a leak. So I clicked... [more] |
16 | 1383 | Jul 26, 2005 03:22 pm by MosquitoMan ![]() |
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